/*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
/*
* Copyright 2010 Mario Zechner (contact@badlogicgames.com), Nathan Sweet (admin@esotericsoftware.com)
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the
* License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS"
* BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language
* governing permissions and limitations under the License.
*/
package com.badlogic.gdx.tests.box2d;
import com.badlogic.gdx.Input.Keys;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.physics.box2d.Body;
import com.badlogic.gdx.physics.box2d.BodyDef;
import com.badlogic.gdx.physics.box2d.BodyDef.BodyType;
import com.badlogic.gdx.physics.box2d.EdgeShape;
import com.badlogic.gdx.physics.box2d.PolygonShape;
import com.badlogic.gdx.physics.box2d.World;
import com.badlogic.gdx.physics.box2d.joints.PrismaticJoint;
import com.badlogic.gdx.physics.box2d.joints.PrismaticJointDef;
public class Prismatic extends Box2DTest {
PrismaticJoint m_joint;
@Override
protected void createWorld (World world) {
Body ground;
{
BodyDef bd = new BodyDef();
ground = world.createBody(bd);
EdgeShape shape = new EdgeShape();
shape.set(new Vector2(-40, 0), new Vector2(40, 0));
ground.createFixture(shape, 0);
shape.dispose();
}
{
PolygonShape shape = new PolygonShape();
shape.setAsBox(2, 5);
BodyDef bd = new BodyDef();
bd.type = BodyType.DynamicBody;
bd.position.set(-10, 10);
bd.angle = 0.5f * (float)Math.PI;
bd.allowSleep = false;
Body body = world.createBody(bd);
body.createFixture(shape, 5.0f);
PrismaticJointDef pjd = new PrismaticJointDef();
Vector2 axis = new Vector2(2, 1);
axis.nor();
pjd.initialize(ground, body, new Vector2(0, 0), axis);
pjd.motorSpeed = 10.0f;
pjd.maxMotorForce = 10000.0f;
pjd.enableMotor = true;
pjd.lowerTranslation = 0;
pjd.upperTranslation = 20.0f;
pjd.enableLimit = true;
m_joint = (PrismaticJoint)world.createJoint(pjd);
}
}
public boolean keyDown (int keyCode) {
if (keyCode == Keys.L) m_joint.enableLimit(!m_joint.isLimitEnabled());
if (keyCode == Keys.M) m_joint.enableMotor(!m_joint.isMotorEnabled());
if (keyCode == Keys.S) m_joint.setMotorSpeed(-m_joint.getMotorSpeed());
return false;
}
public void render () {
super.render();
// if (renderer.batch != null) {
// renderer.batch.begin();
// // renderer.batch.drawText(renderer.font, "Keys: (l) limits, (m) motors, (s) speed", 0,
// Gdx.app.getGraphics().getHeight(),
// // Color.WHITE);
// // renderer.batch.drawText(renderer.font, "Motor Force = " + m_joint.getMotorForce(), 0,
// // Gdx.app.getGraphics().getHeight() - 15, Color.WHITE);
// renderer.batch.end();
// }
}
}