package com.badlogic.gdx.utils.viewport; import com.badlogic.gdx.graphics.Camera; import com.badlogic.gdx.graphics.OrthographicCamera; import com.badlogic.gdx.utils.Scaling; /** A ScalingViewport that uses {@link Scaling#fill} so it keeps the aspect ratio by scaling the world up to take the whole screen * (some of the world may be off screen). * @author Daniel Holderbaum * @author Nathan Sweet */ public class FillViewport extends ScalingViewport { /** Creates a new viewport using a new {@link OrthographicCamera}. */ public FillViewport (float worldWidth, float worldHeight) { super(Scaling.fill, worldWidth, worldHeight); } public FillViewport (float worldWidth, float worldHeight, Camera camera) { super(Scaling.fill, worldWidth, worldHeight, camera); } }