/*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.badlogic.gdx.tests;
import static com.badlogic.gdx.scenes.scene2d.actions.Actions.alpha;
import static com.badlogic.gdx.scenes.scene2d.actions.Actions.forever;
import static com.badlogic.gdx.scenes.scene2d.actions.Actions.parallel;
import static com.badlogic.gdx.scenes.scene2d.actions.Actions.rotateBy;
import static com.badlogic.gdx.scenes.scene2d.actions.Actions.scaleTo;
import static com.badlogic.gdx.scenes.scene2d.actions.Actions.sequence;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.Texture.TextureFilter;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.scenes.scene2d.Action;
import com.badlogic.gdx.scenes.scene2d.Stage;
import com.badlogic.gdx.scenes.scene2d.ui.Image;
import com.badlogic.gdx.tests.utils.GdxTest;
public class ComplexActionTest extends GdxTest {
Stage stage;
Texture texture;
@Override
public void create () {
stage = new Stage();
Action complexAction = forever(sequence(parallel(rotateBy(180, 2), scaleTo(1.4f, 1.4f, 2), alpha(0.7f, 2)),
parallel(rotateBy(180, 2), scaleTo(1.0f, 1.0f, 2), alpha(1.0f, 2))));
texture = new Texture(Gdx.files.internal("data/badlogic.jpg"), false);
texture.setFilter(TextureFilter.Linear, TextureFilter.Linear);
final Image img1 = new Image(new TextureRegion(texture));
img1.setSize(100, 100);
img1.setOrigin(50, 50);
img1.setPosition(50, 50);
final Image img2 = new Image(new TextureRegion(texture));
img2.setSize(50, 50);
img2.setOrigin(50, 50);
img2.setPosition(150, 150);
stage.addActor(img1);
stage.addActor(img2);
img1.addAction(complexAction);
// img2.action(complexAction.copy());
}
@Override
public void render () {
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
stage.act(Math.min(Gdx.graphics.getDeltaTime(), 1 / 30f));
stage.draw();
}
@Override
public void dispose () {
stage.dispose();
texture.dispose();
}
}