/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.physics.box2d.joints; import com.badlogic.gdx.math.Vector2; import com.badlogic.gdx.physics.box2d.Joint; import com.badlogic.gdx.physics.box2d.World; /** A prismatic joint. This joint provides one degree of freedom: translation along an axis fixed in body1. Relative rotation is * prevented. You can use a joint limit to restrict the range of motion and a joint motor to drive the motion or to model joint * friction. */ public class PrismaticJoint extends Joint { // @off /*JNI #include <Box2D/Box2D.h> */ private final float[] tmp = new float[2]; private final Vector2 localAnchorA = new Vector2(); private final Vector2 localAnchorB = new Vector2(); private final Vector2 localAxisA = new Vector2(); public PrismaticJoint (World world, long addr) { super(world, addr); } public Vector2 getLocalAnchorA () { jniGetLocalAnchorA(addr, tmp); localAnchorA.set(tmp[0], tmp[1]); return localAnchorA; } private native void jniGetLocalAnchorA (long addr, float[] anchor); /* b2PrismaticJoint* joint = (b2PrismaticJoint*)addr; anchor[0] = joint->GetLocalAnchorA().x; anchor[1] = joint->GetLocalAnchorA().y; */ public Vector2 getLocalAnchorB () { jniGetLocalAnchorB(addr, tmp); localAnchorB.set(tmp[0], tmp[1]); return localAnchorB; } private native void jniGetLocalAnchorB (long addr, float[] anchor); /* b2PrismaticJoint* joint = (b2PrismaticJoint*)addr; anchor[0] = joint->GetLocalAnchorB().x; anchor[1] = joint->GetLocalAnchorB().y; */ public Vector2 getLocalAxisA () { jniGetLocalAxisA(addr, tmp); localAxisA.set(tmp[0], tmp[1]); return localAxisA; } private native void jniGetLocalAxisA (long addr, float[] anchor); /* b2PrismaticJoint* joint = (b2PrismaticJoint*)addr; anchor[0] = joint->GetLocalAxisA().x; anchor[1] = joint->GetLocalAxisA().y; */ /** Get the current joint translation, usually in meters. */ public float getJointTranslation () { return jniGetJointTranslation(addr); } private native float jniGetJointTranslation (long addr); /* b2PrismaticJoint* joint = (b2PrismaticJoint*)addr; return joint->GetJointTranslation(); */ /** Get the current joint translation speed, usually in meters per second. */ public float getJointSpeed () { return jniGetJointSpeed(addr); } private native float jniGetJointSpeed (long addr); /* b2PrismaticJoint* joint = (b2PrismaticJoint*)addr; return joint->GetJointSpeed(); */ /** Is the joint limit enabled? */ public boolean isLimitEnabled () { return jniIsLimitEnabled(addr); } private native boolean jniIsLimitEnabled (long addr); /* b2PrismaticJoint* joint = (b2PrismaticJoint*)addr; return joint->IsLimitEnabled(); */ /** Enable/disable the joint limit. */ public void enableLimit (boolean flag) { jniEnableLimit(addr, flag); } private native void jniEnableLimit (long addr, boolean flag); /* b2PrismaticJoint* joint = (b2PrismaticJoint*)addr; joint->EnableLimit(flag); */ /** Get the lower joint limit, usually in meters. */ public float getLowerLimit () { return jniGetLowerLimit(addr); } private native float jniGetLowerLimit (long addr); /* b2PrismaticJoint* joint = (b2PrismaticJoint*)addr; return joint->GetLowerLimit(); */ /** Get the upper joint limit, usually in meters. */ public float getUpperLimit () { return jniGetUpperLimit(addr); } private native float jniGetUpperLimit (long addr); /* b2PrismaticJoint* joint = (b2PrismaticJoint*)addr; return joint->GetUpperLimit(); */ /** Set the joint limits, usually in meters. */ public void setLimits (float lower, float upper) { jniSetLimits(addr, lower, upper); } private native void jniSetLimits (long addr, float lower, float upper); /* b2PrismaticJoint* joint = (b2PrismaticJoint*)addr; joint->SetLimits(lower, upper ); */ /** Is the joint motor enabled? */ public boolean isMotorEnabled () { return jniIsMotorEnabled(addr); } private native boolean jniIsMotorEnabled (long addr); /* b2PrismaticJoint* joint = (b2PrismaticJoint*)addr; return joint->IsMotorEnabled(); */ /** Enable/disable the joint motor. */ public void enableMotor (boolean flag) { jniEnableMotor(addr, flag); } private native void jniEnableMotor (long addr, boolean flag); /* b2PrismaticJoint* joint = (b2PrismaticJoint*)addr; joint->EnableMotor(flag); */ /** Set the motor speed, usually in meters per second. */ public void setMotorSpeed (float speed) { jniSetMotorSpeed(addr, speed); } private native void jniSetMotorSpeed (long addr, float speed); /* b2PrismaticJoint* joint = (b2PrismaticJoint*)addr; joint->SetMotorSpeed(speed); */ /** Get the motor speed, usually in meters per second. */ public float getMotorSpeed () { return jniGetMotorSpeed(addr); } private native float jniGetMotorSpeed (long addr); /* b2PrismaticJoint* joint = (b2PrismaticJoint*)addr; return joint->GetMotorSpeed(); */ /** Set the maximum motor force, usually in N. */ public void setMaxMotorForce (float force) { jniSetMaxMotorForce(addr, force); } private native void jniSetMaxMotorForce (long addr, float force); /* b2PrismaticJoint* joint = (b2PrismaticJoint*)addr; joint->SetMaxMotorForce(force); */ /** Get the current motor force given the inverse time step, usually in N. */ public float getMotorForce (float invDt) { return jniGetMotorForce(addr, invDt); } private native float jniGetMotorForce (long addr, float invDt); /* b2PrismaticJoint* joint = (b2PrismaticJoint*)addr; return joint->GetMotorForce(invDt); */ /** Get the max motor force, usually in N. */ public float getMaxMotorForce () { return jniGetMaxMotorForce(addr); } private native float jniGetMaxMotorForce (long addr); /* b2PrismaticJoint* joint = (b2PrismaticJoint*)addr; return joint->GetMaxMotorForce(); */ /** Get the reference angle. */ public float getReferenceAngle () { return jniGetReferenceAngle(addr); } private native float jniGetReferenceAngle (long addr); /* b2PrismaticJoint* joint = (b2PrismaticJoint*)addr; return joint->GetReferenceAngle(); */ }