/* * Copyright 2010 Google Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); you may not * use this file except in compliance with the License. You may obtain a copy of * the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the * License for the specific language governing permissions and limitations under * the License. */ package com.google.gwt.webgl.client; import com.google.gwt.canvas.dom.client.ImageData; import com.google.gwt.core.client.JavaScriptObject; import com.google.gwt.core.client.JsArray; import com.google.gwt.core.client.JsArrayString; import com.google.gwt.dom.client.CanvasElement; import com.google.gwt.dom.client.ImageElement; import com.google.gwt.dom.client.VideoElement; import com.google.gwt.typedarrays.shared.ArrayBuffer; import com.google.gwt.typedarrays.shared.ArrayBufferView; import com.google.gwt.typedarrays.shared.Float32Array; import com.google.gwt.typedarrays.shared.Int32Array; import com.google.gwt.typedarrays.shared.TypedArrays; /** TODO: Lots more documentation needed here. * * Taken from the WebGL Draft Spec as of Aug 30, 2010: * https://cvs.khronos.org/svn/repos/registry/trunk/public/webgl/doc/spec/WebGL-spec.html TODO: Update this to the Feb 11 version. */ public class WebGLRenderingContext extends JavaScriptObject { /* ClearBufferMask */ public static final int DEPTH_BUFFER_BIT = 0x00000100; public static final int STENCIL_BUFFER_BIT = 0x00000400; public static final int COLOR_BUFFER_BIT = 0x00004000; /* BeginMode */ public static final int POINTS = 0x0000; public static final int LINES = 0x0001; public static final int LINE_LOOP = 0x0002; public static final int LINE_STRIP = 0x0003; public static final int TRIANGLES = 0x0004; public static final int TRIANGLE_STRIP = 0x0005; public static final int TRIANGLE_FAN = 0x0006; /* AlphaFunction (not supported in ES20) */ /* NEVER */ /* LESS */ /* EQUAL */ /* LEQUAL */ /* GREATER */ /* NOTEQUAL */ /* GEQUAL */ /* ALWAYS */ /* BlendingFactorDest */ public static final int ZERO = 0; public static final int ONE = 1; public static final int SRC_COLOR = 0x0300; public static final int ONE_MINUS_SRC_COLOR = 0x0301; public static final int SRC_ALPHA = 0x0302; public static final int ONE_MINUS_SRC_ALPHA = 0x0303; public static final int DST_ALPHA = 0x0304; public static final int ONE_MINUS_DST_ALPHA = 0x0305; /* BlendingFactorSrc */ /* ZERO */ /* ONE */ public static final int DST_COLOR = 0x0306; public static final int ONE_MINUS_DST_COLOR = 0x0307; public static final int SRC_ALPHA_SATURATE = 0x0308; /* SRC_ALPHA */ /* ONE_MINUS_SRC_ALPHA */ /* DST_ALPHA */ /* ONE_MINUS_DST_ALPHA */ /* BlendEquationSeparate */ public static final int FUNC_ADD = 0x8006; public static final int BLEND_EQUATION = 0x8009; public static final int BLEND_EQUATION_RGB = 0x8009; /* same as BLEND_EQUATION */ public static final int BLEND_EQUATION_ALPHA = 0x883D; /* BlendSubtract */ public static final int FUNC_SUBTRACT = 0x800A; public static final int FUNC_REVERSE_SUBTRACT = 0x800B; /* Separate Blend Functions */ public static final int BLEND_DST_RGB = 0x80C8; public static final int BLEND_SRC_RGB = 0x80C9; public static final int BLEND_DST_ALPHA = 0x80CA; public static final int BLEND_SRC_ALPHA = 0x80CB; public static final int CONSTANT_COLOR = 0x8001; public static final int ONE_MINUS_CONSTANT_COLOR = 0x8002; public static final int CONSTANT_ALPHA = 0x8003; public static final int ONE_MINUS_CONSTANT_ALPHA = 0x8004; public static final int BLEND_COLOR = 0x8005; /* Buffer Objects */ public static final int ARRAY_BUFFER = 0x8892; public static final int ELEMENT_ARRAY_BUFFER = 0x8893; public static final int ARRAY_BUFFER_BINDING = 0x8894; public static final int ELEMENT_ARRAY_BUFFER_BINDING = 0x8895; public static final int STREAM_DRAW = 0x88E0; public static final int STATIC_DRAW = 0x88E4; public static final int DYNAMIC_DRAW = 0x88E8; public static final int BUFFER_SIZE = 0x8764; public static final