/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.backends.lwjgl3; import java.nio.Buffer; import java.nio.ByteBuffer; import java.nio.ByteOrder; import java.nio.DoubleBuffer; import java.nio.FloatBuffer; import java.nio.IntBuffer; import java.nio.ShortBuffer; import org.lwjgl.BufferUtils; import org.lwjgl.opengl.EXTFramebufferObject; import org.lwjgl.opengl.GL11; import org.lwjgl.opengl.GL13; import org.lwjgl.opengl.GL14; import org.lwjgl.opengl.GL15; import org.lwjgl.opengl.GL20; import com.badlogic.gdx.utils.GdxRuntimeException; class Lwjgl3GL20 implements com.badlogic.gdx.graphics.GL20 { private ByteBuffer buffer = null; private FloatBuffer floatBuffer = null; private IntBuffer intBuffer = null; private void ensureBufferCapacity (int numBytes) { if (buffer == null || buffer.capacity() < numBytes) { buffer = com.badlogic.gdx.utils.BufferUtils.newByteBuffer(numBytes); floatBuffer = buffer.asFloatBuffer(); intBuffer = buffer.asIntBuffer(); } } private FloatBuffer toFloatBuffer (float v[], int offset, int count) { ensureBufferCapacity(count << 2); floatBuffer.clear(); floatBuffer.limit(count); floatBuffer.put(v, offset, count); floatBuffer.position(0); return floatBuffer; } private IntBuffer toIntBuffer (int v[], int offset, int count) { ensureBufferCapacity(count << 2); intBuffer.clear(); intBuffer.limit(count); intBuffer.put(v, offset, count); intBuffer.position(0); return intBuffer; } public void glActiveTexture (int texture) { GL13.glActiveTexture(texture); } public void glAttachShader (int program, int shader) { GL20.glAttachShader(program, shader); } public void glBindAttribLocation (int program, int index, String name) { GL20.glBindAttribLocation(program, index, name); } public void glBindBuffer (int target, int buffer) { GL15.glBindBuffer(target, buffer); } public void glBindFramebuffer (int target, int framebuffer) { EXTFramebufferObject.glBindFramebufferEXT(target, framebuffer); } public void glBindRenderbuffer (int target, int renderbuffer) { EXTFramebufferObject.glBindRenderbufferEXT(target, renderbuffer); } public void glBindTexture (int target, int texture) { GL11.glBindTexture(target, texture); } public void glBlendColor (float red, float green, float blue, float alpha) { GL14.glBlendColor(red, green, blue, alpha); } public void glBlendEquation (int mode) { GL14.glBlendEquation(mode); } public void glBlendEquationSeparate (int modeRGB, int modeAlpha) { GL20.glBlendEquationSeparate(modeRGB, modeAlpha); } public void glBlendFunc (int sfactor, int dfactor) { GL11.glBlendFunc(sfactor, dfactor); } public void glBlendFuncSeparate (int srcRGB, int dstRGB, int srcAlpha, int dstAlpha) { GL14.glBlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha); } public void glBufferData (int target, int size, Buffer data, int usage) { if (data == null) GL15.glBufferData(target, size, usage); else if (data instanceof ByteBuffer) GL15.glBufferData(target, (ByteBuffer)data, usage); else if (data instanceof IntBuffer) GL15.glBufferData(target, (IntBuffer)data, usage); else if (data instanceof FloatBuffer) GL15.glBufferData(target, (FloatBuffer)data, usage); else if (data instanceof DoubleBuffer) GL15.glBufferData(target, (DoubleBuffer)data, usage); else if (data instanceof ShortBuffer) // GL15.glBufferData(target, (ShortBuffer)data, usage); } public void glBufferSubData (int target, int offset, int size, Buffer data) { if (data == null) throw new GdxRuntimeException("Using null for the data not possible, blame LWJGL"); else if (data instanceof ByteBuffer) GL15.glBufferSubData(target, offset, (ByteBuffer)data); else if (data instanceof IntBuffer) GL15.glBufferSubData(target, offset, (IntBuffer)data); else if (data instanceof