/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.physics.box2d.joints; import com.badlogic.gdx.math.Vector2; import com.badlogic.gdx.physics.box2d.Joint; import com.badlogic.gdx.physics.box2d.World; /** A distance joint constrains two points on two bodies to remain at a fixed distance from each other. You can view this as a * massless, rigid rod. */ public class DistanceJoint extends Joint { // @off /*JNI #include <Box2D/Box2D.h> */ private final float[] tmp = new float[2]; private final Vector2 localAnchorA = new Vector2(); private final Vector2 localAnchorB = new Vector2(); public DistanceJoint (World world, long addr) { super(world, addr); } public Vector2 getLocalAnchorA () { jniGetLocalAnchorA(addr, tmp); localAnchorA.set(tmp[0], tmp[1]); return localAnchorA; } private native void jniGetLocalAnchorA (long addr, float[] anchor); /* b2DistanceJoint* joint = (b2DistanceJoint*)addr; anchor[0] = joint->GetLocalAnchorA().x; anchor[1] = joint->GetLocalAnchorA().y; */ public Vector2 getLocalAnchorB () { jniGetLocalAnchorB(addr, tmp); localAnchorB.set(tmp[0], tmp[1]); return localAnchorB; } private native void jniGetLocalAnchorB (long addr, float[] anchor); /* b2DistanceJoint* joint = (b2DistanceJoint*)addr; anchor[0] = joint->GetLocalAnchorB().x; anchor[1] = joint->GetLocalAnchorB().y; */ /** Set/get the natural length. Manipulating the length can lead to non-physical behavior when the frequency is zero. */ public void setLength (float length) { jniSetLength(addr, length); } private native void jniSetLength (long addr, float length); /* b2DistanceJoint* joint = (b2DistanceJoint*)addr; joint->SetLength( length ); */ /** Set/get the natural length. Manipulating the length can lead to non-physical behavior when the frequency is zero. */ public float getLength () { return jniGetLength(addr); } private native float jniGetLength (long addr); /* b2DistanceJoint* joint = (b2DistanceJoint*)addr; return joint->GetLength(); */ /** Set/get frequency in Hz. */ public void setFrequency (float hz) { jniSetFrequency(addr, hz); } private native void jniSetFrequency (long addr, float hz); /* b2DistanceJoint* joint = (b2DistanceJoint*)addr; joint->SetFrequency( hz ); */ /** Set/get frequency in Hz. */ public float getFrequency () { return jniGetFrequency(addr); } private native float jniGetFrequency (long addr); /* b2DistanceJoint* joint = (b2DistanceJoint*)addr; return joint->GetFrequency(); */ /** Set/get damping ratio. */ public void setDampingRatio (float ratio) { jniSetDampingRatio(addr, ratio); } private native void jniSetDampingRatio (long addr, float ratio); /* b2DistanceJoint* joint = (b2DistanceJoint*)addr; joint->SetDampingRatio( ratio ); */ /** Set/get damping ratio. */ public float getDampingRatio () { return jniGetDampingRatio(addr); } private native float jniGetDampingRatio (long addr); /* b2DistanceJoint* joint = (b2DistanceJoint*)addr; return joint->GetDampingRatio(); */ }