/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.tests; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.graphics.Pixmap; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.graphics.g2d.TextureRegion; import com.badlogic.gdx.tests.utils.GdxTest; public class PixmapTest extends GdxTest { Pixmap pixmap; Texture texture; SpriteBatch batch; TextureRegion region; public void create () { // Create an empty dynamic pixmap pixmap = new Pixmap(800, 480, Pixmap.Format.RGBA8888); // Pixmap.Format.RGBA8888); // Create a texture to contain the pixmap texture = new Texture(1024, 1024, Pixmap.Format.RGBA8888); // Pixmap.Format.RGBA8888); texture.setFilter(Texture.TextureFilter.Nearest, Texture.TextureFilter.Linear); texture.setWrap(Texture.TextureWrap.ClampToEdge, Texture.TextureWrap.ClampToEdge); pixmap.setColor(1.0f, 0.0f, 0.0f, 1.0f); // Red pixmap.drawLine(0, 0, 100, 100); pixmap.setColor(0.0f, 0.0f, 1.0f, 1.0f); // Blue pixmap.drawLine(100, 100, 200, 0); pixmap.setColor(0.0f, 1.0f, 0.0f, 1.0f); // Green pixmap.drawLine(100, 0, 100, 100); pixmap.setColor(1.0f, 1.0f, 1.0f, 1.0f); // White pixmap.drawCircle(400, 300, 100); // Blit the composited overlay to a texture texture.draw(pixmap, 0, 0); region = new TextureRegion(texture, 0, 0, 800, 480); batch = new SpriteBatch(); Pixmap pixmap = new Pixmap(512, 1024, Pixmap.Format.RGBA8888); for (int y = 0; y < pixmap.getHeight(); y++) { // 1024 for (int x = 0; x < pixmap.getWidth(); x++) { // 512 pixmap.getPixel(x, y); } } pixmap.dispose(); } public void render () { Gdx.gl.glClearColor(0.6f, 0.6f, 0.6f, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); batch.begin(); batch.draw(region, 0, 0); batch.end(); } }