FloatBuffer) GL15.glBufferSubData(target, offset, (FloatBuffer)data); else if (data instanceof DoubleBuffer) GL15.glBufferSubData(target, offset, (DoubleBuffer)data); else if (data instanceof ShortBuffer) // GL15.glBufferSubData(target, offset, (ShortBuffer)data); } public int glCheckFramebufferStatus (int target) { return EXTFramebufferObject.glCheckFramebufferStatusEXT(target); } public void glClear (int mask) { GL11.glClear(mask); } public void glClearColor (float red, float green, float blue, float alpha) { GL11.glClearColor(red, green, blue, alpha); } public void glClearDepthf (float depth) { GL11.glClearDepth(depth); } public void glClearStencil (int s) { GL11.glClearStencil(s); } public void glColorMask (boolean red, boolean green, boolean blue, boolean alpha) { GL11.glColorMask(red, green, blue, alpha); } public void glCompileShader (int shader) { GL20.glCompileShader(shader); } public void glCompressedTexImage2D (int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer data) { if (data instanceof ByteBuffer) { GL13.glCompressedTexImage2D(target, level, internalformat, width, height, border, (ByteBuffer)data); } else { throw new GdxRuntimeException("Can't use " + data.getClass().getName() + " with this method. Use ByteBuffer instead."); } } public void glCompressedTexSubImage2D (int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data) { throw new GdxRuntimeException("not implemented"); } public void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) { GL11.glCopyTexImage2D(target, level, internalformat, x, y, width, height, border); } public void glCopyTexSubImage2D (int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) { GL11.glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); } public int glCreateProgram () { return GL20.glCreateProgram(); } public int glCreateShader (int type) { return GL20.glCreateShader(type); } public void glCullFace (int mode) { GL11.glCullFace(mode); } public void glDeleteBuffers (int n, IntBuffer buffers) { GL15.glDeleteBuffers(buffers); } @Override public void glDeleteBuffer (int buffer) { GL15.glDeleteBuffers(buffer); } public void glDeleteFramebuffers (int n, IntBuffer framebuffers) { EXTFramebufferObject.glDeleteFramebuffersEXT(framebuffers); } @Override public void glDeleteFramebuffer (int framebuffer) { EXTFramebufferObject.glDeleteFramebuffersEXT(framebuffer); } public void glDeleteProgram (int program) { GL20.glDeleteProgram(program); } public void glDeleteRenderbuffers (int n, IntBuffer renderbuffers) { EXTFramebufferObject.glDeleteRenderbuffersEXT(renderbuffers); } public void glDeleteRenderbuffer (int renderbuffer) { EXTFramebufferObject.glDeleteRenderbuffersEXT(renderbuffer); } public void glDeleteShader (int shader) { GL20.glDeleteShader(shader); } public void glDeleteTextures (int n, IntBuffer textures) { GL11.glDeleteTextures(textures); } @Override public void glDeleteTexture (int texture) { GL11.glDeleteTextures(texture); } public void glDepthFunc (int func) { GL11.glDepthFunc(func); } public void glDepthMask (boolean flag) { GL11.glDepthMask(flag); } public void glDepthRangef (float zNear, float zFar) { GL11.glDepthRange(zNear, zFar); } public void glDetachShader (int program, int shader) { GL20.glDetachShader(program, shader); } public void glDisable (int cap) { GL11.glDisable(cap); } public void glDisableVertexAttribArray (int index) { GL20.glDisableVertexAttribArray(index); } public void glDrawArrays (int mode, int first, int count) { GL11.glDrawArrays(mode, first, count); } public void glDrawElements (int mode, int count, int type, Buffer indices) { if (indices instanceof ShortBuffer && type == com.badlogic.gdx.graphics.GL20.GL_UNSIGNED_SHORT) GL11.glDrawElements(mode, (ShortBuffer)indices); else