/******************************************************************************* * Copyright 2014 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.backends.android; import android.opengl.GLES30; import com.badlogic.gdx.graphics.GL30; public class AndroidGL30 extends AndroidGL20 implements GL30 { @Override public void glReadBuffer (int mode) { GLES30.glReadBuffer(mode); } @Override public void glDrawRangeElements (int mode, int start, int end, int count, int type, java.nio.Buffer indices) { GLES30.glDrawRangeElements(mode, start, end, count, type, indices); } @Override public void glDrawRangeElements (int mode, int start, int end, int count, int type, int offset) { GLES30.glDrawRangeElements(mode, start, end, count, type, offset); } @Override public void glTexImage3D (int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, java.nio.Buffer pixels) { if (pixels == null) GLES30.glTexImage3D(target, level, internalformat, width, height, depth, border, format, type, 0); else GLES30.glTexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels); } @Override public void glTexImage3D (int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, int offset) { GLES30.glTexImage3D(target, level, internalformat, width, height, depth, border, format, type, offset); } @Override public void glTexSubImage3D (int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, java.nio.Buffer pixels) { GLES30.glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); } @Override public void glTexSubImage3D (int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, int offset) { GLES30.glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, offset); } @Override public void glCopyTexSubImage3D (int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) { GLES30.glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height); } // // @Override // public void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int // imageSize, java.nio.Buffer data) { // GLES30.glCompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data); // } // // @Override // public void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int // imageSize, int offset) { // GLES30.glCompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, offset); // } // // @Override // public void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int // depth, int format, int imageSize, java.nio.Buffer data) { // GLES30.glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); // } // // @Override // public void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int // depth, int format, int imageSize, int offset) { // GLES30.glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, offset); // } @Override public void glGenQueries (int n, int[] ids, int offset) { GLES30.glGenQueries(n, ids, offset); } @Override public void glGenQueries (int n, java.nio.IntBuffer ids) { GLES30.glGenQueries(n, ids); } @Override public void glDeleteQueries (int n, int[] ids, int offset) { GLES30.glDeleteQueries(n, ids, offset); } @Override public void glDeleteQueries (int n, java.nio.IntBuffer ids) { GLES30.glDeleteQueries(n, ids); } @Override public boolean glIsQuery (int id) { return GLES30.glIsQuery(id); } @Override public void glBeginQuery (int target, int id) { GLES30.glBeginQuery(target, id); } @Override public void glEndQuery (int target) { GLES30.glEndQuery(target); } // @Override // public void glGetQueryiv(int target, int pname, int[] params, int offset) { // GLES30.glGetQueryiv(target, pname, params, offset); // } @Override public void glGetQueryiv (int target, int pname, java.nio.IntBuffer params) { GLES30.glGetQueryiv(target, pname, params); } // @Override // public void glGetQueryObjectuiv(int id, int pname, int[] params, int offset) { // GLES30.glGetQueryObjectuiv(id, pname, params, offset); // } @Override public void glGetQueryObjectuiv (int id, int pname, java.nio.IntBuffer params) { GLES30.glGetQueryObjectuiv(id, pname, params); } @Override public boolean glUnmapBuffer (int target) { return GLES30.glUnmapBuffer(target); } @Override public java.nio.Buffer glGetBufferPointerv (int target, int pname) { return GLES30.glGetBufferPointerv(target, pname); } // @Override // public void glDrawBuffers(int n, int[] bufs, int offset) { // GLES30.glDrawBuffers(n, bufs, offset); // } @Override public void glDrawBuffers (int n, java.nio.IntBuffer bufs) { GLES30.glDrawBuffers(n, bufs); } // @Override // public