/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.math.collision; import java.io.Serializable; import com.badlogic.gdx.math.MathUtils; import com.badlogic.gdx.math.Vector3; import com.badlogic.gdx.utils.NumberUtils; /** Encapsulates a 3D sphere with a center and a radius * * @author badlogicgames@gmail.com */ public class Sphere implements Serializable { private static final long serialVersionUID = -6487336868908521596L; /** the radius of the sphere **/ public float radius; /** the center of the sphere **/ public final Vector3 center; private static final float PI_4_3 = MathUtils.PI * 4f / 3f; /** Constructs a sphere with the given center and radius * @param center The center * @param radius The radius */ public Sphere (Vector3 center, float radius) { this.center = new Vector3(center); this.radius = radius; } /** @param sphere the other sphere * @return whether this and the other sphere overlap */ public boolean overlaps (Sphere sphere) { return center.dst2(sphere.center) < (radius + sphere.radius) * (radius + sphere.radius); } @Override public int hashCode () { final int prime = 71; int result = 1; result = prime * result + this.center.hashCode(); result = prime * result + NumberUtils.floatToRawIntBits(this.radius); return result; } @Override public boolean equals (Object o) { if (this == o) return true; if (o == null || o.getClass() != this.getClass()) return false; Sphere s = (Sphere)o; return this.radius == s.radius && this.center.equals(s.center); } public float volume () { return PI_4_3 * this.radius * this.radius * this.radius; } public float surfaceArea () { return 4 * MathUtils.PI * this.radius * this.radius; } }