/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.tests.gwt; import java.util.ArrayList; import java.util.List; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.Preferences; import com.badlogic.gdx.graphics.Color; import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.graphics.Mesh; import com.badlogic.gdx.graphics.Mesh.VertexDataType; import com.badlogic.gdx.graphics.Pixmap; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.Texture.TextureFilter; import com.badlogic.gdx.graphics.VertexAttribute; import com.badlogic.gdx.graphics.g2d.BitmapFont; import com.badlogic.gdx.graphics.g2d.BitmapFontCache; import com.badlogic.gdx.graphics.g2d.Sprite; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.graphics.g2d.TextureAtlas; import com.badlogic.gdx.graphics.glutils.ShaderProgram; import com.badlogic.gdx.math.MathUtils; import com.badlogic.gdx.math.Matrix4; import com.badlogic.gdx.math.Vector2; import com.badlogic.gdx.tests.utils.GdxTest; import com.badlogic.gdx.utils.GdxRuntimeException; public class GwtTest extends GdxTest { ShaderProgram shader; Mesh mesh; Matrix4 matrix = new Matrix4(); SpriteBatch batch; Texture texture; List<Vector2> positions; Sprite sprite; BitmapFont font; BitmapFontCache cache; TextureAtlas atlas; int numSprites; @Override public void create () { Preferences pref = Gdx.app.getPreferences("test"); boolean resultb = pref.getBoolean("test"); int resulti = pref.getInteger("test"); shader = new ShaderProgram(Gdx.files.internal("data/shaders/shader-vs.glsl"), Gdx.files.internal("data/shaders/shader-fs.glsl")); if (!shader.isCompiled()) throw new GdxRuntimeException(shader.getLog()); mesh = new Mesh(VertexDataType.VertexBufferObject, true, 6, 0, VertexAttribute.Position(), VertexAttribute.TexCoords(0)); mesh.setVertices(new float[] {-0.5f, -0.5f, 0, 0, 1, 0.5f, -0.5f, 0, 1, 1, 0.5f, 0.5f, 0, 1, 0, 0.5f, 0.5f, 0, 1, 0, -0.5f, 0.5f, 0, 0, 0, -0.5f, -0.5f, 0, 0, 1}); texture = new Texture(new Pixmap(Gdx.files.internal("data/badlogic.jpg")), true); texture.setFilter(TextureFilter.MipMap, TextureFilter.Linear); String params = Gdx.files.internal("data/gwttestparams.txt").readString(); numSprites = Integer.parseInt(params); batch = new SpriteBatch(); positions = new ArrayList<Vector2>(); for (int i = 0; i < numSprites; i++) { positions.add(new Vector2(MathUtils.random() * Gdx.graphics.getWidth(), MathUtils.random() * Gdx.graphics.getHeight())); } sprite = new Sprite(texture); sprite.setSize(64, 64); sprite.setOrigin(32, 32); font = new BitmapFont(Gdx.files.internal("data/arial-15.fnt"), false); cache = font.newFontCache(); cache.setColor(Color.RED); cache.setText("This is a Test", 0, 0); atlas = new TextureAtlas(Gdx.files.internal("data/pack")); } @Override public void render () { Gdx.gl.glClearColor(0.2f, 0.2f, 0.2f, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); texture.bind(0); shader.begin(); shader.setUniformMatrix("u_projView", matrix); shader.setUniformi("u_texture", 0); mesh.render(shader, GL20.GL_TRIANGLES); shader.end(); batch.begin(); batch.draw(atlas.findRegion("font"), 0, 100); sprite.rotate(Gdx.graphics.getDeltaTime() * 45); for (Vector2 position : positions) { sprite.setPosition(position.x, position.y); sprite.draw(batch); } font.draw(batch, "fps:" + Gdx.graphics.getFramesPerSecond() + ", delta: " + Gdx.graphics.getDeltaTime() + ", #sprites: " + numSprites, 0, 30); cache.setPosition(200, 200); cache.draw(batch); batch.end(); } @Override public void resume () { } @Override public void resize (int width, int height) { } @Override public void pause () { } @Override public void dispose () { } }