/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.tests; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.graphics.Color; import com.badlogic.gdx.graphics.Colors; import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.graphics.Texture.TextureFilter; import com.badlogic.gdx.graphics.g2d.BitmapFont; import com.badlogic.gdx.graphics.g2d.BitmapFontCache; import com.badlogic.gdx.graphics.g2d.GlyphLayout; import com.badlogic.gdx.graphics.g2d.GlyphLayout.GlyphRun; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.graphics.glutils.ShapeRenderer; import com.badlogic.gdx.graphics.glutils.ShapeRenderer.ShapeType; import com.badlogic.gdx.scenes.scene2d.Stage; import com.badlogic.gdx.scenes.scene2d.ui.Label; import com.badlogic.gdx.scenes.scene2d.ui.Skin; import com.badlogic.gdx.scenes.scene2d.ui.Window; import com.badlogic.gdx.tests.utils.GdxTest; import com.badlogic.gdx.utils.Align; import com.badlogic.gdx.utils.viewport.ScreenViewport; public class BitmapFontTest extends GdxTest { private Stage stage; private SpriteBatch spriteBatch; private BitmapFont font; private ShapeRenderer renderer; private BitmapFont multiPageFont; private GlyphLayout layout; private Label label; @Override public void create () { spriteBatch = new SpriteBatch(); // font = new BitmapFont(Gdx.files.internal("data/verdana39.fnt"), false); font = new BitmapFont(Gdx.files.internal("data/arial-32-pad.fnt"), false); // font = new FreeTypeFontGenerator(Gdx.files.internal("data/arial.ttf")).generateFont(new FreeTypeFontParameter()); font.getData().markupEnabled = true; font.getData().breakChars = new char[] {'-'}; multiPageFont = new BitmapFont(Gdx.files.internal("data/multipagefont.fnt")); // Add user defined color Colors.put("PERU", Color.valueOf("CD853F")); renderer = new ShapeRenderer(); renderer.setProjectionMatrix(spriteBatch.getProjectionMatrix()); stage = new Stage(new ScreenViewport()); Skin skin = new Skin(Gdx.files.internal("data/uiskin.json")); BitmapFont labelFont = skin.get("default-font", BitmapFont.class); labelFont.getData().markupEnabled = true; // Notice that the last [] has been deliberately added to test the effect of excessive pop operations. // They are silently ignored, as expected. label = new Label("<<[BLUE]M[RED]u[YELLOW]l[GREEN]t[OLIVE]ic[]o[]l[]o[]r[]*[MAROON]Label[][] [Unknown Color]>>", skin); label.setPosition(100, 200); stage.addActor(label); Window window = new Window("[RED]Multicolor[GREEN] Title", skin); window.setPosition(400, 300); window.pack(); stage.addActor(window); layout = new GlyphLayout(); } @Override public void render () { // red.a = (red.a + Gdx.graphics.getDeltaTime() * 0.1f) % 1; int viewHeight = Gdx.graphics.getHeight(); Gdx.gl.glClearColor(0, 0, 0, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); // Test wrapping or truncation with the font directly. if (!true) { // BitmapFont font = label.getStyle().font; BitmapFont font = this.font; font.getRegion().getTexture().setFilter(TextureFilter.Nearest, TextureFilter.Nearest); font.getData().setScale(2f); renderer.begin(ShapeRenderer.ShapeType.Line); renderer.setColor(0, 1, 0, 1); float w = Gdx.input.getX(); // w = 855; renderer.rect(10, 10, w, 500); renderer.end(); spriteBatch.begin(); String text = "your new"; text = "How quickly [RED]daft jumping zebras vex."; // text = "Another font wrap is-sue, this time with multiple whitespace characters."; text = "test with AGWlWi AGWlWi issue"; if (true) { // Test wrap. layout.setText(font, text, 