/*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.badlogic.gdx.graphics.g3d.particles.batches;
import com.badlogic.gdx.assets.AssetManager;
import com.badlogic.gdx.graphics.g3d.RenderableProvider;
import com.badlogic.gdx.graphics.g3d.particles.ResourceData;
import com.badlogic.gdx.graphics.g3d.particles.renderers.ParticleControllerRenderData;
/** Common interface to all the batches that render particles.
* @author Inferno */
public interface ParticleBatch<T extends ParticleControllerRenderData> extends RenderableProvider, ResourceData.Configurable {
/** Must be called once before any drawing operation */
public void begin ();
public void draw (T controller);
/** Must be called after all the drawing operations */
public void end ();
public void save (AssetManager manager, ResourceData assetDependencyData);
public void load (AssetManager manager, ResourceData assetDependencyData);
}