/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.assets; import java.util.Stack; import com.badlogic.gdx.Application; import com.badlogic.gdx.assets.loaders.AssetLoader; import com.badlogic.gdx.assets.loaders.BitmapFontLoader; import com.badlogic.gdx.assets.loaders.FileHandleResolver; import com.badlogic.gdx.assets.loaders.I18NBundleLoader; import com.badlogic.gdx.assets.loaders.MusicLoader; import com.badlogic.gdx.assets.loaders.ParticleEffectLoader; import com.badlogic.gdx.assets.loaders.PixmapLoader; import com.badlogic.gdx.assets.loaders.ShaderProgramLoader; import com.badlogic.gdx.assets.loaders.SkinLoader; import com.badlogic.gdx.assets.loaders.SoundLoader; import com.badlogic.gdx.assets.loaders.TextureAtlasLoader; import com.badlogic.gdx.assets.loaders.TextureLoader; import com.badlogic.gdx.assets.loaders.resolvers.InternalFileHandleResolver; import com.badlogic.gdx.audio.Music; import com.badlogic.gdx.audio.Sound; import com.badlogic.gdx.graphics.Pixmap; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.g2d.BitmapFont; import com.badlogic.gdx.graphics.g2d.ParticleEffect; import com.badlogic.gdx.graphics.g2d.PolygonRegion; import com.badlogic.gdx.graphics.g2d.PolygonRegionLoader; import com.badlogic.gdx.graphics.g2d.TextureAtlas; import com.badlogic.gdx.graphics.g3d.Model; import com.badlogic.gdx.graphics.g3d.loader.G3dModelLoader; import com.badlogic.gdx.graphics.g3d.loader.ObjLoader; import com.badlogic.gdx.graphics.glutils.ShaderProgram; import com.badlogic.gdx.scenes.scene2d.ui.Skin; import com.badlogic.gdx.utils.Array; import com.badlogic.gdx.utils.Disposable; import com.badlogic.gdx.utils.GdxRuntimeException; import com.badlogic.gdx.utils.I18NBundle; import com.badlogic.gdx.utils.JsonReader; import com.badlogic.gdx.utils.Logger; import com.badlogic.gdx.utils.ObjectIntMap; import com.badlogic.gdx.utils.ObjectMap; import com.badlogic.gdx.utils.ObjectSet; import com.badlogic.gdx.utils.TimeUtils; import com.badlogic.gdx.utils.UBJsonReader; import com.badlogic.gdx.utils.async.AsyncExecutor; import com.badlogic.gdx.utils.async.ThreadUtils; import com.badlogic.gdx.utils.reflect.ClassReflection; /** Loads and stores assets like textures, bitmapfonts, tile maps, sounds, music and so on. * @author mzechner */ public class AssetManager implements Disposable { final ObjectMap<Class, ObjectMap<String, RefCountedContainer>> assets = new ObjectMap(); final ObjectMap<String, Class> assetTypes = new ObjectMap(); final ObjectMap<String, Array<String>> assetDependencies = new ObjectMap(); final ObjectSet<String> injected = new ObjectSet(); final ObjectMap<Class, ObjectMap<String, AssetLoader>> loaders = new ObjectMap(); final Array<AssetDescriptor> loadQueue = new Array(); final AsyncExecutor executor; final Stack<AssetLoadingTask> tasks = new Stack(); AssetErrorListener listener = null; int loaded = 0; int toLoad = 0; int peakTasks = 0; final FileHandleResolver resolver; Logger log = new Logger("AssetManager", Application.LOG_NONE); /** Creates a new AssetManager with all default loaders. */ public AssetManager () { this(new InternalFileHandleResolver()); } /** Creates a new AssetManager with all default loaders. */ public AssetManager (FileHandleResolver resolver) { this(resolver, true); } /** Creates a new AssetManager with optionally all default loaders. If you don't add the default loaders then you do have to * manually add the loaders you need, including any loaders they might depend on. * @param defaultLoaders whether to add the default loaders */ public AssetManager (FileHandleResolver resolver, boolean defaultLoaders) { this.resolver = resolver; if (defaultLoaders) { setLoader(BitmapFont.class, new BitmapFontLoader(resolver)); setLoader(Music.class, new MusicLoader(resolver)); setLoader(Pixmap.class, new PixmapLoader(resolver)); setLoader(Sound.class, new SoundLoader(resolver)); setLoader(TextureAtlas.class, new TextureAtlasLoader(resolver)); setLoader(Texture.class, new TextureLoader(resolver)); setLoader(Skin.class, new SkinLoader(resolver)); setLoader(ParticleEffect.class, new ParticleEffectLoader(resolver)); setLoader(com.badlogic.gdx.graphics.g3d.particles.ParticleEffect.class, new com.badlogic.gdx.graphics.g3d.particles.ParticleEffectLoader(resolver)); setLoader(PolygonRegion.class, new PolygonRegionLoader(resolver)); setLoader(I18NBundle.class, new I18NBundleLoader(resolver)); setLoader(Model.class, ".g3dj", new