/*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.badlogic.gdx.tests;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.audio.Music;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.BitmapFont;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.scenes.scene2d.Actor;
import com.badlogic.gdx.scenes.scene2d.Stage;
import com.badlogic.gdx.scenes.scene2d.ui.Skin;
import com.badlogic.gdx.scenes.scene2d.ui.Slider;
import com.badlogic.gdx.scenes.scene2d.utils.ChangeListener;
import com.badlogic.gdx.scenes.scene2d.utils.ClickListener;
import com.badlogic.gdx.tests.utils.GdxTest;
public class MusicTest extends GdxTest {
Music music;
float songDuration = 183;
float currentPosition;
TextureRegion buttons;
SpriteBatch batch;
BitmapFont font;
Stage stage;
Slider slider;
boolean sliderUpdating = false;
@Override
public void create () {
music = Gdx.audio.newMusic(Gdx.files.internal("data/8.12.mp3"));
music.play();
buttons = new TextureRegion(new Texture(Gdx.files.internal("data/playback.png")));
batch = new SpriteBatch();
font = new BitmapFont(Gdx.files.internal("data/arial-15.fnt"), false);
stage = new Stage();
Skin skin = new Skin(Gdx.files.internal("data/uiskin.json"));
slider = new Slider(0, 100, 0.1f, false, skin);
slider.setPosition(200, 20);
slider.addListener(new ChangeListener() {
@Override
public void changed (ChangeEvent event, Actor actor) {
if (!sliderUpdating && slider.isDragging()) music.setPosition((slider.getValue() / 100f) * songDuration);
}
});
stage.addActor(slider);
Gdx.input.setInputProcessor(stage);
}
@Override
public void resize (int width, int height) {
batch.getProjectionMatrix().setToOrtho2D(0, 0, width, height);
}
@Override
public void resume () {
System.out.println(Gdx.graphics.getDeltaTime());
}
@Override
public void render () {
currentPosition = music.getPosition();
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
batch.begin();
batch.draw(buttons, 0, 0);
font.draw(batch, (int)currentPosition / 60 + ":" + (int)currentPosition % 60, 365, 35);
batch.end();
sliderUpdating = true;
slider.setValue((currentPosition / songDuration) * 100f);
sliderUpdating = false;
stage.act();
stage.draw();
if (Gdx.input.justTouched()) {
if (Gdx.input.getY() > Gdx.graphics.getHeight() - 64) {
if (Gdx.input.getX() < 64) {
music.play();
}
if (Gdx.input.getX() > 64 && Gdx.input.getX() < 128) {
music.stop();
}
if (Gdx.input.getX() > 128 && Gdx.input.getX() < 192) {
music.pause();
}
}
}
}
@Override
public void dispose () {
batch.dispose();
buttons.getTexture().dispose();
music.dispose();
}
}