/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.graphics.g3d.utils.shapebuilders; import com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder; import com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo; import com.badlogic.gdx.math.Vector3; import com.badlogic.gdx.utils.GdxRuntimeException; /** Helper class with static methods to build patch shapes using {@link MeshPartBuilder}. * @author xoppa */ public class PatchShapeBuilder extends BaseShapeBuilder { /** Build a patch shape. Requires GL_POINTS, GL_LINES or GL_TRIANGLES primitive type. */ public static void build (MeshPartBuilder builder, VertexInfo corner00, VertexInfo corner10, VertexInfo corner11, VertexInfo corner01, int divisionsU, int divisionsV) { if (divisionsU < 1 || divisionsV < 1) { throw new GdxRuntimeException("divisionsU and divisionV must be > 0, u,v: " + divisionsU + ", " + divisionsV); } builder.ensureVertices((divisionsV + 1) * (divisionsU + 1)); builder.ensureRectangleIndices(divisionsV * divisionsU); for (int u = 0; u <= divisionsU; u++) { final float alphaU = (float)u / (float)divisionsU; vertTmp5.set(corner00).lerp(corner10, alphaU); vertTmp6.set(corner01).lerp(corner11, alphaU); for (int v = 0; v <= divisionsV; v++) { final short idx = builder.vertex(vertTmp7.set(vertTmp5).lerp(vertTmp6, (float)v / (float)divisionsV)); if (u > 0 && v > 0) builder.rect((short)(idx - divisionsV - 2), (short)(idx - 1), idx, (short)(idx - divisionsV - 1)); } } } /** Build a patch shape. Requires GL_POINTS, GL_LINES or GL_TRIANGLES primitive type. */ public static void build (MeshPartBuilder builder, Vector3 corner00, Vector3 corner10, Vector3 corner11, Vector3 corner01, Vector3 normal, int divisionsU, int divisionsV) { build(builder, vertTmp1.set(corner00, normal, null, null).setUV(0f, 1f), vertTmp2.set(corner10, normal, null, null).setUV(1f, 1f), vertTmp3.set(corner11, normal, null, null).setUV(1f, 0f), vertTmp4.set(corner01, normal, null, null).setUV(0f, 0f), divisionsU, divisionsV); } /** Build a patch shape. Requires GL_POINTS, GL_LINES or GL_TRIANGLES primitive type. */ public static void build (MeshPartBuilder builder, float x00, float y00, float z00, float x10, float y10, float z10, float x11, float y11, float z11, float x01, float y01, float z01, float normalX, float normalY, float normalZ, int divisionsU, int divisionsV) { build(builder, vertTmp1.set(null).setPos(x00, y00, z00).setNor(normalX, normalY, normalZ).setUV(0f, 1f), vertTmp2.set(null).setPos(x10, y10, z10).setNor(normalX, normalY, normalZ).setUV(1f, 1f), vertTmp3.set(null).setPos(x11, y11, z11).setNor(normalX, normalY, normalZ).setUV(1f, 0f), vertTmp4.set(null).setPos(x01, y01, z01).setNor(normalX, normalY, normalZ).setUV(0f, 0f), divisionsU, divisionsV); } }