/*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.badlogic.gdx.tests;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.files.FileHandle;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.Pixmap.Format;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.tests.utils.GdxTest;
public class TextureFormatTest extends GdxTest {
Texture[] nonMipMapped = new Texture[6];
Texture[] mipMapped = new Texture[6];
SpriteBatch batch;
@Override
public void create () {
FileHandle file = Gdx.files.internal("data/bobargb8888-32x32.png");
nonMipMapped[0] = new Texture(file, Format.Alpha, false);
nonMipMapped[1] = new Texture(file, Format.LuminanceAlpha, false);
nonMipMapped[2] = new Texture(file, Format.RGB888, false);
nonMipMapped[3] = new Texture(file, Format.RGB565, false);
nonMipMapped[4] = new Texture(file, Format.RGBA8888, false);
nonMipMapped[5] = new Texture(file, Format.RGBA4444, false);
mipMapped[0] = new Texture(file, Format.Alpha, true);
mipMapped[1] = new Texture(file, Format.LuminanceAlpha, true);
mipMapped[2] = new Texture(file, Format.RGB888, true);
mipMapped[3] = new Texture(file, Format.RGB565, true);
mipMapped[4] = new Texture(file, Format.RGBA8888, true);
mipMapped[5] = new Texture(file, Format.RGBA4444, true);
batch = new SpriteBatch();
}
@Override
public void render () {
Gdx.gl.glClearColor(0.2f, 0.2f, 0.2f, 1);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
batch.begin();
for (int i = 0; i < 6; i++) {
batch.draw(nonMipMapped[i], i * 32, 0);
}
for (int i = 0; i < 6; i++) {
batch.draw(mipMapped[i], i * 32, 32);
}
batch.end();
}
}