package org.jbox2d.dynamics.joints; import org.jbox2d.common.Vec2; /** * Rope joint definition. This requires two body anchor points and a maximum lengths. Note: by * default the connected objects will not collide. see collideConnected in b2JointDef. * * @author Daniel Murphy */ public class RopeJointDef extends JointDef { /** * The local anchor point relative to bodyA's origin. */ public final Vec2 localAnchorA = new Vec2(); /** * The local anchor point relative to bodyB's origin. */ public final Vec2 localAnchorB = new Vec2(); /** * The maximum length of the rope. Warning: this must be larger than b2_linearSlop or the joint * will have no effect. */ public float maxLength; public RopeJointDef() { super(JointType.ROPE); localAnchorA.set(-1.0f, 0.0f); localAnchorB.set(1.0f, 0.0f); } }