/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.tests; import java.io.InputStream; import java.net.HttpURLConnection; import java.net.URL; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.graphics.Pixmap; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.g2d.BitmapFont; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.graphics.g2d.TextureRegion; import com.badlogic.gdx.math.MathUtils; import com.badlogic.gdx.tests.utils.GdxTest; import com.badlogic.gdx.utils.StreamUtils; public class TextureDownloadTest extends GdxTest { TextureRegion image; BitmapFont font; SpriteBatch batch; @Override public void create () { new Thread(new Runnable() { /** Downloads the content of the specified url to the array. The array has to be big enough. */ private int download (byte[] out, String url) { InputStream in = null; try { HttpURLConnection conn = null; conn = (HttpURLConnection)new URL(url).openConnection(); conn.setDoInput(true); conn.setDoOutput(false); conn.setUseCaches(true); conn.connect(); in = conn.getInputStream(); int readBytes = 0; while (true) { int length = in.read(out, readBytes, out.length - readBytes); if (length == -1) break; readBytes += length; } return readBytes; } catch (Exception ex) { return 0; } finally { StreamUtils.closeQuietly(in); } } @Override public void run () { byte[] bytes = new byte[200 * 1024]; // assuming the content is not bigger than 200kb. int numBytes = download(bytes, "http://www.badlogicgames.com/wordpress/wp-content/uploads/2012/01/badlogic-new.png"); if (numBytes != 0) { // load the pixmap, make it a power of two if necessary (not needed for GL ES 2.0!) Pixmap pixmap = new Pixmap(bytes, 0, numBytes); final int originalWidth = pixmap.getWidth(); final int originalHeight = pixmap.getHeight(); int width = MathUtils.nextPowerOfTwo(pixmap.getWidth()); int height = MathUtils.nextPowerOfTwo(pixmap.getHeight()); final Pixmap potPixmap = new Pixmap(width, height, pixmap.getFormat()); potPixmap.drawPixmap(pixmap, 0, 0, 0, 0, pixmap.getWidth(), pixmap.getHeight()); pixmap.dispose(); Gdx.app.postRunnable(new Runnable() { @Override public void run () { image = new TextureRegion(new Texture(potPixmap), 0, 0, originalWidth, originalHeight); } }); } } }).start(); font = new BitmapFont(); batch = new SpriteBatch(); } @Override public void render () { Gdx.gl.glClearColor(0.2f, 0.2f, 0.2f, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); if (image != null) { batch.begin(); batch.draw(image, 100, 100); batch.end(); } else { batch.begin(); font.draw(batch, "Downloading...", 100, 100); batch.end(); } } }