void glUniformMatrix2x3fv(int location, int count, boolean transpose, float[] value, int offset) { // GLES30.glUniformMatrix2x3fv(location, count, transpose, value, offset); // } @Override public void glUniformMatrix2x3fv (int location, int count, boolean transpose, java.nio.FloatBuffer value) { GLES30.glUniformMatrix2x3fv(location, count, transpose, value); } // @Override // public void glUniformMatrix3x2fv(int location, int count, boolean transpose, float[] value, int offset) { // GLES30.glUniformMatrix3x2fv(location, count, transpose, value, offset); // } @Override public void glUniformMatrix3x2fv (int location, int count, boolean transpose, java.nio.FloatBuffer value) { GLES30.glUniformMatrix3x2fv(location, count, transpose, value); } // @Override // public void glUniformMatrix2x4fv(int location, int count, boolean transpose, float[] value, int offset) { // GLES30.glUniformMatrix2x4fv(location, count, transpose, value, offset); // } @Override public void glUniformMatrix2x4fv (int location, int count, boolean transpose, java.nio.FloatBuffer value) { GLES30.glUniformMatrix2x4fv(location, count, transpose, value); } // @Override // public void glUniformMatrix4x2fv(int location, int count, boolean transpose, float[] value, int offset) { // GLES30.glUniformMatrix4x2fv(location, count, transpose, value, offset); // } @Override public void glUniformMatrix4x2fv (int location, int count, boolean transpose, java.nio.FloatBuffer value) { GLES30.glUniformMatrix4x2fv(location, count, transpose, value); } // @Override // public void glUniformMatrix3x4fv(int location, int count, boolean transpose, float[] value, int offset) { // GLES30.glUniformMatrix3x4fv(location, count, transpose, value, offset); // } @Override public void glUniformMatrix3x4fv (int location, int count, boolean transpose, java.nio.FloatBuffer value) { GLES30.glUniformMatrix3x4fv(location, count, transpose, value); } // @Override // public void glUniformMatrix4x3fv(int location, int count, boolean transpose, float[] value, int offset) { // GLES30.glUniformMatrix4x3fv(location, count, transpose, value, offset); // } @Override public void glUniformMatrix4x3fv (int location, int count, boolean transpose, java.nio.FloatBuffer value) { GLES30.glUniformMatrix4x3fv(location, count, transpose, value); } @Override public void glBlitFramebuffer (int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) { GLES30.glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); } @Override public void glRenderbufferStorageMultisample (int target, int samples, int internalformat, int width, int height) { GLES30.glRenderbufferStorageMultisample(target, samples, internalformat, width, height); } @Override public void glFramebufferTextureLayer (int target, int attachment, int texture, int level, int layer) { GLES30.glFramebufferTextureLayer(target, attachment, texture, level, layer); } // @Override // public java.nio.Buffer glMapBufferRange(int target, int offset, int length, int access) { // return GLES30.glMapBufferRange(target, offset, length, access); // } @Override public void glFlushMappedBufferRange (int target, int offset, int length) { GLES30.glFlushMappedBufferRange(target, offset, length); } @Override public void glBindVertexArray (int array) { GLES30.glBindVertexArray(array); } @Override public void glDeleteVertexArrays (int n, int[] arrays, int offset) { GLES30.glDeleteVertexArrays(n, arrays, offset); } @Override public void glDeleteVertexArrays (int n, java.nio.IntBuffer arrays) { GLES30.glDeleteVertexArrays(n, arrays); } @Override public void glGenVertexArrays (int n, int[] arrays, int offset) { GLES30.glGenVertexArrays(n, arrays, offset); } @Override public void glGenVertexArrays (int n, java.nio.IntBuffer arrays) { GLES30.glGenVertexArrays(n, arrays); } @Override public boolean glIsVertexArray (int array) { return GLES30.glIsVertexArray(array); } // @Override // public void glGetIntegeri_v(int target, int index, int[] data, int offset) { // GLES30.glGetIntegeri_v(target, index, data, offset); // } // @Override // public void glGetIntegeri_v(int target, int index, java.nio.IntBuffer data) { // GLES30.glGetIntegeri_v(target, index, data); // } @Override public void glBeginTransformFeedback (int primitiveMode) { GLES30.glBeginTransformFeedback(primitiveMode); } @Override public void glEndTransformFeedback () { GLES30.glEndTransformFeedback(); } @Override public void