/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.graphics.g3d.model; import com.badlogic.gdx.graphics.g3d.Model; import com.badlogic.gdx.math.Quaternion; import com.badlogic.gdx.math.Vector3; import com.badlogic.gdx.utils.Array; /** A NodeAnimation defines keyframes for a {@link Node} in a {@link Model}. The keyframes are given as a translation vector, a * rotation quaternion and a scale vector. Keyframes are interpolated linearly for now. Keytimes are given in seconds. * @author badlogic, Xoppa */ public class NodeAnimation { /** the Node affected by this animation **/ public Node node; /** the translation keyframes if any (might be null), sorted by time ascending **/ public Array<NodeKeyframe<Vector3>> translation = null; /** the rotation keyframes if any (might be null), sorted by time ascending **/ public Array<NodeKeyframe<Quaternion>> rotation = null; /** the scaling keyframes if any (might be null), sorted by time ascending **/ public Array<NodeKeyframe<Vector3>> scaling = null; }