/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.physics.box2d; import com.badlogic.gdx.math.Vector2; /** A circle shape. * @author mzechner */ public class CircleShape extends Shape { // @off /*JNI #include <Box2D/Box2D.h> */ public CircleShape () { addr = newCircleShape(); } private native long newCircleShape (); /* return (jlong)(new b2CircleShape( )); */ protected CircleShape (long addr) { this.addr = addr; } /** {@inheritDoc} */ @Override public Type getType () { return Type.Circle; } /** Returns the position of the shape */ private final float[] tmp = new float[2]; private final Vector2 position = new Vector2(); public Vector2 getPosition () { jniGetPosition(addr, tmp); position.x = tmp[0]; position.y = tmp[1]; return position; } private native void jniGetPosition (long addr, float[] position); /* b2CircleShape* circle = (b2CircleShape*)addr; position[0] = circle->m_p.x; position[1] = circle->m_p.y; */ /** Sets the position of the shape */ public void setPosition (Vector2 position) { jniSetPosition(addr, position.x, position.y); } private native void jniSetPosition (long addr, float positionX, float positionY); /* b2CircleShape* circle = (b2CircleShape*)addr; circle->m_p.x = positionX; circle->m_p.y = positionY; */ }