/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.physics.box2d; import com.badlogic.gdx.math.Vector2; /** This holds the mass data computed for a shape. * @author mzechner */ public class MassData { /** The mass of the shape, usually in kilograms. **/ public float mass; /** The position of the shape's centroid relative to the shape's origin. **/ public final Vector2 center = new Vector2(); /** The rotational inertia of the shape about the local origin. **/ public float I; }