package com.badlogic.gdx.math.collision;
import static org.junit.Assert.assertFalse;
import static org.junit.Assert.assertTrue;
import org.junit.Test;
import com.badlogic.gdx.math.Vector3;
public class CollisionTest {
@Test
public void testBoundingBox () {
BoundingBox b1 = new BoundingBox(Vector3.Zero, new Vector3(1, 1, 1));
BoundingBox b2 = new BoundingBox(new Vector3(1, 1, 1), new Vector3(2, 2, 2));
assertTrue(b1.contains(Vector3.Zero));
assertTrue(b1.contains(b1));
assertFalse(b1.contains(b2));
// Note, in stage the bottom and left sides are inclusive while the right and top sides are exclusive.
}
}