/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.assets.loaders.resolvers; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.assets.loaders.FileHandleResolver; import com.badlogic.gdx.files.FileHandle; /** This {@link FileHandleResolver} uses a given list of {@link Resolution}s to determine the best match based on the current * Screen size. An example of how this resolver works: * * <p> * Let's assume that we have only a single {@link Resolution} added to this resolver. This resolution has the following * properties: * </p> * * <ul> * <li>{@code portraitWidth = 1920}</li> * <li>{@code portraitHeight = 1080}</li> * <li>{@code folder = "1920x1080"}</li> * </ul> * * <p> * One would now supply a file to be found to the resolver. For this example, we assume it is "{@code textures/walls/brick.png}". * Since there is only a single {@link Resolution}, this will be the best match for any screen size. The resolver will now try to * find the file in the following ways: * </p> * * <ul> * <li>{@code "textures/walls/1920x1080/brick.png"}</li> * <li>{@code "textures/walls/brick.png"}</li> * </ul> * * <p> * The files are ultimately resolved via the given {{@link #baseResolver}. In case the first version cannot be resolved, the * fallback will try to search for the file without the resolution folder. * </p> */ public class ResolutionFileResolver implements FileHandleResolver { public static class Resolution { public final int portraitWidth; public final int portraitHeight; /** The name of the folder, where the assets which fit this resolution, are located. */ public final String folder; /** Constructs a {@code Resolution}. * @param portraitWidth This resolution's width. * @param portraitHeight This resolution's height. * @param folder The name of the folder, where the assets which fit this resolution, are located. */ public Resolution (int portraitWidth, int portraitHeight, String folder) { this.portraitWidth = portraitWidth; this.portraitHeight = portraitHeight; this.folder = folder; } } protected final FileHandleResolver baseResolver; protected final Resolution[] descriptors; /** Creates a {@code ResolutionFileResolver} based on a given {@link FileHandleResolver} and a list of {@link Resolution}s. * @param baseResolver The {@link FileHandleResolver} that will ultimately used to resolve the file. * @param descriptors A list of {@link Resolution}s. At least one has to be supplied. */ public ResolutionFileResolver (FileHandleResolver baseResolver, Resolution... descriptors) { if (descriptors.length == 0) throw new IllegalArgumentException("At least one Resolution needs to be supplied."); this.baseResolver = baseResolver; this.descriptors = descriptors; } @Override public FileHandle resolve (String fileName) { Resolution bestResolution = choose(descriptors); FileHandle originalHandle = new FileHandle(fileName); FileHandle handle = baseResolver.resolve(resolve(originalHandle, bestResolution.folder)); if (!handle.exists()) handle = baseResolver.resolve(fileName); return handle; } protected String resolve (FileHandle originalHandle, String suffix) { String parentString = ""; FileHandle parent = originalHandle.parent(); if (parent != null && !parent.name().equals("")) { parentString = parent + "/"; } return parentString + suffix + "/" + originalHandle.name(); } static public Resolution choose (Resolution... descriptors) { int w = Gdx.graphics.getWidth(), h = Gdx.graphics.getHeight(); // Prefer the shortest side. Resolution best = descriptors[0]; if (w < h) { for (int i = 0, n = descriptors.length; i < n; i++) { Resolution other = descriptors[i]; if (w >= other.portraitWidth && other.portraitWidth >= best.portraitWidth && h >= other.portraitHeight && other.portraitHeight >= best.portraitHeight) best = descriptors[i]; } } else { for (int i = 0, n = descriptors.length; i < n; i++) { Resolution other = descriptors[i]; if (w >= other.portraitHeight && other.portraitHeight >= best.portraitHeight && h >= other.portraitWidth && other.portraitWidth >= best.portraitWidth) best = descriptors[i]; } } return best; } }