glBindBufferRange (int target, int index, int buffer, int offset, int size) { GLES30.glBindBufferRange(target, index, buffer, offset, size); } @Override public void glBindBufferBase (int target, int index, int buffer) { GLES30.glBindBufferBase(target, index, buffer); } @Override public void glTransformFeedbackVaryings (int program, String[] varyings, int bufferMode) { GLES30.glTransformFeedbackVaryings(program, varyings, bufferMode); } // @Override // public void glGetTransformFeedbackVarying(int program, int index, int bufsize, int[] length, int lengthOffset, int[] size, int // sizeOffset, int[] type, int typeOffset, byte[] name, int nameOffset) { // GLES30.glGetTransformFeedbackVarying(program, index, bufsize, length, lengthOffset, size, sizeOffset, type, typeOffset, name, // nameOffset); // } // @Override // public void glGetTransformFeedbackVarying(int program, int index, int bufsize, java.nio.IntBuffer length, java.nio.IntBuffer // size, java.nio.IntBuffer type, byte name) { // GLES30.glGetTransformFeedbackVarying(program, index, bufsize, length, size, type, name); // } // // @Override // public String glGetTransformFeedbackVarying(int program, int index, int[] size, int sizeOffset, int[] type, int typeOffset) { // return GLES30.glGetTransformFeedbackVarying(program, index, size, sizeOffset, type, typeOffset); // } // // @Override // public String glGetTransformFeedbackVarying(int program, int index, java.nio.IntBuffer size, java.nio.IntBuffer type) { // return GLES30.glGetTransformFeedbackVarying(program, index, size, type); // } @Override public void glVertexAttribIPointer (int index, int size, int type, int stride, int offset) { GLES30.glVertexAttribIPointer(index, size, type, stride, offset); } // @Override // public void glGetVertexAttribIiv(int index, int pname, int[] params, int offset) { // GLES30.glGetVertexAttribIiv(index, pname, params, offset); // } @Override public void glGetVertexAttribIiv (int index, int pname, java.nio.IntBuffer params) { GLES30.glGetVertexAttribIiv(index, pname, params); } // @Override // public void glGetVertexAttribIuiv(int index, int pname, int[] params, int offset) { // GLES30.glGetVertexAttribIuiv(index, pname, params, offset); // } @Override public void glGetVertexAttribIuiv (int index, int pname, java.nio.IntBuffer params) { GLES30.glGetVertexAttribIuiv(index, pname, params); } @Override public void glVertexAttribI4i (int index, int x, int y, int z, int w) { GLES30.glVertexAttribI4i(index, x, y, z, w); } @Override public void glVertexAttribI4ui (int index, int x, int y, int z, int w) { GLES30.glVertexAttribI4ui(index, x, y, z, w); } // @Override // public void glVertexAttribI4iv(int index, int[] v, int offset) { // GLES30.glVertexAttribI4iv(index, v, offset); // } // // @Override // public void glVertexAttribI4iv(int index, java.nio.IntBuffer v) { // GLES30.glVertexAttribI4iv(index, v); // } // // @Override // public void glVertexAttribI4uiv(int index, int[] v, int offset) { // GLES30.glVertexAttribI4uiv(index, v, offset); // } // // @Override // public void glVertexAttribI4uiv(int index, java.nio.IntBuffer v) { // GLES30.glVertexAttribI4uiv(index, v); // } // // @Override // public void glGetUniformuiv(int program, int location, int[] params, int offset) { // GLES30.glGetUniformuiv(program, location, params, offset); // } @Override public void glGetUniformuiv (int program, int location, java.nio.IntBuffer params) { GLES30.glGetUniformuiv(program, location, params); } @Override public int glGetFragDataLocation (int program, String name) { return GLES30.glGetFragDataLocation(program, name); } // @Override // public void glUniform1ui(int location, int v0) { // GLES30.glUniform1ui(location, v0); // } // // @Override // public void glUniform2ui(int location, int v0, int v1) { // GLES30.glUniform2ui(location, v0, v1); // } // // @Override // public void glUniform3ui(int location, int v0, int v1, int v2) { // GLES30.glUniform3ui(location, v0, v1, v2); // } // @Override // public void glUniform4ui(int location, int v0, int v1, int v2, int v3) { // GLES30.glUniform4ui(location, v0, v1, v2, v3); // } // // @Override // public void glUniform1uiv(int location, int count, int[] value, int offset) { // GLES30.glUniform1uiv(location, count, value, offset); // } @Override public void glUniform1uiv (int location, int count, java.nio.IntBuffer value) { GLES30.glUniform1uiv(location, count, value); } // @Override // public void glUniform2uiv(int location, int count, int[] value, int offset) { // GLES30.glUniform2uiv(location, count, value, offset); // } // // @Override // public void glUniform2uiv(int location, int count, java.nio.IntBuffer value) { // GLES30.glUniform2uiv(location, count, value); // } // // @Override // public void glUniform3uiv(int location, int count, int[] value, int offset) { // GLES30.glUniform3uiv(location, count, value, offset); // } @Override public void glUniform3uiv (int location, int count, java.nio.IntBuffer value) { GLES30.glUniform3uiv(location, count, value); } // @Override // public void glUniform4uiv(int location, int count, int[] value, int offset) { // GLES30.glUniform4uiv(location, count, value, offset); // } @Override public void glUniform4uiv (int location, int count, java.nio.IntBuffer value) { GLES30.glUniform4uiv(location, count, value); } // @Override // public void glClearBufferiv(int buffer, int drawbuffer, int[] value, int offset) { // GLES30.glClearBufferiv(buffer, drawbuffer, value, offset); // } @Override public void glClearBufferiv (int buffer, int drawbuffer, java.nio.IntBuffer value) { GLES30.glClearBufferiv(buffer, drawbuffer, value); } // @Override // public void glClearBufferuiv(int buffer, int drawbuffer, int[] value, int offset) { // GLES30.glClearBufferuiv(buffer, drawbuffer, value, offset); // } @Override public void glClearBufferuiv (int buffer, int drawbuffer, java.nio.IntBuffer value) { GLES30.glClearBufferuiv(buffer, drawbuffer, value); } // // @Override // public void glClearBufferfv(int buffer, int drawbuffer, float[] value, int offset) { // GLES30.glClearBufferfv(buffer, drawbuffer, value, offset); // } @Override public void glClearBufferfv (int buffer, int drawbuffer, java.nio.FloatBuffer value) { GLES30.glClearBufferfv(buffer, drawbuffer, value); } @Override public void glClearBufferfi (int buffer, int drawbuffer, float depth, int stencil) { GLES30.glClearBufferfi(buffer, drawbuffer, depth, stencil); } @Override public String glGetStringi (int name, int index) { return GLES30.glGetStringi(name, index); } @Override public void glCopyBufferSubData (int readTarget, int writeTarget, int readOffset, int writeOffset, int size) { GLES30.glCopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size); } // // @Override // public void glGetUniformIndices(int program, String[] uniformNames, int[] uniformIndices, int uniformIndicesOffset) { // GLES30.glGetUniformIndices(program, uniformNames, uniformIndices, uniformIndicesOffset); // } @Override public void glGetUniformIndices (int program, String[] uniformNames, java.nio.IntBuffer uniformIndices) { GLES30.glGetUniformIndices(program, uniformNames, uniformIndices); } // @Override // public void glGetActiveUniformsiv(int program, int uniformCount, int[] uniformIndices, int uniformIndicesOffset, int pname, // int[] params, int paramsOffset) { // GLES30.glGetActiveUniformsiv(program, uniformCount, uniformIndices, uniformIndicesOffset, pname, params, paramsOffset); // } @Override public void glGetActiveUniformsiv (int program, int uniformCount, java.nio.IntBuffer uniformIndices, int pname, java.nio.IntBuffer params) { GLES30.glGetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params); } @Override public int glGetUniformBlockIndex (int program, String uniformBlockName) { return GLES30.glGetUniformBlockIndex(program, uniformBlockName); } // // @Override // public void glGetActiveUniformBlockiv(int program, int uniformBlockIndex, int pname, int[] params, int offset) { // GLES30.glGetActiveUniformBlockiv(program, uniformBlockIndex, pname, params, offset); // } @Override public void glGetActiveUniformBlockiv (int program, int uniformBlockIndex, int pname, java.nio.IntBuffer params) { GLES30.glGetActiveUniformBlockiv(program, uniformBlockIndex, pname, params); } // // @Override // public void glGetActiveUniformBlockName(int program, int uniformBlockIndex, int bufSize, int[] length, int lengthOffset, byte[] // uniformBlockName, int uniformBlockNameOffset) { // GLES30.glGetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, lengthOffset, uniformBlockName, // uniformBlockNameOffset); // } @Override public void glGetActiveUniformBlockName (int program, int uniformBlockIndex, java.nio.Buffer length, java.nio.Buffer uniformBlockName) { GLES30.glGetActiveUniformBlockName(program, uniformBlockIndex, length, uniformBlockName); } @Override