/*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.badlogic.gdx.tests.gwt;
import java.util.ArrayList;
import java.util.List;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Preferences;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.Mesh;
import com.badlogic.gdx.graphics.Mesh.VertexDataType;
import com.badlogic.gdx.graphics.Pixmap;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.Texture.TextureFilter;
import com.badlogic.gdx.graphics.VertexAttribute;
import com.badlogic.gdx.graphics.g2d.BitmapFont;
import com.badlogic.gdx.graphics.g2d.BitmapFontCache;
import com.badlogic.gdx.graphics.g2d.Sprite;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
import com.badlogic.gdx.graphics.glutils.ShaderProgram;
import com.badlogic.gdx.math.MathUtils;
import com.badlogic.gdx.math.Matrix4;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.tests.utils.GdxTest;
import com.badlogic.gdx.utils.GdxRuntimeException;
public class GwtTest extends GdxTest {
ShaderProgram shader;
Mesh mesh;
Matrix4 matrix = new Matrix4();
SpriteBatch batch;
Texture texture;
List<Vector2> positions;
Sprite sprite;
BitmapFont font;
BitmapFontCache cache;
TextureAtlas atlas;
int numSprites;
@Override
public void create () {
Preferences pref = Gdx.app.getPreferences("test");
boolean resultb = pref.getBoolean("test");
int resulti = pref.getInteger("test");
shader = new ShaderProgram(Gdx.files.internal("data/shaders/shader-vs.glsl"),
Gdx.files.internal("data/shaders/shader-fs.glsl"));
if (!shader.isCompiled()) throw new GdxRuntimeException(shader.getLog());
mesh = new Mesh(VertexDataType.VertexBufferObject, true, 6, 0, VertexAttribute.Position(), VertexAttribute.TexCoords(0));
mesh.setVertices(new float[] {-0.5f, -0.5f, 0, 0, 1, 0.5f, -0.5f, 0, 1, 1, 0.5f, 0.5f, 0, 1, 0, 0.5f, 0.5f, 0, 1, 0, -0.5f,
0.5f, 0, 0, 0, -0.5f, -0.5f, 0, 0, 1});
texture = new Texture(new Pixmap(Gdx.files.internal("data/badlogic.jpg")), true);
texture.setFilter(TextureFilter.MipMap, TextureFilter.Linear);
String params = Gdx.files.internal("data/gwttestparams.txt").readString();
numSprites = Integer.parseInt(params);
batch = new SpriteBatch();
positions = new ArrayList<Vector2>();
for (int i = 0; i < numSprites; i++) {
positions.add(new Vector2(MathUtils.random() * Gdx.graphics.getWidth(), MathUtils.random() * Gdx.graphics.getHeight()));
}
sprite = new Sprite(texture);
sprite.setSize(64, 64);
sprite.setOrigin(32, 32);
font = new BitmapFont(Gdx.files.internal("data/arial-15.fnt"), false);
cache = font.newFontCache();
cache.setColor(Color.RED);
cache.setText("This is a Test", 0, 0);
atlas = new TextureAtlas(Gdx.files.internal("data/pack"));
}
@Override
public void render () {
Gdx.gl.glClearColor(0.2f, 0.2f, 0.2f, 1);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
texture.bind(0);
shader.begin();
shader.setUniformMatrix("u_projView", matrix);
shader.setUniformi("u_texture", 0);
mesh.render(shader, GL20.GL_TRIANGLES);
shader.end();
batch.begin();
batch.draw(atlas.findRegion("font"), 0, 100);
sprite.rotate(Gdx.graphics.getDeltaTime() * 45);
for (Vector2 position : positions) {
sprite.setPosition(position.x, position.y);
sprite.draw(batch);
}
font.draw(batch, "fps:" + Gdx.graphics.getFramesPerSecond() + ", delta: " + Gdx.graphics.getDeltaTime() + ", #sprites: "
+ numSprites, 0, 30);
cache.setPosition(200, 200);
cache.draw(batch);
batch.end();
}
@Override
public void resume () {
}
@Override
public void resize (int width, int height) {
}
@Override
public void pause () {
}
@Override
public void dispose () {
}
}