if (indices instanceof ByteBuffer && type == com.badlogic.gdx.graphics.GL20.GL_UNSIGNED_SHORT) GL11.glDrawElements(mode, ((ByteBuffer)indices).asShortBuffer()); else if (indices instanceof ByteBuffer && type == com.badlogic.gdx.graphics.GL20.GL_UNSIGNED_BYTE) GL11.glDrawElements(mode, (ByteBuffer)indices); else throw new GdxRuntimeException("Can't use " + indices.getClass().getName() + " with this method. Use ShortBuffer or ByteBuffer instead. Blame LWJGL"); } public void glEnable (int cap) { GL11.glEnable(cap); } public void glEnableVertexAttribArray (int index) { GL20.glEnableVertexAttribArray(index); } public void glFinish () { GL11.glFinish(); } public void glFlush () { GL11.glFlush(); } public void glFramebufferRenderbuffer (int target, int attachment, int renderbuffertarget, int renderbuffer) { EXTFramebufferObject.glFramebufferRenderbufferEXT(target, attachment, renderbuffertarget, renderbuffer); } public void glFramebufferTexture2D (int target, int attachment, int textarget, int texture, int level) { EXTFramebufferObject.glFramebufferTexture2DEXT(target, attachment, textarget, texture, level); } public void glFrontFace (int mode) { GL11.glFrontFace(mode); } public void glGenBuffers (int n, IntBuffer buffers) { GL15.glGenBuffers(buffers); } public int glGenBuffer () { return GL15.glGenBuffers(); } public void glGenFramebuffers (int n, IntBuffer framebuffers) { EXTFramebufferObject.glGenFramebuffersEXT(framebuffers); } public int glGenFramebuffer () { return EXTFramebufferObject.glGenFramebuffersEXT(); } public void glGenRenderbuffers (int n, IntBuffer renderbuffers) { EXTFramebufferObject.glGenRenderbuffersEXT(renderbuffers); } public int glGenRenderbuffer () { return EXTFramebufferObject.glGenRenderbuffersEXT(); } public void glGenTextures (int n, IntBuffer textures) { GL11.glGenTextures(textures); } public int glGenTexture () { return GL11.glGenTextures(); } public void glGenerateMipmap (int target) { EXTFramebufferObject.glGenerateMipmapEXT(target); } public String glGetActiveAttrib (int program, int index, IntBuffer size, Buffer type) { IntBuffer typeTmp = BufferUtils.createIntBuffer(2); String name = GL20.glGetActiveAttrib(program, index, 256, size, typeTmp); size.put(typeTmp.get(0)); if (type instanceof IntBuffer) ((IntBuffer)type).put(typeTmp.get(1)); return name; } public String glGetActiveUniform (int program, int index, IntBuffer size, Buffer type) { IntBuffer typeTmp = BufferUtils.createIntBuffer(2); String name = GL20.glGetActiveUniform(program, index, 256, size, typeTmp); size.put(typeTmp.get(0)); if (type instanceof IntBuffer) ((IntBuffer)type).put(typeTmp.get(1)); return name; } public void glGetAttachedShaders (int program, int maxcount, Buffer count, IntBuffer shaders) { GL20.glGetAttachedShaders(program, (IntBuffer)count, shaders); } public int glGetAttribLocation (int program, String name) { return GL20.glGetAttribLocation(program, name); } public void glGetBooleanv (int pname, Buffer params) { GL11.glGetBooleanv(pname, (ByteBuffer)params); } public void glGetBufferParameteriv (int target, int pname, IntBuffer params) { GL15.glGetBufferParameteriv(target, pname, params); } public int glGetError () { return GL11.glGetError(); } public void glGetFloatv (int pname, FloatBuffer params) { GL11.glGetFloatv(pname, params); } public void glGetFramebufferAttachmentParameteriv (int target, int attachment, int pname, IntBuffer params) { EXTFramebufferObject.glGetFramebufferAttachmentParameterivEXT(target, attachment, pname, params); } public void glGetIntegerv (int pname, IntBuffer params) { GL11.glGetIntegerv(pname, params); } public String glGetProgramInfoLog (int program) { ByteBuffer