public String glGetActiveUniformBlockName (int program, int uniformBlockIndex) { return GLES30.glGetActiveUniformBlockName(program, uniformBlockIndex); } @Override public void glUniformBlockBinding (int program, int uniformBlockIndex, int uniformBlockBinding) { GLES30.glUniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding); } @Override public void glDrawArraysInstanced (int mode, int first, int count, int instanceCount) { GLES30.glDrawArraysInstanced(mode, first, count, instanceCount); } // @Override // public void glDrawElementsInstanced(int mode, int count, int type, java.nio.Buffer indices, int instanceCount) { // GLES30.glDrawElementsInstanced(mode, count, type, indices, instanceCount); // } @Override public void glDrawElementsInstanced (int mode, int count, int type, int indicesOffset, int instanceCount) { GLES30.glDrawElementsInstanced(mode, count, type, indicesOffset, instanceCount); } // @Override // public long glFenceSync(int condition, int flags) { // return GLES30.glFenceSync(condition, flags); // } // // @Override // public boolean glIsSync(long sync) { // return GLES30.glIsSync(sync); // } // // @Override // public void glDeleteSync(long sync) { // GLES30.glDeleteSync(sync); // } // // @Override // public int glClientWaitSync(long sync, int flags, long timeout) { // return GLES30.glClientWaitSync(sync, flags, timeout); // } // @Override // public void glWaitSync(long sync, int flags, long timeout) { // GLES30.glWaitSync(sync, flags, timeout); // } // // @Override // public void glGetInteger64v(int pname, long[] params, int offset) { // GLES30.glGetInteger64v(pname, params, offset); // } @Override public void glGetInteger64v (int pname, java.nio.LongBuffer params) { GLES30.glGetInteger64v(pname, params); } // @Override // public void glGetSynciv(long sync, int pname, int bufSize, int[] length, int lengthOffset, int[] values, int valuesOffset) { // GLES30.glGetSynciv(sync, pname, bufSize, length, lengthOffset, values, valuesOffset); // } // // @Override // public void glGetSynciv(long sync, int pname, int bufSize, java.nio.IntBuffer length, java.nio.IntBuffer values) { // GLES30.glGetSynciv(sync, pname, bufSize, length, values); // } // // @Override // public void glGetInteger64i_v(int target, int index, long[] data, int offset) { // GLES30.glGetInteger64i_v(target, index, data, offset); // } // // @Override // public void glGetInteger64i_v(int target, int index, java.nio.LongBuffer data) { // GLES30.glGetInteger64i_v(target, index, data); // } // // @Override // public void glGetBufferParameteri64v(int target, int pname, long[] params, int offset) { // GLES30.glGetBufferParameteri64v(target, pname, params, offset); // } @Override public void glGetBufferParameteri64v (int target, int pname, java.nio.LongBuffer params) { GLES30.glGetBufferParameteri64v(target, pname, params); } @Override public void glGenSamplers (int count, int[] samplers, int offset) { GLES30.glGenSamplers(count, samplers, offset); } @Override public void glGenSamplers (int count, java.nio.IntBuffer samplers) { GLES30.glGenSamplers(count, samplers); } @Override public void glDeleteSamplers (int count, int[] samplers, int offset) { GLES30.glDeleteSamplers(count, samplers, offset); } @Override public void glDeleteSamplers (int count, java.nio.IntBuffer samplers) { GLES30.glDeleteSamplers(count, samplers); } @Override public boolean glIsSampler (int sampler) { return GLES30.glIsSampler(sampler); } @Override public void glBindSampler (int unit, int sampler) { GLES30.glBindSampler(unit, sampler); } @Override public void glSamplerParameteri (int sampler, int pname, int param) { GLES30.glSamplerParameteri(sampler, pname, param); } // // @Override // public void glSamplerParameteriv(int sampler, int pname, int[] param, int offset) { // GLES30.glSamplerParameteriv(sampler, pname, param, offset); // } @Override public void glSamplerParameteriv (int sampler, int pname, java.nio.IntBuffer param) { GLES30.glSamplerParameteriv(sampler, pname, param); } @Override public void glSamplerParameterf (int sampler, int pname, float param) { GLES30.glSamplerParameterf(sampler, pname, param); } // @Override // public void glSamplerParameterfv(int sampler, int pname, float[] param, int offset) { // GLES30.glSamplerParameterfv(sampler, pname, param, offset); // } @Override public void glSamplerParameterfv (int sampler, int