/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.graphics.g3d.particles.batches; import com.badlogic.gdx.assets.AssetManager; import com.badlogic.gdx.graphics.g3d.Renderable; import com.badlogic.gdx.graphics.g3d.particles.ResourceData; import com.badlogic.gdx.graphics.g3d.particles.renderers.ModelInstanceControllerRenderData; import com.badlogic.gdx.utils.Array; import com.badlogic.gdx.utils.Pool; /*** This class is used to render particles having a model instance channel. * @author Inferno */ public class ModelInstanceParticleBatch implements ParticleBatch<ModelInstanceControllerRenderData> { Array<ModelInstanceControllerRenderData> controllersRenderData; int bufferedParticlesCount; public ModelInstanceParticleBatch () { controllersRenderData = new Array<ModelInstanceControllerRenderData>(false, 5); } @Override public void getRenderables (Array<Renderable> renderables, Pool<Renderable> pool) { for (ModelInstanceControllerRenderData data : controllersRenderData) { for (int i = 0, count = data.controller.particles.size; i < count; ++i) { data.modelInstanceChannel.data[i].getRenderables(renderables, pool); } } } public int getBufferedCount () { return bufferedParticlesCount; } @Override public void begin () { controllersRenderData.clear(); bufferedParticlesCount = 0; } @Override public void end () { } @Override public void draw (ModelInstanceControllerRenderData data) { controllersRenderData.add(data); bufferedParticlesCount += data.controller.particles.size; } @Override public void save (AssetManager manager, ResourceData assetDependencyData) { } @Override public void load (AssetManager manager, ResourceData assetDependencyData) { } }