package com.badlogic.gdx.tests;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.g2d.BitmapFont;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.tests.utils.GdxTest;
/** See <a href="https://github.com/libgdx/libgdx/issues/1315">#1315</a>
* @author badlogic */
public class UtfFontTest extends GdxTest {
BitmapFont font;
SpriteBatch batch;
@Override
public void create () {
batch = new SpriteBatch();
font = new BitmapFont(Gdx.files.internal("data/utf-font.fnt"));
}
@Override
public void render () {
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
batch.begin();
font.draw(batch, "test ⌘", 29, 20);
batch.end();
}
}