/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.graphics; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.utils.TimeUtils; /** A simple helper class to log the frames per seconds achieved. Just invoke the {@link #log()} method in your rendering method. * The output will be logged once per second. * * @author mzechner */ public class FPSLogger { long startTime; public FPSLogger () { startTime = TimeUtils.nanoTime(); } /** Logs the current frames per second to the console. */ public void log () { if (TimeUtils.nanoTime() - startTime > 1000000000) /* 1,000,000,000ns == one second */{ Gdx.app.log("FPSLogger", "fps: " + Gdx.graphics.getFramesPerSecond()); startTime = TimeUtils.nanoTime(); } } }