0, text.length(), font.getColor(), w, Align.center, true, null); } else { // Test truncation. layout.setText(font, text, 0, text.length(), font.getColor(), w, Align.center, false, "..."); } float meowy = (500 / 2 + layout.height / 2 + 5); font.draw(spriteBatch, layout, 10, 10 + meowy); spriteBatch.end(); renderer.begin(ShapeRenderer.ShapeType.Line); renderer.setColor(0, 1, 0, 1); for (int i = 0, n = layout.runs.size; i < n; i++) { GlyphRun r = layout.runs.get(i); renderer.rect(10 + r.x, 10 + meowy + r.y, r.width, -font.getLineHeight()); } renderer.end(); font.getData().setScale(1f); return; } // Test wrapping with label. if (false) { label.debug(); label.getStyle().font = font; label.setStyle(label.getStyle()); label.setText("How quickly [RED]daft[] jumping zebras vex."); label.setWrap(true); // label.setEllipsis(true); label.setAlignment(Align.center, Align.right); label.setWidth(Gdx.input.getX() - label.getX()); label.setHeight(label.getPrefHeight()); } else { // Test various font features. spriteBatch.begin(); String text = "Sphinx of black quartz, judge my vow."; font.setColor(Color.RED); float x = 100, y = 20; float alignmentWidth; if (false) { alignmentWidth = 0; font.draw(spriteBatch, text, x, viewHeight - y, alignmentWidth, Align.right, false); } if (true) { alignmentWidth = 280; font.draw(spriteBatch, text, x, viewHeight - y, alignmentWidth, Align.right, true); } font.draw(spriteBatch, "[", 50, 60, 100, Align.left, true); font.getData().markupEnabled = true; font.draw(spriteBatch, "[", 100, 60, 100, Align.left, true); font.getData().markupEnabled = false; // 'R' and 'p' are in different pages String txt2 = "this font uses " + multiPageFont.getRegions().size + " texture pages: RpRpRpRpRpNM"; spriteBatch.renderCalls = 0; // regular draw function multiPageFont.setColor(Color.BLUE); multiPageFont.draw(spriteBatch, txt2, 10, 100); // expert usage.. drawing with bitmap font cache BitmapFontCache cache = multiPageFont.getCache(); cache.clear(); cache.setColor(Color.BLACK); cache.setText(txt2, 10, 50); cache.setColors(Color.PINK, 3, 6); cache.setColors(Color.ORANGE, 9, 12); cache.setColors(Color.GREEN, 16, txt2.length()); cache.draw(spriteBatch, 5, txt2.length() - 5); cache.clear(); cache.setColor(Color.BLACK); float textX = 10; textX += cache.setText("[black] ", textX, 150).width; multiPageFont.getData().markupEnabled = true; textX += cache.addText("[[[PINK]pink[]] ", textX, 150).width; textX += cache.addText("[PERU][[peru] ", textX, 150).width; cache.setColor(Color.GREEN); textX += cache.addText("green ", textX, 150).width; textX += cache.addText("[#A52A2A]br[#A52A2ADF]ow[#A52A2ABF]n f[#A52A2A9F]ad[#A52A2A7F]in[#A52A2A5F]g o[#A52A2A3F]ut ", textX, 150).width; multiPageFont.getData().markupEnabled = false; cache.draw(spriteBatch); // tinting cache.tint(new Color(1f, 1f, 1f, 0.3f)); cache.translate(0f, 40f); cache.draw(spriteBatch); spriteBatch.end(); // System.out.println(spriteBatch.renderCalls); renderer.begin(ShapeType.Line); renderer.setColor(Color.BLACK); renderer.rect(x, viewHeight - y - 200, alignmentWidth, 200); renderer.end(); } stage.act(Gdx.graphics.getDeltaTime()); stage.draw(); } public void resize (int width, int height) { spriteBatch.getProjectionMatrix().setToOrtho2D(0, 0, width, height); renderer.setProjectionMatrix(spriteBatch.getProjectionMatrix()); stage.getViewport().update(width, height, true); } @Override public void dispose () { spriteBatch.dispose(); renderer.dispose(); font.dispose(); // Restore predefined colors Colors.reset(); } }