/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx; /** <p> * An {@link ApplicationListener} that delegates to a {@link Screen}. This allows an application to easily have multiple screens. * </p> * <p> * Screens are not disposed automatically. You must handle whether you want to keep screens around or dispose of them when another * screen is set. * </p> */ public abstract class Game implements ApplicationListener { protected Screen screen; @Override public void dispose () { if (screen != null) screen.hide(); } @Override public void pause () { if (screen != null) screen.pause(); } @Override public void resume () { if (screen != null) screen.resume(); } @Override public void render () { if (screen != null) screen.render(Gdx.graphics.getDeltaTime()); } @Override public void resize (int width, int height) { if (screen != null) screen.resize(width, height); } /** Sets the current screen. {@link Screen#hide()} is called on any old screen, and {@link Screen#show()} is called on the new * screen, if any. * @param screen may be {@code null} */ public void setScreen (Screen screen) { if (this.screen != null) this.screen.hide(); this.screen = screen; if (this.screen != null) { this.screen.show(); this.screen.resize(Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); } } /** @return the currently active {@link Screen}. */ public Screen getScreen () { return screen; } }