/* ----------------------------------------------------------------------------
* This file was automatically generated by SWIG (http://www.swig.org).
* Version 3.0.10
*
* Do not make changes to this file unless you know what you are doing--modify
* the SWIG interface file instead.
* ----------------------------------------------------------------------------- */
package com.badlogic.gdx.physics.bullet.collision;
public final class PHY_ScalarType {
public final static int PHY_FLOAT = 0;
public final static int PHY_DOUBLE = PHY_FLOAT + 1;
public final static int PHY_INTEGER = PHY_DOUBLE + 1;
public final static int PHY_SHORT = PHY_INTEGER + 1;
public final static int PHY_FIXEDPOINT88 = PHY_SHORT + 1;
public final static int PHY_UCHAR = PHY_FIXEDPOINT88 + 1;
}