/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.tests.bullet; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.graphics.Color; import com.badlogic.gdx.graphics.Mesh; import com.badlogic.gdx.graphics.VertexAttribute; import com.badlogic.gdx.graphics.VertexAttributes.Usage; import com.badlogic.gdx.math.Vector3; import com.badlogic.gdx.math.collision.Ray; import com.badlogic.gdx.physics.bullet.collision.btCollisionObject; import com.badlogic.gdx.physics.bullet.collision.ClosestRayResultCallback; import com.badlogic.gdx.physics.bullet.dynamics.btRigidBody; /** @author xoppa */ public class RayCastTest extends BaseBulletTest { final int BOXCOUNT_X = 5; final int BOXCOUNT_Y = 5; final int BOXCOUNT_Z = 1; final float BOXOFFSET_X = 0f; final float BOXOFFSET_Y = 0.5f; final float BOXOFFSET_Z = 2.5f; ClosestRayResultCallback rayTestCB; Vector3 rayFrom = new Vector3(); Vector3 rayTo = new Vector3(); @Override public void create () { super.create(); instructions = "Tap a box to ray cast\nLong press to toggle debug mode\nSwipe for next test\nCtrl+drag to rotate\nScroll to zoom"; // Create the entities world.add("ground", -7f, 0f, -7f).setColor(0.25f + 0.5f * (float)Math.random(), 0.25f + 0.5f * (float)Math.random(), 0.25f + 0.5f * (float)Math.random(), 1f); for (int x = 0; x < BOXCOUNT_X; x++) { for (int y = 0; y < BOXCOUNT_Y; y++) { for (int z = 0; z < BOXCOUNT_Z; z++) { world.add("box", BOXOFFSET_X + x, BOXOFFSET_Y + y, BOXOFFSET_Z + z).setColor(0.5f + 0.5f * (float)Math.random(), 0.5f + 0.5f * (float)Math.random(), 0.5f + 0.5f * (float)Math.random(), 1f); } } } rayTestCB = new ClosestRayResultCallback(Vector3.Zero, Vector3.Z); } @Override public void dispose () { if (rayTestCB != null) rayTestCB.dispose(); rayTestCB = null; super.dispose(); } @Override public boolean tap (float x, float y, int count, int button) { Ray ray = camera.getPickRay(x, y); rayFrom.set(ray.origin); rayTo.set(ray.direction).scl(50f).add(rayFrom); // 50 meters max from the origin // Because we reuse the ClosestRayResultCallback, we need reset it's values rayTestCB.setCollisionObject(null); rayTestCB.setClosestHitFraction(1f); rayTestCB.setRayFromWorld(rayFrom); rayTestCB.setRayToWorld(rayTo); world.collisionWorld.rayTest(rayFrom, rayTo, rayTestCB); if (rayTestCB.hasHit()) { final btCollisionObject obj = rayTestCB.getCollisionObject(); if (!obj.isStaticOrKinematicObject()) { final btRigidBody body = (btRigidBody)(obj); body.activate(); body.applyCentralImpulse(tmpV2.set(ray.direction).scl(20f)); } } return true; } }