/* ---------------------------------------------------------------------------- * This file was automatically generated by SWIG (http://www.swig.org). * Version 3.0.10 * * Do not make changes to this file unless you know what you are doing--modify * the SWIG interface file instead. * ----------------------------------------------------------------------------- */ package com.badlogic.gdx.physics.bullet.collision; public final class PHY_ScalarType { public final static int PHY_FLOAT = 0; public final static int PHY_DOUBLE = PHY_FLOAT + 1; public final static int PHY_INTEGER = PHY_DOUBLE + 1; public final static int PHY_SHORT = PHY_INTEGER + 1; public final static int PHY_FIXEDPOINT88 = PHY_SHORT + 1; public final static int PHY_UCHAR = PHY_FIXEDPOINT88 + 1; }