/*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.badlogic.gdx.graphics.g3d.model;
import com.badlogic.gdx.graphics.g3d.Model;
import com.badlogic.gdx.math.Quaternion;
import com.badlogic.gdx.math.Vector3;
import com.badlogic.gdx.utils.Array;
/** A NodeAnimation defines keyframes for a {@link Node} in a {@link Model}. The keyframes are given as a translation vector, a
* rotation quaternion and a scale vector. Keyframes are interpolated linearly for now. Keytimes are given in seconds.
* @author badlogic, Xoppa */
public class NodeAnimation {
/** the Node affected by this animation **/
public Node node;
/** the translation keyframes if any (might be null), sorted by time ascending **/
public Array<NodeKeyframe<Vector3>> translation = null;
/** the rotation keyframes if any (might be null), sorted by time ascending **/
public Array<NodeKeyframe<Quaternion>> rotation = null;
/** the scaling keyframes if any (might be null), sorted by time ascending **/
public Array<NodeKeyframe<Vector3>> scaling = null;
}