/* ---------------------------------------------------------------------------- * This file was automatically generated by SWIG (http://www.swig.org). * Version 3.0.10 * * Do not make changes to this file unless you know what you are doing--modify * the SWIG interface file instead. * ----------------------------------------------------------------------------- */ package com.badlogic.gdx.physics.bullet.dynamics; import com.badlogic.gdx.physics.bullet.BulletBase; import com.badlogic.gdx.physics.bullet.linearmath.*; import com.badlogic.gdx.physics.bullet.collision.*; import com.badlogic.gdx.math.Vector3; import com.badlogic.gdx.math.Quaternion; import com.badlogic.gdx.math.Matrix3; import com.badlogic.gdx.math.Matrix4; public class btRigidBodyFloatData extends BulletBase { private long swigCPtr; protected btRigidBodyFloatData(final String className, long cPtr, boolean cMemoryOwn) { super(className, cPtr, cMemoryOwn); swigCPtr = cPtr; } /** Construct a new btRigidBodyFloatData, normally you should not need this constructor it's intended for low-level usage. */ public btRigidBodyFloatData(long cPtr, boolean cMemoryOwn) { this("btRigidBodyFloatData", cPtr, cMemoryOwn); construct(); } @Override protected void reset(long cPtr, boolean cMemoryOwn) { if (!destroyed) destroy(); super.reset(swigCPtr = cPtr, cMemoryOwn); } public static long getCPtr(btRigidBodyFloatData obj) { return (obj == null) ? 0 : obj.swigCPtr; } @Override protected void finalize() throws Throwable { if (!destroyed) destroy(); super.finalize(); } @Override protected synchronized void delete() { if (swigCPtr != 0) { if (swigCMemOwn) { swigCMemOwn = false; DynamicsJNI.delete_btRigidBodyFloatData(swigCPtr); } swigCPtr = 0; } super.delete(); } public void setCollisionObjectData(btCollisionObjectFloatData value) { DynamicsJNI.btRigidBodyFloatData_collisionObjectData_set(swigCPtr, this, btCollisionObjectFloatData.getCPtr(value), value); } public btCollisionObjectFloatData getCollisionObjectData() { long cPtr = DynamicsJNI.btRigidBodyFloatData_collisionObjectData_get(swigCPtr, this); return (cPtr == 0) ? null : new btCollisionObjectFloatData(cPtr, false); } public void setInvInertiaTensorWorld(SWIGTYPE_p_btMatrix3x3FloatData value) { DynamicsJNI.btRigidBodyFloatData_invInertiaTensorWorld_set(swigCPtr, this, SWIGTYPE_p_btMatrix3x3FloatData.getCPtr(value)); } public SWIGTYPE_p_btMatrix3x3FloatData getInvInertiaTensorWorld() { return new SWIGTYPE_p_btMatrix3x3FloatData(DynamicsJNI.btRigidBodyFloatData_invInertiaTensorWorld_get(swigCPtr, this), true); } public void setLinearVelocity(btVector3FloatData value) { DynamicsJNI.btRigidBodyFloatData_linearVelocity_set(swigCPtr, this, btVector3FloatData.getCPtr(value), value); } public btVector3FloatData getLinearVelocity() { long cPtr = DynamicsJNI.btRigidBodyFloatData_linearVelocity_get(swigCPtr, this); return (cPtr == 0) ? null : new btVector3FloatData(cPtr, false); } public void setAngularVelocity(btVector3FloatData value) { DynamicsJNI.btRigidBodyFloatData_angularVelocity_set(swigCPtr, this, btVector3FloatData.getCPtr(value), value); } public btVector3FloatData getAngularVelocity() { long cPtr = DynamicsJNI.btRigidBodyFloatData_angularVelocity_get(swigCPtr, this); return (cPtr == 0) ? null : new btVector3FloatData(cPtr, false); } public void setAngularFactor(btVector3FloatData value) { DynamicsJNI.btRigidBodyFloatData_angularFactor_set(swigCPtr, this, btVector3FloatData.getCPtr(value), value); } public btVector3FloatData getAngularFactor() { long cPtr = DynamicsJNI.btRigidBodyFloatData_angularFactor_get(swigCPtr, this); return (cPtr == 0) ? null : new btVector3FloatData(cPtr, false); } public void setLinearFactor(btVector3FloatData value) { DynamicsJNI.btRigidBodyFloatData_linearFactor_set(swigCPtr, this, btVector3FloatData.getCPtr(value), value); } public btVector3FloatData getLinearFactor() { long cPtr = DynamicsJNI.btRigidBodyFloatData_linearFactor_get(swigCPtr, this); return (cPtr == 0) ? null : new btVector3FloatData(cPtr, false); } public void setGravity(btVector3FloatData value) { DynamicsJNI.btRigidBodyFloatData_gravity_set(swigCPtr, this, btVector3FloatData.getCPtr(value), value); } public btVector3FloatData getGravity() { long cPtr = DynamicsJNI.btRigidBodyFloatData_gravity_get(swigCPtr, this); return (cPtr == 