int BUFFER_USAGE = 0x8765; public static final int CURRENT_VERTEX_ATTRIB = 0x8626; /* CullFaceMode */ public static final int FRONT = 0x0404; public static final int BACK = 0x0405; public static final int FRONT_AND_BACK = 0x0408; /* DepthFunction */ /* NEVER */ /* LESS */ /* EQUAL */ /* LEQUAL */ /* GREATER */ /* NOTEQUAL */ /* GEQUAL */ /* ALWAYS */ /* EnableCap */ public static final int TEXTURE_2D = 0x0DE1; public static final int CULL_FACE = 0x0B44; public static final int BLEND = 0x0BE2; public static final int DITHER = 0x0BD0; public static final int STENCIL_TEST = 0x0B90; public static final int DEPTH_TEST = 0x0B71; public static final int SCISSOR_TEST = 0x0C11; public static final int POLYGON_OFFSET_FILL = 0x8037; public static final int SAMPLE_ALPHA_TO_COVERAGE = 0x809E; public static final int SAMPLE_COVERAGE = 0x80A0; /* ErrorCode */ public static final int NO_ERROR = 0; public static final int INVALID_ENUM = 0x0500; public static final int INVALID_VALUE = 0x0501; public static final int INVALID_OPERATION = 0x0502; public static final int OUT_OF_MEMORY = 0x0505; /* FrontFaceDirection */ public static final int CW = 0x0900; public static final int CCW = 0x0901; /* GetPName */ public static final int LINE_WIDTH = 0x0B21; public static final int ALIASED_POINT_SIZE_RANGE = 0x846D; public static final int ALIASED_LINE_WIDTH_RANGE = 0x846E; public static final int CULL_FACE_MODE = 0x0B45; public static final int FRONT_FACE = 0x0B46; public static final int DEPTH_RANGE = 0x0B70; public static final int DEPTH_WRITEMASK = 0x0B72; public static final int DEPTH_CLEAR_VALUE = 0x0B73; public static final int DEPTH_FUNC = 0x0B74; public static final int STENCIL_CLEAR_VALUE = 0x0B91; public static final int STENCIL_FUNC = 0x0B92; public static final int STENCIL_FAIL = 0x0B94; public static final int STENCIL_PASS_DEPTH_FAIL = 0x0B95; public static final int STENCIL_PASS_DEPTH_PASS = 0x0B96; public static final int STENCIL_REF = 0x0B97; public static final int STENCIL_VALUE_MASK = 0x0B93; public static final int STENCIL_WRITEMASK = 0x0B98; public static final int STENCIL_BACK_FUNC = 0x8800; public static final int STENCIL_BACK_FAIL = 0x8801; public static final int STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802; public static final int STENCIL_BACK_PASS_DEPTH_PASS = 0x8803; public static final int STENCIL_BACK_REF = 0x8CA3; public static final int STENCIL_BACK_VALUE_MASK = 0x8CA4; public static final int STENCIL_BACK_WRITEMASK = 0x8CA5; public static final int VIEWPORT = 0x0BA2; public static final int SCISSOR_BOX = 0x0C10; /* SCISSOR_TEST */ public static final int COLOR_CLEAR_VALUE = 0x0C22; public static final int COLOR_WRITEMASK = 0x0C23; public static final int UNPACK_ALIGNMENT = 0x0CF5; public static final int PACK_ALIGNMENT = 0x0D05; public static final int MAX_TEXTURE_SIZE = 0x0D33; public static final int MAX_VIEWPORT_DIMS = 0x0D3A; public static final int SUBPIXEL_BITS = 0x0D50; public static final int RED_BITS = 0x0D52; public static final int GREEN_BITS = 0x0D53; public static final int BLUE_BITS = 0x0D54; public static final int ALPHA_BITS = 0x0D55; public static final int DEPTH_BITS = 0x0D56; public static final int STENCIL_BITS = 0x0D57; public static final int POLYGON_OFFSET_UNITS = 0x2A00; /* POLYGON_OFFSET_FILL */ public static final int POLYGON_OFFSET_FACTOR = 0x8038; public static final int TEXTURE_BINDING_2D = 0x8069; public static final int SAMPLE_BUFFERS = 0x80A8; public static final int SAMPLES = 0x80A9; public static final int SAMPLE_COVERAGE_VALUE = 0x80AA; public static final int SAMPLE_COVERAGE_INVERT = 0x80AB; /* GetTextureParameter */ /* TEXTURE_MAG_FILTER */ /* TEXTURE_MIN_FILTER */ /* TEXTURE_WRAP_S */ /* TEXTURE_WRAP_T */ public static final int NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2; public static final int COMPRESSED_TEXTURE_FORMATS = 0x86A3; /* HintMode */ public static final int DONT_CARE = 