package com.badlogic.gdx.utils.viewport; import com.badlogic.gdx.graphics.Camera; import com.badlogic.gdx.graphics.OrthographicCamera; import com.badlogic.gdx.utils.Scaling; /** A ScalingViewport that uses {@link Scaling#fit} so it keeps the aspect ratio by scaling the world up to fit the screen, adding * black bars (letterboxing) for the remaining space. * @author Daniel Holderbaum * @author Nathan Sweet */ public class FitViewport extends ScalingViewport { /** Creates a new viewport using a new {@link OrthographicCamera}. */ public FitViewport (float worldWidth, float worldHeight) { super(Scaling.fit, worldWidth, worldHeight); } public FitViewport (float worldWidth, float worldHeight, Camera camera) { super(Scaling.fit, worldWidth, worldHeight, camera); } }