0) ? null : new btVector3FloatData(cPtr, false); } public void setGravity_acceleration(btVector3FloatData value) { DynamicsJNI.btRigidBodyFloatData_gravity_acceleration_set(swigCPtr, this, btVector3FloatData.getCPtr(value), value); } public btVector3FloatData getGravity_acceleration() { long cPtr = DynamicsJNI.btRigidBodyFloatData_gravity_acceleration_get(swigCPtr, this); return (cPtr == 0) ? null : new btVector3FloatData(cPtr, false); } public void setInvInertiaLocal(btVector3FloatData value) { DynamicsJNI.btRigidBodyFloatData_invInertiaLocal_set(swigCPtr, this, btVector3FloatData.getCPtr(value), value); } public btVector3FloatData getInvInertiaLocal() { long cPtr = DynamicsJNI.btRigidBodyFloatData_invInertiaLocal_get(swigCPtr, this); return (cPtr == 0) ? null : new btVector3FloatData(cPtr, false); } public void setTotalForce(btVector3FloatData value) { DynamicsJNI.btRigidBodyFloatData_totalForce_set(swigCPtr, this, btVector3FloatData.getCPtr(value), value); } public btVector3FloatData getTotalForce() { long cPtr = DynamicsJNI.btRigidBodyFloatData_totalForce_get(swigCPtr, this); return (cPtr == 0) ? null : new btVector3FloatData(cPtr, false); } public void setTotalTorque(btVector3FloatData value) { DynamicsJNI.btRigidBodyFloatData_totalTorque_set(swigCPtr, this, btVector3FloatData.getCPtr(value), value); } public btVector3FloatData getTotalTorque() { long cPtr = DynamicsJNI.btRigidBodyFloatData_totalTorque_get(swigCPtr, this); return (cPtr == 0) ? null : new btVector3FloatData(cPtr, false); } public void setInverseMass(float value) { DynamicsJNI.btRigidBodyFloatData_inverseMass_set(swigCPtr, this, value); } public float getInverseMass() { return DynamicsJNI.btRigidBodyFloatData_inverseMass_get(swigCPtr, this); } public void setLinearDamping(float value) { DynamicsJNI.btRigidBodyFloatData_linearDamping_set(swigCPtr, this, value); } public float getLinearDamping() { return DynamicsJNI.btRigidBodyFloatData_linearDamping_get(swigCPtr, this); } public void setAngularDamping(float value) { DynamicsJNI.btRigidBodyFloatData_angularDamping_set(swigCPtr, this, value); } public float getAngularDamping() { return DynamicsJNI.btRigidBodyFloatData_angularDamping_get(swigCPtr, this); } public void setAdditionalDampingFactor(float value) { DynamicsJNI.btRigidBodyFloatData_additionalDampingFactor_set(swigCPtr, this, value); } public float getAdditionalDampingFactor() { return DynamicsJNI.btRigidBodyFloatData_additionalDampingFactor_get(swigCPtr, this); } public void setAdditionalLinearDampingThresholdSqr(float value) { DynamicsJNI.btRigidBodyFloatData_additionalLinearDampingThresholdSqr_set(swigCPtr, this, value); } public float getAdditionalLinearDampingThresholdSqr() { return DynamicsJNI.btRigidBodyFloatData_additionalLinearDampingThresholdSqr_get(swigCPtr, this); } public void setAdditionalAngularDampingThresholdSqr(float value) { DynamicsJNI.btRigidBodyFloatData_additionalAngularDampingThresholdSqr_set(swigCPtr, this, value); } public float getAdditionalAngularDampingThresholdSqr() { return DynamicsJNI.btRigidBodyFloatData_additionalAngularDampingThresholdSqr_get(swigCPtr, this); } public void setAdditionalAngularDampingFactor(float value) { DynamicsJNI.btRigidBodyFloatData_additionalAngularDampingFactor_set(swigCPtr, this, value); } public float getAdditionalAngularDampingFactor() { return DynamicsJNI.btRigidBodyFloatData_additionalAngularDampingFactor_get(swigCPtr, this); } public void setLinearSleepingThreshold(float value) { DynamicsJNI.btRigidBodyFloatData_linearSleepingThreshold_set(swigCPtr, this, value); } public float getLinearSleepingThreshold() { return DynamicsJNI.btRigidBodyFloatData_linearSleepingThreshold_get(swigCPtr, this); } public void setAngularSleepingThreshold(float value) { DynamicsJNI.btRigidBodyFloatData_angularSleepingThreshold_set(swigCPtr, this, value); } public float getAngularSleepingThreshold() { return DynamicsJNI.btRigidBodyFloatData_angularSleepingThreshold_get(swigCPtr, this); } public void setAdditionalDamping(int value) { DynamicsJNI.btRigidBodyFloatData_additionalDamping_set(swigCPtr, this, value); } public int getAdditionalDamping() { return DynamicsJNI.btRigidBodyFloatData_additionalDamping_get(swigCPtr, this); } public btRigidBodyFloatData() { this(DynamicsJNI.new_btRigidBodyFloatData(), true); } }