0x1100; public static final int FASTEST = 0x1101; public static final int NICEST = 0x1102; /* HintTarget */ public static final int GENERATE_MIPMAP_HINT = 0x8192; /* DataType */ public static final int BYTE = 0x1400; public static final int UNSIGNED_BYTE = 0x1401; public static final int SHORT = 0x1402; public static final int UNSIGNED_SHORT = 0x1403; public static final int INT = 0x1404; public static final int UNSIGNED_INT = 0x1405; public static final int FLOAT = 0x1406; /* PixelFormat */ public static final int DEPTH_COMPONENT = 0x1902; public static final int ALPHA = 0x1906; public static final int RGB = 0x1907; public static final int RGBA = 0x1908; public static final int LUMINANCE = 0x1909; public static final int LUMINANCE_ALPHA = 0x190A; /* PixelType */ /* UNSIGNED_BYTE */ public static final int UNSIGNED_SHORT_4_4_4_4 = 0x8033; public static final int UNSIGNED_SHORT_5_5_5_1 = 0x8034; public static final int UNSIGNED_SHORT_5_6_5 = 0x8363; /* Shaders */ public static final int FRAGMENT_SHADER = 0x8B30; public static final int VERTEX_SHADER = 0x8B31; public static final int MAX_VERTEX_ATTRIBS = 0x8869; public static final int MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB; public static final int MAX_VARYING_VECTORS = 0x8DFC; public static final int MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D; public static final int MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C; public static final int MAX_TEXTURE_IMAGE_UNITS = 0x8872; public static final int MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD; public static final int SHADER_TYPE = 0x8B4F; public static final int DELETE_STATUS = 0x8B80; public static final int LINK_STATUS = 0x8B82; public static final int VALIDATE_STATUS = 0x8B83; public static final int ATTACHED_SHADERS = 0x8B85; public static final int ACTIVE_UNIFORMS = 0x8B86; public static final int ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87; public static final int ACTIVE_ATTRIBUTES = 0x8B89; public static final int ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A; public static final int SHADING_LANGUAGE_VERSION = 0x8B8C; public static final int CURRENT_PROGRAM = 0x8B8D; /* StencilFunction */ public static final int NEVER = 0x0200; public static final int LESS = 0x0201; public static final int EQUAL = 0x0202; public static final int LEQUAL = 0x0203; public static final int GREATER = 0x0204; public static final int NOTEQUAL = 0x0205; public static final int GEQUAL = 0x0206; public static final int ALWAYS = 0x0207; /* StencilOp */ /* ZERO */ public static final int KEEP = 0x1E00; public static final int REPLACE = 0x1E01; public static final int INCR = 0x1E02; public static final int DECR = 0x1E03; public static final int INVERT = 0x150A; public static final int INCR_WRAP = 0x8507; public static final int DECR_WRAP = 0x8508; /* StringName */ public static final int VENDOR = 0x1F00; public static final int RENDERER = 0x1F01; public static final int VERSION = 0x1F02; /* TextureMagFilter */ public static final int NEAREST = 0x2600; public static final int LINEAR = 0x2601; /* TextureMinFilter */ /* NEAREST */ /* LINEAR */ public static final int NEAREST_MIPMAP_NEAREST = 0x2700; public static final int LINEAR_MIPMAP_NEAREST = 0x2701; public static final int NEAREST_MIPMAP_LINEAR = 0x2702; public static final int LINEAR_MIPMAP_LINEAR = 0x2703; /* TextureParameterName */ public static final int TEXTURE_MAG_FILTER = 0x2800; public static final int TEXTURE_MIN_FILTER = 0x2801; public static final int TEXTURE_WRAP_S = 0x2802; public static final int TEXTURE_WRAP_T = 0x2803; /* TextureTarget */ /* TEXTURE_2D */ public static final int TEXTURE = 0x1702; public static final int TEXTURE_CUBE_MAP = 0x8513; public static final int TEXTURE_BINDING_CUBE_MAP = 0x8514; public static final int TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515; public static final int TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516; public