/*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.badlogic.gdx.tests.bullet;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.Mesh;
import com.badlogic.gdx.graphics.VertexAttribute;
import com.badlogic.gdx.graphics.VertexAttributes.Usage;
import com.badlogic.gdx.math.Vector3;
import com.badlogic.gdx.math.collision.Ray;
import com.badlogic.gdx.physics.bullet.collision.btCollisionObject;
import com.badlogic.gdx.physics.bullet.collision.ClosestRayResultCallback;
import com.badlogic.gdx.physics.bullet.dynamics.btRigidBody;
/** @author xoppa */
public class RayCastTest extends BaseBulletTest {
final int BOXCOUNT_X = 5;
final int BOXCOUNT_Y = 5;
final int BOXCOUNT_Z = 1;
final float BOXOFFSET_X = 0f;
final float BOXOFFSET_Y = 0.5f;
final float BOXOFFSET_Z = 2.5f;
ClosestRayResultCallback rayTestCB;
Vector3 rayFrom = new Vector3();
Vector3 rayTo = new Vector3();
@Override
public void create () {
super.create();
instructions = "Tap a box to ray cast\nLong press to toggle debug mode\nSwipe for next test\nCtrl+drag to rotate\nScroll to zoom";
// Create the entities
world.add("ground", -7f, 0f, -7f).setColor(0.25f + 0.5f * (float)Math.random(), 0.25f + 0.5f * (float)Math.random(),
0.25f + 0.5f * (float)Math.random(), 1f);
for (int x = 0; x < BOXCOUNT_X; x++) {
for (int y = 0; y < BOXCOUNT_Y; y++) {
for (int z = 0; z < BOXCOUNT_Z; z++) {
world.add("box", BOXOFFSET_X + x, BOXOFFSET_Y + y, BOXOFFSET_Z + z).setColor(0.5f + 0.5f * (float)Math.random(),
0.5f + 0.5f * (float)Math.random(), 0.5f + 0.5f * (float)Math.random(), 1f);
}
}
}
rayTestCB = new ClosestRayResultCallback(Vector3.Zero, Vector3.Z);
}
@Override
public void dispose () {
if (rayTestCB != null) rayTestCB.dispose();
rayTestCB = null;
super.dispose();
}
@Override
public boolean tap (float x, float y, int count, int button) {
Ray ray = camera.getPickRay(x, y);
rayFrom.set(ray.origin);
rayTo.set(ray.direction).scl(50f).add(rayFrom); // 50 meters max from the origin
// Because we reuse the ClosestRayResultCallback, we need reset it's values
rayTestCB.setCollisionObject(null);
rayTestCB.setClosestHitFraction(1f);
rayTestCB.setRayFromWorld(rayFrom);
rayTestCB.setRayToWorld(rayTo);
world.collisionWorld.rayTest(rayFrom, rayTo, rayTestCB);
if (rayTestCB.hasHit()) {
final btCollisionObject obj = rayTestCB.getCollisionObject();
if (!obj.isStaticOrKinematicObject()) {
final btRigidBody body = (btRigidBody)(obj);
body.activate();
body.applyCentralImpulse(tmpV2.set(ray.direction).scl(20f));
}
}
return true;
}
}