G3dModelLoader(new JsonReader(), resolver)); setLoader(Model.class, ".g3db", new G3dModelLoader(new UBJsonReader(), resolver)); setLoader(Model.class, ".obj", new ObjLoader(resolver)); setLoader(ShaderProgram.class, new ShaderProgramLoader(resolver)); } executor = new AsyncExecutor(1); } /** Returns the {@link FileHandleResolver} for which this AssetManager * was loaded with. * @return the file handle resolver which this AssetManager uses */ public FileHandleResolver getFileHandleResolver () { return resolver; } /** @param fileName the asset file name * @return the asset */ public synchronized <T> T get (String fileName) { Class<T> type = assetTypes.get(fileName); if (type == null) throw new GdxRuntimeException("Asset not loaded: " + fileName); ObjectMap<String, RefCountedContainer> assetsByType = assets.get(type); if (assetsByType == null) throw new GdxRuntimeException("Asset not loaded: " + fileName); RefCountedContainer assetContainer = assetsByType.get(fileName); if (assetContainer == null) throw new GdxRuntimeException("Asset not loaded: " + fileName); T asset = assetContainer.getObject(type); if (asset == null) throw new GdxRuntimeException("Asset not loaded: " + fileName); return asset; } /** @param fileName the asset file name * @param type the asset type * @return the asset */ public synchronized <T> T get (String fileName, Class<T> type) { ObjectMap<String, RefCountedContainer> assetsByType = assets.get(type); if (assetsByType == null) throw new GdxRuntimeException("Asset not loaded: " + fileName); RefCountedContainer assetContainer = assetsByType.get(fileName); if (assetContainer == null) throw new GdxRuntimeException("Asset not loaded: " + fileName); T asset = assetContainer.getObject(type); if (asset == null) throw new GdxRuntimeException("Asset not loaded: " + fileName); return asset; } /** @param type the asset type * @return all the assets matching the specified type */ public synchronized <T> Array<T> getAll (Class<T> type, Array<T> out) { ObjectMap<String, RefCountedContainer> assetsByType = assets.get(type); if (assetsByType != null) { for (ObjectMap.Entry<String, RefCountedContainer> asset : assetsByType.entries()) { out.add(asset.value.getObject(type)); } } return out; } /** @param assetDescriptor the asset descriptor * @return the asset */ public synchronized <T> T get (AssetDescriptor<T> assetDescriptor) { return get(assetDescriptor.fileName, assetDescriptor.type); } /** Removes the asset and all its dependencies, if they are not used by other assets. * @param fileName the file name */ public synchronized void unload (String fileName) { // check if it's currently processed (and the first element in the stack, thus not a dependency) // and cancel if necessary if (tasks.size() > 0) { AssetLoadingTask currAsset = tasks.firstElement(); if (currAsset.assetDesc.fileName.equals(fileName)) { currAsset.cancel = true; log.debug("Unload (from tasks): " + fileName); return; } } // check if it's in the queue int foundIndex = -1; for (int i = 0; i < loadQueue.size; i++) { if (loadQueue.get(i).fileName.equals(fileName)) { foundIndex = i; break; } } if (foundIndex != -1) { toLoad--; loadQueue.removeIndex(foundIndex); log.debug("Unload (from queue): " + fileName); return; } // get the asset and its type Class type = assetTypes.get(fileName); if (type == null) throw new GdxRuntimeException("Asset not loaded: " + fileName); RefCountedContainer assetRef = assets.get(type).get(fileName); // if it is reference counted, decrement ref count and check if we can really get rid of it. assetRef.decRefCount(); if (assetRef.getRefCount() <= 0) { log.debug("Unload (dispose): " + fileName); // if it is disposable dispose it if (assetRef.getObject(Object.class) instanceof Disposable) ((Disposable)assetRef.getObject(Object.class)).dispose(); // remove the asset from the manager. assetTypes.remove(fileName); assets.get(type).remove(fileName); } else { log.debug("Unload (decrement): " + fileName); } // remove any dependencies (or just decrement their ref count). Array<String> dependencies = assetDependencies.get(fileName); if (dependencies != null) { for (String dependency : dependencies) { if (isLoaded(dependency)) unload(dependency); } } // remove dependencies if ref count < 0 if (assetRef.getRefCount() <= 0) { assetDependencies.remove(fileName); } } /** @param asset the asset * @return whether the asset is contained in this manager */ public synchronized <T> boolean containsAsset (T asset) { ObjectMap<String, RefCountedContainer> typedAssets = assets.get(asset.getClass()); if (typedAssets == null) return false; for (String fileName : typedAssets.keys()) { T otherAsset = (T)typedAssets.get(fileName).getObject(Object.class); if (otherAsset == asset || asset.equals(otherAsset)) return true; } return false; } /** @param asset the asset * @return the filename of the asset or null */ public synchronized <T> String getAssetFileName (T asset) { for (Class assetType : assets.keys()) { ObjectMap<String, RefCountedContainer> typedAssets = assets.get(assetType); for (String fileName : typedAssets.keys()) { T otherAsset = (T)typedAssets.get(fileName).getObject(Object.class); if (otherAsset == asset || asset.equals(otherAsset)) return fileName; } } return null; } /** @param fileName the file name of the asset * @return whether the asset is loaded */ public synchronized boolean isLoaded (String fileName) { if (fileName == null) return false; return assetTypes.containsKey(fileName); } /** @param fileName the file name of the asset * @return whether the asset is loaded */ public synchronized boolean isLoaded (String fileName, Class type) { ObjectMap<String, RefCountedContainer> assetsByType = assets.get(type); if (assetsByType == null) return false; RefCountedContainer assetContainer = assetsByType.get(fileName); if (assetContainer == null) return false; return assetContainer.getObject(type) != null; } /** Returns the default loader for the given type * @param type The type of the loader to get * @return The loader capable of loading the type, or null if none exists */ public <T> AssetLoader getLoader (final Class<T> type) { return getLoader(type, null); } /** Returns the loader for the given type and the specified filename. If no loader exists for the specific filename, the default * loader for that type is returned. * @param type The type of the loader to get * @param fileName The filename of the asset to get a loader for, or null to get the default loader * @return The loader capable of loading the type and filename, or null if none exists */ public <T> AssetLoader getLoader (final Class<T> type, final String fileName) { final ObjectMap<String, AssetLoader> loaders = this.loaders.get(type); if (loaders == null || loaders.size < 1) return null; if (fileName == null) return loaders.get(""); AssetLoader result = null; int l = -1; for (ObjectMap.Entry<String, AssetLoader> entry : loaders.entries()) { if (entry.key.length() > l && fileName.endsWith(entry.key)) { result = entry.value; l = entry.key.length(); } } return result; } /** Adds the given asset to the loading queue of the AssetManager. * @param fileName the file name (interpretation depends on {@link AssetLoader}) * @param type the type of the asset. */ public synchronized <T> void load (String fileName, Class<T> type) { load(fileName, type, null); } /** Adds the given asset to the loading queue of the AssetManager. * @param fileName the file name (interpretation depends on {@link AssetLoader}) * @param type the type of the asset. * @param parameter parameters for the AssetLoader. */ public synchronized <T> void load (String fileName, Class<T> type, AssetLoaderParameters<T> parameter) { AssetLoader loader = getLoader(type, fileName); if (loader == null) throw new GdxRuntimeException("No loader for type: " + ClassReflection.getSimpleName(type)); // reset stats if (loadQueue.size == 0) { loaded = 0; toLoad = 0; peakTasks = 0; } // check if an asset with the same name but a different type has already been added. // check preload queue for (int i = 0; i < loadQueue.size; i++) { AssetDescriptor desc = loadQueue.get(i); if (desc.fileName.equals(fileName) && !desc.type.equals(type)) throw new GdxRuntimeException("Asset with name '" + fileName + "' already in preload queue, but has different type (expected: " + ClassReflection.getSimpleName(type) + ", found: " + ClassReflection.getSimpleName(desc.type) + ")"); } // check task list for (int i = 0; i < tasks.size(); i++) { AssetDescriptor desc = tasks.get(i).assetDesc; if (desc.fileName.equals(fileName) && !desc.type.equals(type)) throw new GdxRuntimeException("Asset with name '" + fileName + "' already in task list, but has different type (expected: " + ClassReflection.getSimpleName(type) + ", found: " + ClassReflection.getSimpleName(desc.type) + ")"); } // check loaded