static final int TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517; public static final int TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518; public static final int TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519; public static final int TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A; public static final int MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C; /* TextureUnit */ public static final int TEXTURE0 = 0x84C0; public static final int TEXTURE1 = 0x84C1; public static final int TEXTURE2 = 0x84C2; public static final int TEXTURE3 = 0x84C3; public static final int TEXTURE4 = 0x84C4; public static final int TEXTURE5 = 0x84C5; public static final int TEXTURE6 = 0x84C6; public static final int TEXTURE7 = 0x84C7; public static final int TEXTURE8 = 0x84C8; public static final int TEXTURE9 = 0x84C9; public static final int TEXTURE10 = 0x84CA; public static final int TEXTURE11 = 0x84CB; public static final int TEXTURE12 = 0x84CC; public static final int TEXTURE13 = 0x84CD; public static final int TEXTURE14 = 0x84CE; public static final int TEXTURE15 = 0x84CF; public static final int TEXTURE16 = 0x84D0; public static final int TEXTURE17 = 0x84D1; public static final int TEXTURE18 = 0x84D2; public static final int TEXTURE19 = 0x84D3; public static final int TEXTURE20 = 0x84D4; public static final int TEXTURE21 = 0x84D5; public static final int TEXTURE22 = 0x84D6; public static final int TEXTURE23 = 0x84D7; public static final int TEXTURE24 = 0x84D8; public static final int TEXTURE25 = 0x84D9; public static final int TEXTURE26 = 0x84DA; public static final int TEXTURE27 = 0x84DB; public static final int TEXTURE28 = 0x84DC; public static final int TEXTURE29 = 0x84DD; public static final int TEXTURE30 = 0x84DE; public static final int TEXTURE31 = 0x84DF; public static final int ACTIVE_TEXTURE = 0x84E0; /* TextureWrapMode */ public static final int REPEAT = 0x2901; public static final int CLAMP_TO_EDGE = 0x812F; public static final int MIRRORED_REPEAT = 0x8370; /* Uniform Types */ public static final int FLOAT_VEC2 = 0x8B50; public static final int FLOAT_VEC3 = 0x8B51; public static final int FLOAT_VEC4 = 0x8B52; public static final int INT_VEC2 = 0x8B53; public static final int INT_VEC3 = 0x8B54; public static final int INT_VEC4 = 0x8B55; public static final int BOOL = 0x8B56; public static final int BOOL_VEC2 = 0x8B57; public static final int BOOL_VEC3 = 0x8B58; public static final int BOOL_VEC4 = 0x8B59; public static final int FLOAT_MAT2 = 0x8B5A; public static final int FLOAT_MAT3 = 0x8B5B; public static final int FLOAT_MAT4 = 0x8B5C; public static final int SAMPLER_2D = 0x8B5E; public static final int SAMPLER_CUBE = 0x8B60; /* Vertex Arrays */ public static final int VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622; public static final int VERTEX_ATTRIB_ARRAY_SIZE = 0x8623; public static final int VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624; public static final int VERTEX_ATTRIB_ARRAY_TYPE = 0x8625; public static final int VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A; public static final int VERTEX_ATTRIB_ARRAY_POINTER = 0x8645; public static final int VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F; /* Read Format */ public static final int IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A; public static final int IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B; /* Shader Source */ public static final int COMPILE_STATUS = 0x8B81; public static final int INFO_LOG_LENGTH = 0x8B84; public static final int SHADER_SOURCE_LENGTH = 0x8B88; /* Shader Precision-Specified Types */ public static final int LOW_FLOAT = 0x8DF0; public static final int MEDIUM_FLOAT = 0x8DF1; public static final int HIGH_FLOAT = 0x8DF2; public static final int LOW_INT = 0x8DF3; public static final int MEDIUM_INT = 0x8DF4; public static final int HIGH_INT = 