/******************************************************************************* * Copyright (c) 2013, Daniel Murphy * All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, * are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. * IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. ******************************************************************************/ package org.jbox2d.dynamics.contacts; import org.jbox2d.common.Mat22; import org.jbox2d.common.Settings; import org.jbox2d.common.Vec2; public class ContactVelocityConstraint { public VelocityConstraintPoint[] points = new VelocityConstraintPoint[Settings.maxManifoldPoints]; public final Vec2 normal = new Vec2(); public final Mat22 normalMass = new Mat22(); public final Mat22 K = new Mat22(); public int indexA; public int indexB; public float invMassA, invMassB; public float invIA, invIB; public float friction; public float restitution; public float tangentSpeed; public int pointCount; public int contactIndex; public ContactVelocityConstraint() { for (int i = 0; i < points.length; i++) { points[i] = new VelocityConstraintPoint(); } } public static class VelocityConstraintPoint { public final Vec2 rA = new Vec2(); public final Vec2 rB = new Vec2(); public float normalImpulse; public float tangentImpulse; public float normalMass; public float tangentMass; public float velocityBias; } }