/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.tests.bullet; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.graphics.Color; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.VertexAttribute; import com.badlogic.gdx.graphics.VertexAttributes; import com.badlogic.gdx.graphics.VertexAttributes.Usage; import com.badlogic.gdx.graphics.g3d.Material; import com.badlogic.gdx.graphics.g3d.Model; import com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute; import com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute; import com.badlogic.gdx.graphics.g3d.utils.TextureDescriptor; import com.badlogic.gdx.graphics.glutils.ShaderProgram; import com.badlogic.gdx.math.Vector3; /** @author Xoppa */ public class ShootTest extends BaseBulletTest { final int BOXCOUNT_X = 5; final int BOXCOUNT_Y = 5; final int BOXCOUNT_Z = 1; final float BOXOFFSET_X = -2.5f; final float BOXOFFSET_Y = 0.5f; final float BOXOFFSET_Z = 0f; BulletEntity ground; @Override public void create () { super.create(); // Create the entities (ground = world.add("ground", 0f, 0f, 0f)).setColor(0.25f + 0.5f * (float)Math.random(), 0.25f + 0.5f * (float)Math.random(), 0.25f + 0.5f * (float)Math.random(), 1f); for (int x = 0; x < BOXCOUNT_X; x++) { for (int y = 0; y < BOXCOUNT_Y; y++) { for (int z = 0; z < BOXCOUNT_Z; z++) { world.add("box", BOXOFFSET_X + x, BOXOFFSET_Y + y, BOXOFFSET_Z + z).setColor(0.5f + 0.5f * (float)Math.random(), 0.5f + 0.5f * (float)Math.random(), 0.5f + 0.5f * (float)Math.random(), 1f); } } } } @Override public boolean tap (float x, float y, int count, int button) { shoot(x, y); return true; } @Override public void dispose () { super.dispose(); ground = null; } }