buffer = ByteBuffer.allocateDirect(1024 * 10); buffer.order(ByteOrder.nativeOrder()); ByteBuffer tmp = ByteBuffer.allocateDirect(4); tmp.order(ByteOrder.nativeOrder()); IntBuffer intBuffer = tmp.asIntBuffer(); GL20.glGetProgramInfoLog(program, intBuffer, buffer); int numBytes = intBuffer.get(0); byte[] bytes = new byte[numBytes]; buffer.get(bytes); return new String(bytes); } public void glGetProgramiv (int program, int pname, IntBuffer params) { GL20.glGetProgramiv(program, pname, params); } public void glGetRenderbufferParameteriv (int target, int pname, IntBuffer params) { EXTFramebufferObject.glGetRenderbufferParameterivEXT(target, pname, params); } public String glGetShaderInfoLog (int shader) { ByteBuffer buffer = ByteBuffer.allocateDirect(1024 * 10); buffer.order(ByteOrder.nativeOrder()); ByteBuffer tmp = ByteBuffer.allocateDirect(4); tmp.order(ByteOrder.nativeOrder()); IntBuffer intBuffer = tmp.asIntBuffer(); GL20.glGetShaderInfoLog(shader, intBuffer, buffer); int numBytes = intBuffer.get(0); byte[] bytes = new byte[numBytes]; buffer.get(bytes); return new String(bytes); } public void glGetShaderPrecisionFormat (int shadertype, int precisiontype, IntBuffer range, IntBuffer precision) { throw new UnsupportedOperationException("unsupported, won't implement"); } public void glGetShaderiv (int shader, int pname, IntBuffer params) { GL20.glGetShaderiv(shader, pname, params); } public String glGetString (int name) { return GL11.glGetString(name); } public void glGetTexParameterfv (int target, int pname, FloatBuffer params) { GL11.glGetTexParameterfv(target, pname, params); } public void glGetTexParameteriv (int target, int pname, IntBuffer params) { GL11.glGetTexParameteriv(target, pname, params); } public int glGetUniformLocation (int program, String name) { return GL20.glGetUniformLocation(program, name); } public void glGetUniformfv (int program, int location, FloatBuffer params) { GL20.glGetUniformfv(program, location, params); } public void glGetUniformiv (int program, int location, IntBuffer params) { GL20.glGetUniformiv(program, location, params); } public void glGetVertexAttribPointerv (int index, int pname, Buffer pointer) { throw new UnsupportedOperationException("unsupported, won't implement"); } public void glGetVertexAttribfv (int index, int pname, FloatBuffer params) { GL20.glGetVertexAttribfv(index, pname, params); } public void glGetVertexAttribiv (int index, int pname, IntBuffer params) { GL20.glGetVertexAttribiv(index, pname, params); } public void glHint (int target, int mode) { GL11.glHint(target, mode); } public boolean glIsBuffer (int buffer) { return GL15.glIsBuffer(buffer); } public boolean glIsEnabled (int cap) { return GL11.glIsEnabled(cap); } public boolean glIsFramebuffer (int framebuffer) { return EXTFramebufferObject.glIsFramebufferEXT(framebuffer); } public boolean glIsProgram (int program) { return GL20.glIsProgram(program); } public boolean glIsRenderbuffer (int renderbuffer) { return EXTFramebufferObject.glIsRenderbufferEXT(renderbuffer); } public boolean glIsShader (int shader) { return GL20.glIsShader(shader); } public boolean glIsTexture (int texture) { return GL11.glIsTexture(texture); } public void glLineWidth (float width) { GL11.glLineWidth(width); } public void glLinkProgram (int program) { GL20.glLinkProgram(program); } public void glPixelStorei (int pname, int param) { GL11.glPixelStorei(pname, param); } public void glPolygonOffset (float factor, float units) { GL11.glPolygonOffset(factor, units); } public void glReadPixels (int x, int y, int width, int height, int format, int type, Buffer pixels) { if (pixels instanceof ByteBuffer) GL11.glReadPixels(x, y, width, height, format, type, (ByteBuffer)pixels); else