assets Class otherType = assetTypes.get(fileName); if (otherType != null && !otherType.equals(type)) throw new GdxRuntimeException("Asset with name '" + fileName + "' already loaded, but has different type (expected: " + ClassReflection.getSimpleName(type) + ", found: " + ClassReflection.getSimpleName(otherType) + ")"); toLoad++; AssetDescriptor assetDesc = new AssetDescriptor(fileName, type, parameter); loadQueue.add(assetDesc); log.debug("Queued: " + assetDesc); } /** Adds the given asset to the loading queue of the AssetManager. * @param desc the {@link AssetDescriptor} */ public synchronized void load (AssetDescriptor desc) { load(desc.fileName, desc.type, desc.params); } /** Updates the AssetManager, keeping it loading any assets in the preload queue. * @return true if all loading is finished. */ public synchronized boolean update () { try { if (tasks.size() == 0) { // loop until we have a new task ready to be processed while (loadQueue.size != 0 && tasks.size() == 0) { nextTask(); } // have we not found a task? We are done! if (tasks.size() == 0) return true; } return updateTask() && loadQueue.size == 0 && tasks.size() == 0; } catch (Throwable t) { handleTaskError(t); return loadQueue.size == 0; } } /** Updates the AssetManager continuously for the specified number of milliseconds, yielding the CPU to the loading thread * between updates. This may block for less time if all loading tasks are complete. This may block for more time if the portion * of a single task that happens in the GL thread takes a long time. * @return true if all loading is finished. */ public boolean update (int millis) { long endTime = TimeUtils.millis() + millis; while (true) { boolean done = update(); if (done || TimeUtils.millis() > endTime) return done; ThreadUtils.yield(); } } /** Blocks until all assets are loaded. */ public void finishLoading () { log.debug("Waiting for loading to complete..."); while (!update()) ThreadUtils.yield(); log.debug("Loading complete."); } /** Blocks until the specified asset is loaded. * @param fileName the file name (interpretation depends on {@link AssetLoader}) */ public void finishLoadingAsset (String fileName) { log.debug("Waiting for asset to be loaded: " + fileName); while (!isLoaded(fileName)) { update(); ThreadUtils.yield(); } log.debug("Asset loaded: " + fileName); } synchronized void injectDependencies (String parentAssetFilename, Array<AssetDescriptor> dependendAssetDescs) { ObjectSet<String> injected = this.injected; for (AssetDescriptor desc : dependendAssetDescs) { if (injected.contains(desc.fileName)) continue; // Ignore subsequent dependencies if there are duplicates. injected.add(desc.fileName); injectDependency(parentAssetFilename, desc); } injected.clear(); } private synchronized void injectDependency (String parentAssetFilename, AssetDescriptor dependendAssetDesc) { // add the asset as a dependency of the parent asset Array<String> dependencies = assetDependencies.get(parentAssetFilename); if (dependencies == null) { dependencies = new Array(); assetDependencies.put(parentAssetFilename, dependencies); } dependencies.add(dependendAssetDesc.fileName); // if the asset is already loaded, increase its reference count. if (isLoaded(dependendAssetDesc.fileName)) { log.debug("Dependency already loaded: " + dependendAssetDesc); Class type = assetTypes.get(dependendAssetDesc.fileName); RefCountedContainer assetRef = assets.get(type).get(dependendAssetDesc.fileName); assetRef.incRefCount(); incrementRefCountedDependencies(dependendAssetDesc.fileName); } // else add a new task for the asset. else { log.info("Loading dependency: " + dependendAssetDesc); addTask(dependendAssetDesc); } } /** Removes a task from the loadQueue and adds it to the task stack. If the asset is already loaded (which can happen if it was * a dependency of a previously loaded asset) its reference count will be increased. */ private void nextTask () { AssetDescriptor assetDesc = loadQueue.removeIndex(0); // if the asset not meant to be reloaded and is already loaded, increase its reference count if (isLoaded(assetDesc.fileName)) { log.debug("Already loaded: " + assetDesc); Class type = assetTypes.get(assetDesc.fileName); RefCountedContainer assetRef = assets.get(type).get(assetDesc.fileName); assetRef.incRefCount(); incrementRefCountedDependencies(assetDesc.fileName); if (assetDesc.params != null && assetDesc.params.loadedCallback != null) { assetDesc.params.loadedCallback.finishedLoading(this, assetDesc.fileName, assetDesc.type); } loaded++; } else { // else add a new task for the asset. log.info("Loading: " + assetDesc); addTask(assetDesc); } } /** Adds a {@link AssetLoadingTask} to the task stack for the given asset. * @param assetDesc */ private void addTask (AssetDescriptor assetDesc) { AssetLoader loader = getLoader(assetDesc.type, assetDesc.fileName); if (loader == null) throw new GdxRuntimeException("No loader for type: " + ClassReflection.getSimpleName(assetDesc.type)); tasks.push(new AssetLoadingTask(this, assetDesc, loader, executor)); peakTasks++; } /** Adds an asset to this AssetManager */ protected <T> void addAsset (final String fileName, Class<T> type, T asset) { // add the asset to the filename lookup assetTypes.put(fileName, type); // add the asset to the type lookup ObjectMap<String, RefCountedContainer> typeToAssets = assets.get(type); if (typeToAssets == null) { typeToAssets = new ObjectMap<String, RefCountedContainer>(); assets.put(type, typeToAssets); } typeToAssets.put(fileName, new RefCountedContainer(asset)); } /** Updates the current task on the top of the task stack. * @return true if the asset is loaded or the task was cancelled. */ private boolean updateTask () { AssetLoadingTask task = tasks.peek(); boolean complete = true; try { complete = task.cancel || task.update(); } catch (RuntimeException ex) { task.cancel = true; taskFailed(task.assetDesc, ex); } // if the task has been cancelled or has finished loading if (complete) { // increase the number of loaded assets and pop the task from the stack if (tasks.size() == 1) { loaded++; peakTasks = 0; } tasks.pop(); if (task.cancel) return true; addAsset(task.assetDesc.fileName, task.assetDesc.type, task.getAsset()); // otherwise, if a listener was found in the parameter invoke it if (task.assetDesc.params != null && task.assetDesc.params.loadedCallback != null) { task.assetDesc.params.loadedCallback.finishedLoading(this, task.assetDesc.fileName, task.assetDesc.type); } long endTime = TimeUtils.nanoTime(); log.debug("Loaded: " + (endTime - task.startTime) / 1000000f + "ms " + task.assetDesc); return true; } return false; } /** Called when a task throws an exception during loading. The default implementation rethrows the exception. A subclass may * supress the default implementation when loading assets where loading failure is recoverable. */ protected void taskFailed (AssetDescriptor assetDesc, RuntimeException ex) { throw ex; } private void incrementRefCountedDependencies (String parent) { Array<String> dependencies = assetDependencies.get(parent); if (dependencies == null) return; for (String dependency : dependencies) { Class type = assetTypes.get(dependency); RefCountedContainer assetRef = assets.get(type).get(dependency); assetRef.incRefCount(); incrementRefCountedDependencies(dependency); } } /** Handles a runtime/loading error in {@link #update()} by optionally invoking the {@link AssetErrorListener}. * @param t */ private void handleTaskError (Throwable t) { log.error("Error loading asset.", t); if (tasks.isEmpty()) throw new GdxRuntimeException(t); // pop the faulty task from the stack AssetLoadingTask task = tasks.pop(); AssetDescriptor assetDesc = task.assetDesc; // remove all dependencies if (task.dependenciesLoaded && task.dependencies != null) { for (AssetDescriptor desc : task.dependencies) { unload(desc.fileName); } } // clear the rest of the stack tasks.clear(); // inform the listener that something bad happened if (listener != null) { listener.error(assetDesc, t); } else { throw new GdxRuntimeException(t); } } /** Sets a new {@link AssetLoader} for the given type. * @param type the type of the asset * @param loader the loader */ public synchronized <T, P extends AssetLoaderParameters<T>> void setLoader (Class<T> type, AssetLoader<T, P> loader) { setLoader(type, null, loader); } /** Sets a new {@link AssetLoader} for the given type. * @param type the type of the asset * @param suffix the suffix the filename must have for this loader to be used or null to specify the default loader. * @param loader the loader */ public synchronized <T, P extends AssetLoaderParameters<T>> void setLoader (Class<T> type, String suffix, AssetLoader<T, P> loader) { if (type == null) throw new IllegalArgumentException("type cannot be null."); if (loader == null) throw new