/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.graphics.g3d.particles.batches; import com.badlogic.gdx.assets.AssetManager; import com.badlogic.gdx.graphics.g3d.RenderableProvider; import com.badlogic.gdx.graphics.g3d.particles.ResourceData; import com.badlogic.gdx.graphics.g3d.particles.renderers.ParticleControllerRenderData; /** Common interface to all the batches that render particles. * @author Inferno */ public interface ParticleBatch<T extends ParticleControllerRenderData> extends RenderableProvider, ResourceData.Configurable { /** Must be called once before any drawing operation */ public void begin (); public void draw (T controller); /** Must be called after all the drawing operations */ public void end (); public void save (AssetManager manager, ResourceData assetDependencyData); public void load (AssetManager manager, ResourceData assetDependencyData); }