/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.assets.loaders; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.assets.AssetDescriptor; import com.badlogic.gdx.assets.AssetLoaderParameters; import com.badlogic.gdx.assets.AssetManager; import com.badlogic.gdx.audio.Sound; import com.badlogic.gdx.files.FileHandle; import com.badlogic.gdx.utils.Array; /** {@link AssetLoader} to load {@link Sound} instances. * @author mzechner */ public class SoundLoader extends AsynchronousAssetLoader<Sound, SoundLoader.SoundParameter> { private Sound sound; public SoundLoader (FileHandleResolver resolver) { super(resolver); } /** Returns the {@link Sound} instance currently loaded by this * {@link SoundLoader}. * * @return the currently loaded {@link Sound}, otherwise {@code null} if * no {@link Sound} has been loaded yet. */ protected Sound getLoadedSound () { return sound; } @Override public void loadAsync (AssetManager manager, String fileName, FileHandle file, SoundParameter parameter) { sound = Gdx.audio.newSound(file); } @Override public Sound loadSync (AssetManager manager, String fileName, FileHandle file, SoundParameter parameter) { Sound sound = this.sound; this.sound = null; return sound; } @Override public Array<AssetDescriptor> getDependencies (String fileName, FileHandle file, SoundParameter parameter) { return null; } static public class SoundParameter extends AssetLoaderParameters<Sound> { } }