package com.badlogic.gdx.tests; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.graphics.g2d.BitmapFont; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.tests.utils.GdxTest; /** See <a href="https://github.com/libgdx/libgdx/issues/1315">#1315</a> * @author badlogic */ public class UtfFontTest extends GdxTest { BitmapFont font; SpriteBatch batch; @Override public void create () { batch = new SpriteBatch(); font = new BitmapFont(Gdx.files.internal("data/utf-font.fnt")); } @Override public void render () { Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); batch.begin(); font.draw(batch, "test ⌘", 29, 20); batch.end(); } }