/* ---------------------------------------------------------------------------- * This file was automatically generated by SWIG (http://www.swig.org). * Version 3.0.10 * * Do not make changes to this file unless you know what you are doing--modify * the SWIG interface file instead. * ----------------------------------------------------------------------------- */ package com.badlogic.gdx.physics.bullet.collision; public class SWIGTYPE_p_f_r_btManifoldPoint_p_q_const__btCollisionObjectWrapper_int_int_p_q_const__btCollisionObjectWrapper_int_int__bool { private transient long swigCPtr; protected SWIGTYPE_p_f_r_btManifoldPoint_p_q_const__btCollisionObjectWrapper_int_int_p_q_const__btCollisionObjectWrapper_int_int__bool(long cPtr, @SuppressWarnings("unused") boolean futureUse) { swigCPtr = cPtr; } protected SWIGTYPE_p_f_r_btManifoldPoint_p_q_const__btCollisionObjectWrapper_int_int_p_q_const__btCollisionObjectWrapper_int_int__bool() { swigCPtr = 0; } protected static long getCPtr(SWIGTYPE_p_f_r_btManifoldPoint_p_q_const__btCollisionObjectWrapper_int_int_p_q_const__btCollisionObjectWrapper_int_int__bool obj) { return (obj == null) ? 0 : obj.swigCPtr; } }