IllegalArgumentException("loader cannot be null."); log.debug("Loader set: " + ClassReflection.getSimpleName(type) + " -> " + ClassReflection.getSimpleName(loader.getClass())); ObjectMap<String, AssetLoader> loaders = this.loaders.get(type); if (loaders == null) this.loaders.put(type, loaders = new ObjectMap<String, AssetLoader>()); loaders.put(suffix == null ? "" : suffix, loader); } /** @return the number of loaded assets */ public synchronized int getLoadedAssets () { return assetTypes.size; } /** @return the number of currently queued assets */ public synchronized int getQueuedAssets () { return loadQueue.size + tasks.size(); } /** @return the progress in percent of completion. */ public synchronized float getProgress () { if (toLoad == 0) return 1; float fractionalLoaded = (float)loaded; if (peakTasks > 0) { fractionalLoaded += ((peakTasks - tasks.size()) / (float)peakTasks); } return Math.min(1, fractionalLoaded / (float)toLoad); } /** Sets an {@link AssetErrorListener} to be invoked in case loading an asset failed. * @param listener the listener or null */ public synchronized void setErrorListener (AssetErrorListener listener) { this.listener = listener; } /** Disposes all assets in the manager and stops all asynchronous loading. */ @Override public synchronized void dispose () { log.debug("Disposing."); clear(); executor.dispose(); } /** Clears and disposes all assets and the preloading queue. */ public synchronized void clear () { loadQueue.clear(); while (!update()) ; ObjectIntMap<String> dependencyCount = new ObjectIntMap<String>(); while (assetTypes.size > 0) { // for each asset, figure out how often it was referenced dependencyCount.clear(); Array<String> assets = assetTypes.keys().toArray(); for (String asset : assets) { dependencyCount.put(asset, 0); } for (String asset : assets) { Array<String> dependencies = assetDependencies.get(asset); if (dependencies == null) continue; for (String dependency : dependencies) { int count = dependencyCount.get(dependency, 0); count++; dependencyCount.put(dependency, count); } } // only dispose of assets that are root assets (not referenced) for (String asset : assets) { if (dependencyCount.get(asset, 0) == 0) { unload(asset); } } } this.assets.clear(); this.assetTypes.clear(); this.assetDependencies.clear(); this.loaded = 0; this.toLoad = 0; this.peakTasks = 0; this.loadQueue.clear(); this.tasks.clear(); } /** @return the {@link Logger} used by the {@link AssetManager} */ public Logger getLogger () { return log; } public void setLogger (Logger logger) { log = logger; } /** Returns the reference count of an asset. * @param fileName */ public synchronized int getReferenceCount (String fileName) { Class type = assetTypes.get(fileName); if (type == null) throw new GdxRuntimeException("Asset not loaded: " + fileName); return assets.get(type).get(fileName).getRefCount(); } /** Sets the reference count of an asset. * @param fileName */ public synchronized void setReferenceCount (String fileName, int refCount) { Class type = assetTypes.get(fileName); if (type == null) throw new GdxRuntimeException("Asset not loaded: " + fileName); assets.get(type).get(fileName).setRefCount(refCount); } /** @return a string containing ref count and dependency information for all assets. */ public synchronized String getDiagnostics () { StringBuffer buffer = new StringBuffer(); for (String fileName : assetTypes.keys()) { buffer.append(fileName); buffer.append(", "); Class type = assetTypes.get(fileName); RefCountedContainer assetRef = assets.get(type).get(fileName); Array<String> dependencies = assetDependencies.get(fileName); buffer.append(ClassReflection.getSimpleName(type)); buffer.append(", refs: "); buffer.append(assetRef.getRefCount()); if (dependencies != null) { buffer.append(", deps: ["); for (String dep : dependencies) { buffer.append(dep); buffer.append(","); } buffer.append("]"); } buffer.append("\n"); } return buffer.toString(); } /** @return the file names of all loaded assets. */ public synchronized Array<String> getAssetNames () { return assetTypes.keys().toArray(); } /** @return the dependencies of an asset or null if the asset has no dependencies. */ public synchronized Array<String> getDependencies (String fileName) { return assetDependencies.get(fileName); } /** @return the type of a loaded asset. */ public synchronized Class getAssetType (String fileName) { return assetTypes.get(fileName); } }