/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.physics.box2d; import com.badlogic.gdx.math.Vector2; public class PolygonShape extends Shape { // @off /*JNI #include <Box2D/Box2D.h> */ /** Constructs a new polygon */ public PolygonShape () { addr = newPolygonShape(); } protected PolygonShape (long addr) { this.addr = addr; } private native long newPolygonShape (); /* b2PolygonShape* poly = new b2PolygonShape(); return (jlong)poly; */ /** {@inheritDoc} */ @Override public Type getType () { return Type.Polygon; } /** Copy vertices. This assumes the vertices define a convex polygon. It is assumed that the exterior is the the right of each * edge. */ public void set (Vector2[] vertices) { float[] verts = new float[vertices.length * 2]; for (int i = 0, j = 0; i < vertices.length * 2; i += 2, j++) { verts[i] = vertices[j].x; verts[i + 1] = vertices[j].y; } jniSet(addr, verts, 0, verts.length); } /** Copy vertices from the given float array. It is assumed the vertices are in x,y order and define a convex polygon. It is * assumed that the exterior is the the right of each edge. */ public void set (float[] vertices) { jniSet(addr, vertices, 0, vertices.length); } /** Copy vertices from the given float array, taking into account the offset and length. It is assumed the vertices are in * x,y order and define a convex polygon. It is assumed that the exterior is the the right of each edge. */ public void set (float[] vertices, int offset, int len) { jniSet(addr, vertices, offset, len); } private native void jniSet (long addr, float[] verts, int offset, int len); /* b2PolygonShape* poly = (b2PolygonShape*)addr; int numVertices = len / 2; b2Vec2* verticesOut = new b2Vec2[numVertices]; for(int i = 0; i < numVertices; i++) { verticesOut[i] = b2Vec2(verts[(i<<1) + offset], verts[(i<<1) + offset + 1]); } poly->Set(verticesOut, numVertices); delete[] verticesOut; */ /** Build vertices to represent an axis-aligned box. * @param hx the half-width. * @param hy the half-height. */ public void setAsBox (float hx, float hy) { jniSetAsBox(addr, hx, hy); } private native void jniSetAsBox (long addr, float hx, float hy); /* b2PolygonShape* poly = (b2PolygonShape*)addr; poly->SetAsBox(hx, hy); */ /** Build vertices to represent an oriented box. * @param hx the half-width. * @param hy the half-height. * @param center the center of the box in local coordinates. * @param angle the rotation in radians of the box in local coordinates. */ public void setAsBox (float hx, float hy, Vector2 center, float angle) { jniSetAsBox(addr, hx, hy, center.x, center.y, angle); } private native void jniSetAsBox (long addr, float hx, float hy, float centerX, float centerY, float angle); /* b2PolygonShape* poly = (b2PolygonShape*)addr; poly->SetAsBox( hx, hy, b2Vec2( centerX, centerY ), angle ); */ /** @return the number of vertices */ public int getVertexCount () { return jniGetVertexCount(addr); } private native int jniGetVertexCount (long addr); /* b2PolygonShape* poly = (b2PolygonShape*)addr; return poly->GetVertexCount(); */ private static float[] verts = new float[2]; /** Returns the vertex at the given position. * @param index the index of the vertex 0 <= index < getVertexCount( ) * @param vertex vertex */ public void getVertex (int index, Vector2 vertex) { jniGetVertex(addr, index, verts); vertex.x = verts[0]; vertex.y = verts[1]; } private native void jniGetVertex (long addr, int index, float[] verts); /* b2PolygonShape* poly = (b2PolygonShape*)addr; const b2Vec2 v = poly->GetVertex( index ); verts[0] = v.x; verts[1] = v.y; */ }