if (pixels instanceof ShortBuffer) GL11.glReadPixels(x, y, width, height, format, type, (ShortBuffer)pixels); else if (pixels instanceof IntBuffer) GL11.glReadPixels(x, y, width, height, format, type, (IntBuffer)pixels); else if (pixels instanceof FloatBuffer) GL11.glReadPixels(x, y, width, height, format, type, (FloatBuffer)pixels); else throw new GdxRuntimeException("Can't use " + pixels.getClass().getName() + " with this method. Use ByteBuffer, ShortBuffer, IntBuffer or FloatBuffer instead. Blame LWJGL"); } public void glReleaseShaderCompiler () { // nothing to do here } public void glRenderbufferStorage (int target, int internalformat, int width, int height) { EXTFramebufferObject.glRenderbufferStorageEXT(target, internalformat, width, height); } public void glSampleCoverage (float value, boolean invert) { GL13.glSampleCoverage(value, invert); } public void glScissor (int x, int y, int width, int height) { GL11.glScissor(x, y, width, height); } public void glShaderBinary (int n, IntBuffer shaders, int binaryformat, Buffer binary, int length) { throw new UnsupportedOperationException("unsupported, won't implement"); } public void glShaderSource (int shader, String string) { GL20.glShaderSource(shader, string); } public void glStencilFunc (int func, int ref, int mask) { GL11.glStencilFunc(func, ref, mask); } public void glStencilFuncSeparate (int face, int func, int ref, int mask) { GL20.glStencilFuncSeparate(face, func, ref, mask); } public void glStencilMask (int mask) { GL11.glStencilMask(mask); } public void glStencilMaskSeparate (int face, int mask) { GL20.glStencilMaskSeparate(face, mask); } public void glStencilOp (int fail, int zfail, int zpass) { GL11.glStencilOp(fail, zfail, zpass); } public void glStencilOpSeparate (int face, int fail, int zfail, int zpass) { GL20.glStencilOpSeparate(face, fail, zfail, zpass); } public void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels) { if (pixels == null) GL11.glTexImage2D(target, level, internalformat, width, height, border, format, type, (ByteBuffer)null); else if (pixels instanceof ByteBuffer) GL11.glTexImage2D(target, level, internalformat, width, height, border, format, type, (ByteBuffer)pixels); else if (pixels instanceof ShortBuffer) GL11.glTexImage2D(target, level, internalformat, width, height, border, format, type, (ShortBuffer)pixels); else if (pixels instanceof IntBuffer) GL11.glTexImage2D(target, level, internalformat, width, height, border, format, type, (IntBuffer)pixels); else if (pixels instanceof FloatBuffer) GL11.glTexImage2D(target, level, internalformat, width, height, border, format, type, (FloatBuffer)pixels); else if (pixels instanceof DoubleBuffer) GL11.glTexImage2D(target, level, internalformat, width, height, border, format, type, (DoubleBuffer)pixels); else throw new GdxRuntimeException("Can't use " + pixels.getClass().getName() + " with this method. Use ByteBuffer, ShortBuffer, IntBuffer, FloatBuffer or DoubleBuffer instead. Blame LWJGL"); } public void glTexParameterf (int target, int pname, float param) { GL11.glTexParameterf(target, pname, param); } public void glTexParameterfv (int target, int pname, FloatBuffer params) { GL11.glTexParameterfv(target, pname, params); } public void glTexParameteri (int target, int pname, int param) { GL11.glTexParameteri(target, pname, param); } public void glTexParameteriv (int target, int pname, IntBuffer params) { GL11.glTexParameteriv(target, pname, params); } public void glTexSubImage2D (int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels) { if (pixels instanceof ByteBuffer) GL11.glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, (ByteBuffer)pixels); else