/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.tests.box2d; import com.badlogic.gdx.math.Vector2; import com.badlogic.gdx.physics.box2d.Body; import com.badlogic.gdx.physics.box2d.BodyDef; import com.badlogic.gdx.physics.box2d.BodyDef.BodyType; import com.badlogic.gdx.physics.box2d.Contact; import com.badlogic.gdx.physics.box2d.ContactImpulse; import com.badlogic.gdx.physics.box2d.ContactListener; import com.badlogic.gdx.physics.box2d.EdgeShape; import com.badlogic.gdx.physics.box2d.Fixture; import com.badlogic.gdx.physics.box2d.FixtureDef; import com.badlogic.gdx.physics.box2d.Manifold; import com.badlogic.gdx.physics.box2d.PolygonShape; import com.badlogic.gdx.physics.box2d.World; public class ConveyorBelt extends Box2DTest implements ContactListener { Fixture m_platform; @Override protected void createWorld (World world) { world.setContactListener(this); // Ground { BodyDef bodyDef = new BodyDef(); groundBody = world.createBody(bodyDef); EdgeShape shape = new EdgeShape(); shape.set(new Vector2(-20.0f, 0.0f), new Vector2(20.0f, 0.0f)); groundBody.createFixture(shape, 0.0f); } // Platform { BodyDef bd = new BodyDef(); bd.position.set(-5.0f, 5.0f); Body body = world.createBody(bd); PolygonShape shape = new PolygonShape(); shape.setAsBox(10.0f, 0.5f); FixtureDef fd = new FixtureDef(); fd.shape = shape; fd.friction = 0.8f; m_platform = body.createFixture(fd); } // Boxes for (int i = 0; i < 5; ++i) { BodyDef bd = new BodyDef(); bd.type = BodyType.DynamicBody; bd.position.set(-10.0f + 2.0f * i, 7.0f); Body body = world.createBody(bd); PolygonShape shape = new PolygonShape(); shape.setAsBox(0.5f, 0.5f); body.createFixture(shape, 20.0f); } } public void preSolve (Contact contact, Manifold oldManifold) { Fixture fixtureA = contact.getFixtureA(); Fixture fixtureB = contact.getFixtureB(); if (fixtureA == m_platform || fixtureB == m_platform) { contact.setTangentSpeed(5.0f); } } @Override public void beginContact (Contact contact) { } @Override public void endContact (Contact contact) { } @Override public void postSolve (Contact contact, ContactImpulse impulse) { } }