/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.net; /** Options for {@link ServerSocket} instances. * * @author mzechner * @author noblemaster */ public class ServerSocketHints { /** The listen backlog length. Needs to be greater than 0, otherwise the system default is used. backlog is the maximum queue * length for incoming connection, i.e. maximum number of connections waiting for accept(...). If a connection indication * arrives when the queue is full, the connection is refused. */ public int backlog = 16; /** Performance preferences are described by three integers whose values indicate the relative importance of short connection * time, low latency, and high bandwidth. The absolute values of the integers are irrelevant; in order to choose a protocol the * values are simply compared, with larger values indicating stronger preferences. Negative values represent a lower priority * than positive values. If the application prefers short connection time over both low latency and high bandwidth, for * example, then it could invoke this method with the values (1, 0, 0). If the application prefers high bandwidth above low * latency, and low latency above short connection time, then it could invoke this method with the values (0, 1, 2). */ public int performancePrefConnectionTime = 0; /** See performancePrefConnectionTime for details. */ public int performancePrefLatency = 1; // low latency /** See performancePrefConnectionTime for details. */ public int performancePrefBandwidth = 0; /** Enable/disable the SO_REUSEADDR socket option. */ public boolean reuseAddress = true; /** The SO_TIMEOUT in milliseconds for how long to wait during server.accept(). Enter 0 for infinite wait. */ public int acceptTimeout = 5000; /** The SO_RCVBUF (receive buffer) size in bytes for server.accept(). */ public int receiveBufferSize = 4096; }