if (pixels instanceof ShortBuffer) GL11.glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, (ShortBuffer)pixels); else if (pixels instanceof IntBuffer) GL11.glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, (IntBuffer)pixels); else if (pixels instanceof FloatBuffer) GL11.glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, (FloatBuffer)pixels); else if (pixels instanceof DoubleBuffer) GL11.glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, (DoubleBuffer)pixels); else throw new GdxRuntimeException("Can't use " + pixels.getClass().getName() + " with this method. Use ByteBuffer, ShortBuffer, IntBuffer, FloatBuffer or DoubleBuffer instead. Blame LWJGL"); } public void glUniform1f (int location, float x) { GL20.glUniform1f(location, x); } public void glUniform1fv (int location, int count, FloatBuffer v) { GL20.glUniform1fv(location, v); } public void glUniform1fv (int location, int count, float[] v, int offset) { GL20.glUniform1fv(location, toFloatBuffer(v, offset, count)); } public void glUniform1i (int location, int x) { GL20.glUniform1i(location, x); } public void glUniform1iv (int location, int count, IntBuffer v) { GL20.glUniform1iv(location, v); } @Override public void glUniform1iv (int location, int count, int[] v, int offset) { GL20.glUniform1iv(location, toIntBuffer(v, offset, count)); } public void glUniform2f (int location, float x, float y) { GL20.glUniform2f(location, x, y); } public void glUniform2fv (int location, int count, FloatBuffer v) { GL20.glUniform2fv(location, v); } public void glUniform2fv (int location, int count, float[] v, int offset) { GL20.glUniform2fv(location, toFloatBuffer(v, offset, count << 1)); } public void glUniform2i (int location, int x, int y) { GL20.glUniform2i(location, x, y); } public void glUniform2iv (int location, int count, IntBuffer v) { GL20.glUniform2iv(location, v); } public void glUniform2iv (int location, int count, int[] v, int offset) { GL20.glUniform2iv(location, toIntBuffer(v, offset, count << 1)); } public void glUniform3f (int location, float x, float y, float z) { GL20.glUniform3f(location, x, y, z); } public void glUniform3fv (int location, int count, FloatBuffer v) { GL20.glUniform3fv(location, v); } public void glUniform3fv (int location, int count, float[] v, int offset) { GL20.glUniform3fv(location, toFloatBuffer(v, offset, count * 3)); } public void glUniform3i (int location, int x, int y, int z) { GL20.glUniform3i(location, x, y, z); } public void glUniform3iv (int location, int count, IntBuffer v) { GL20.glUniform3iv(location, v); } public void glUniform3iv (int location, int count, int[] v, int offset) { GL20.glUniform3iv(location, toIntBuffer(v, offset, count * 3)); } public void glUniform4f (int location, float x, float y, float z, float w) { GL20.glUniform4f(location, x, y, z, w); } public void glUniform4fv (int location, int count, FloatBuffer v) { GL20.glUniform4fv(location, v); } public void glUniform4fv (int location, int count, float[] v, int offset) { GL20.glUniform4fv(location, toFloatBuffer(v, offset, count << 2)); } public void glUniform4i (int location, int x, int y, int z, int w) { GL20.glUniform4i(location, x, y, z, w); } public void glUniform4iv (int location, int count, IntBuffer v) { GL20.glUniform4iv(location, v); } public void glUniform4iv (int location, int count, int[] v, int offset) { GL20.glUniform4iv(location, toIntBuffer(v, offset, count << 2)); } public void glUniformMatrix2fv (int location, int count, boolean transpose, FloatBuffer value) { GL20.glUniformMatrix2fv(location, transpose, value); } public void glUniformMatrix2fv (int location, int count, boolean transpose, float[] value, int