pname, java.nio.FloatBuffer param) { GLES30.glSamplerParameterfv(sampler, pname, param); } // // @Override // public void glGetSamplerParameteriv(int sampler, int pname, int[] params, int offset) { // GLES30.glGetSamplerParameteriv(sampler, pname, params, offset); // } @Override public void glGetSamplerParameteriv (int sampler, int pname, java.nio.IntBuffer params) { GLES30.glGetSamplerParameteriv(sampler, pname, params); } // @Override // public void glGetSamplerParameterfv(int sampler, int pname, float[] params, int offset) { // GLES30.glGetSamplerParameterfv(sampler, pname, params, offset); // } @Override public void glGetSamplerParameterfv (int sampler, int pname, java.nio.FloatBuffer params) { GLES30.glGetSamplerParameterfv(sampler, pname, params); } @Override public void glVertexAttribDivisor (int index, int divisor) { GLES30.glVertexAttribDivisor(index, divisor); } @Override public void glBindTransformFeedback (int target, int id) { GLES30.glBindTransformFeedback(target, id); } @Override public void glDeleteTransformFeedbacks (int n, int[] ids, int offset) { GLES30.glDeleteTransformFeedbacks(n, ids, offset); } @Override public void glDeleteTransformFeedbacks (int n, java.nio.IntBuffer ids) { GLES30.glDeleteTransformFeedbacks(n, ids); } @Override public void glGenTransformFeedbacks (int n, int[] ids, int offset) { GLES30.glGenTransformFeedbacks(n, ids, offset); } @Override public void glGenTransformFeedbacks (int n, java.nio.IntBuffer ids) { GLES30.glGenTransformFeedbacks(n, ids); } @Override public boolean glIsTransformFeedback (int id) { return GLES30.glIsTransformFeedback(id); } @Override public void glPauseTransformFeedback () { GLES30.glPauseTransformFeedback(); } @Override public void glResumeTransformFeedback () { GLES30.glResumeTransformFeedback(); } // @Override // public void glGetProgramBinary(int program, int bufSize, int[] length, int lengthOffset, int[] binaryFormat, int // binaryFormatOffset, java.nio.Buffer binary) { // GLES30.glGetProgramBinary(program, bufSize, length, lengthOffset, binaryFormat, binaryFormatOffset, binary); // } // // @Override // public void glGetProgramBinary(int program, int bufSize, java.nio.IntBuffer length, java.nio.IntBuffer binaryFormat, // java.nio.Buffer binary) { // GLES30.glGetProgramBinary(program, bufSize, length, binaryFormat, binary); // } // @Override // public void glProgramBinary(int program, int binaryFormat, java.nio.Buffer binary, int length) { // GLES30.glProgramBinary(program, binaryFormat, binary, length); // } @Override public void glProgramParameteri (int program, int pname, int value) { GLES30.glProgramParameteri(program, pname, value); } // @Override // public void glInvalidateFramebuffer(int target, int numAttachments, int[] attachments, int offset) { // GLES30.glInvalidateFramebuffer(target, numAttachments, attachments, offset); // } @Override public void glInvalidateFramebuffer (int target, int numAttachments, java.nio.IntBuffer attachments) { GLES30.glInvalidateFramebuffer(target, numAttachments, attachments); } // // @Override // public void glInvalidateSubFramebuffer(int target, int numAttachments, int[] attachments, int offset, int x, int y, int width, // int height) { // GLES30.glInvalidateSubFramebuffer(target, numAttachments, attachments, offset, x, y, width, height); // } @Override public void glInvalidateSubFramebuffer (int target, int numAttachments, java.nio.IntBuffer attachments, int x, int y, int width, int height) { GLES30.glInvalidateSubFramebuffer(target, numAttachments, attachments, x, y, width, height); } // @Override // public void glTexStorage2D(int target, int levels, int internalformat, int width, int height) { // GLES30.glTexStorage2D(target, levels, internalformat, width, height); // } // @Override // public void glTexStorage3D(int target, int levels, int internalformat, int width, int height, int depth) { // GLES30.glTexStorage3D(target, levels, internalformat, width, height, depth); // } // // @Override // public void glGetInternalformativ(int target, int internalformat, int pname, int bufSize, int[] params, int offset) { // GLES30.glGetInternalformativ(target, internalformat, pname, bufSize, params, offset); // } // // @Override // public void glGetInternalformativ(int target, int internalformat, int pname, int bufSize, java.nio.IntBuffer params) { // GLES30.glGetInternalformativ(target, internalformat, pname, bufSize, params); // } }