offset) { GL20.glUniformMatrix2fv(location, transpose, toFloatBuffer(value, offset, count << 2)); } public void glUniformMatrix3fv (int location, int count, boolean transpose, FloatBuffer value) { GL20.glUniformMatrix3fv(location, transpose, value); } public void glUniformMatrix3fv (int location, int count, boolean transpose, float[] value, int offset) { GL20.glUniformMatrix3fv(location, transpose, toFloatBuffer(value, offset, count * 9)); } public void glUniformMatrix4fv (int location, int count, boolean transpose, FloatBuffer value) { GL20.glUniformMatrix4fv(location, transpose, value); } public void glUniformMatrix4fv (int location, int count, boolean transpose, float[] value, int offset) { GL20.glUniformMatrix4fv(location, transpose, toFloatBuffer(value, offset, count << 4)); } public void glUseProgram (int program) { GL20.glUseProgram(program); } public void glValidateProgram (int program) { GL20.glValidateProgram(program); } public void glVertexAttrib1f (int indx, float x) { GL20.glVertexAttrib1f(indx, x); } public void glVertexAttrib1fv (int indx, FloatBuffer values) { GL20.glVertexAttrib1f(indx, values.get()); } public void glVertexAttrib2f (int indx, float x, float y) { GL20.glVertexAttrib2f(indx, x, y); } public void glVertexAttrib2fv (int indx, FloatBuffer values) { GL20.glVertexAttrib2f(indx, values.get(), values.get()); } public void glVertexAttrib3f (int indx, float x, float y, float z) { GL20.glVertexAttrib3f(indx, x, y, z); } public void glVertexAttrib3fv (int indx, FloatBuffer values) { GL20.glVertexAttrib3f(indx, values.get(), values.get(), values.get()); } public void glVertexAttrib4f (int indx, float x, float y, float z, float w) { GL20.glVertexAttrib4f(indx, x, y, z, w); } public void glVertexAttrib4fv (int indx, FloatBuffer values) { GL20.glVertexAttrib4f(indx, values.get(), values.get(), values.get(), values.get()); } public void glVertexAttribPointer (int indx, int size, int type, boolean normalized, int stride, Buffer buffer) { if (buffer instanceof ByteBuffer) { if (type == GL_BYTE) GL20.glVertexAttribPointer(indx, size, type, normalized, stride, (ByteBuffer)buffer); else if (type == GL_UNSIGNED_BYTE) GL20.glVertexAttribPointer(indx, size, type, normalized, stride, (ByteBuffer)buffer); else if (type == GL_SHORT) GL20.glVertexAttribPointer(indx, size, type, normalized, stride, ((ByteBuffer)buffer).asShortBuffer()); else if (type == GL_UNSIGNED_SHORT) GL20.glVertexAttribPointer(indx, size, type, normalized, stride, ((ByteBuffer)buffer).asShortBuffer()); else if (type == GL_FLOAT) GL20.glVertexAttribPointer(indx, size, type, normalized, stride, ((ByteBuffer)buffer).asFloatBuffer()); else throw new GdxRuntimeException( "Can't use " + buffer.getClass().getName() + " with type " + type + " with this method. Use ByteBuffer and one of GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT or GL_FLOAT for type. Blame LWJGL"); } else if (buffer instanceof FloatBuffer) { if (type == GL_FLOAT) GL20.glVertexAttribPointer(indx, size, type, normalized, stride, (FloatBuffer)buffer); else throw new GdxRuntimeException("Can't use " + buffer.getClass().getName() + " with type " + type + " with this method."); } else throw new GdxRuntimeException("Can't use " + buffer.getClass().getName() + " with this method. Use ByteBuffer instead. Blame LWJGL"); } public void glViewport (int x, int y, int width, int height) { GL11.glViewport(x, y, width, height); } public void glDrawElements (int mode, int count, int type, int indices) { GL11.glDrawElements(mode, count, type, indices); } public void glVertexAttribPointer (int indx, int size, int type, boolean normalized, int stride, int ptr) { GL20.glVertexAttribPointer(indx, size, type, normalized, stride, ptr); } }