0x8DF5; /* Framebuffer Object. */ public static final int FRAMEBUFFER = 0x8D40; public static final int RENDERBUFFER = 0x8D41; public static final int RGBA4 = 0x8056; public static final int RGB5_A1 = 0x8057; public static final int RGB565 = 0x8D62; public static final int DEPTH_COMPONENT16 = 0x81A5; public static final int STENCIL_INDEX = 0x1901; public static final int STENCIL_INDEX8 = 0x8D48; public static final int DEPTH_STENCIL = 0x84F9; public static final int RENDERBUFFER_WIDTH = 0x8D42; public static final int RENDERBUFFER_HEIGHT = 0x8D43; public static final int RENDERBUFFER_INTERNAL_FORMAT = 0x8D44; public static final int RENDERBUFFER_RED_SIZE = 0x8D50; public static final int RENDERBUFFER_GREEN_SIZE = 0x8D51; public static final int RENDERBUFFER_BLUE_SIZE = 0x8D52; public static final int RENDERBUFFER_ALPHA_SIZE = 0x8D53; public static final int RENDERBUFFER_DEPTH_SIZE = 0x8D54; public static final int RENDERBUFFER_STENCIL_SIZE = 0x8D55; public static final int FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0; public static final int FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1; public static final int FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2; public static final int FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3; public static final int COLOR_ATTACHMENT0 = 0x8CE0; public static final int DEPTH_ATTACHMENT = 0x8D00; public static final int STENCIL_ATTACHMENT = 0x8D20; public static final int DEPTH_STENCIL_ATTACHMENT = 0x821A; public static final int NONE = 0; public static final int FRAMEBUFFER_COMPLETE = 0x8CD5; public static final int FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6; public static final int FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7; public static final int FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9; public static final int FRAMEBUFFER_UNSUPPORTED = 0x8CDD; public static final int FRAMEBUFFER_BINDING = 0x8CA6; public static final int RENDERBUFFER_BINDING = 0x8CA7; public static final int MAX_RENDERBUFFER_SIZE = 0x84E8; public static final int INVALID_FRAMEBUFFER_OPERATION = 0x0506; /* WebGL-specific enums */ public static final int UNPACK_FLIP_Y_WEBGL = 0x9240; public static final int UNPACK_PREMULTIPLY_ALPHA_WEBGL = 0x9241; public static final int CONTEXT_LOST_WEBGL = 0x9242; /** Returns a WebGL context for the given canvas element. Returns null if no 3d context is available. */ public static WebGLRenderingContext getContext (CanvasElement canvas) { return getContext(canvas, WebGLContextAttributes.create()); } /** Returns a WebGL context for the given canvas element. Returns null if no 3d context is available. */ public static native WebGLRenderingContext getContext (CanvasElement canvas, WebGLContextAttributes attributes) /*-{ var names = [ "experimental-webgl", "webgl", "moz-webgl", "webkit-webgl", "webkit-3d" ]; for ( var i = 0; i < names.length; i++) { try { var ctx = canvas.getContext(names[i], attributes); if (ctx != null) { // Hook for the semi-standard WebGLDebugUtils script. if ($wnd.WebGLDebugUtils) { if ($wnd.console && $wnd.console.log) console.log('WebGL debugging enabled'); return $wnd.WebGLDebugUtils.makeDebugContext(ctx); } return ctx; } } catch (e) { } } return null; }-*/; protected WebGLRenderingContext () { } public final native CanvasElement getCanvas () /*-{ return this.canvas; }-*/; public final native WebGLContextAttributes getContextAttributes () /*-{ return this.getContextAttributes(); }-*/; public final native boolean isContextLost () /*-{ return this.isContextLost(); }-*/; public final native JsArrayString getSupportedExtensions () /*-{ return this.getSupportedExtensions(); }-*/; public final native JavaScriptObject getExtension (String name) /*-{ return this.getExtension(name); }-*/; public final native void activeTexture (int texture) /*-{ this.activeTexture(texture); }-*/; public final native void attachShader (WebGLProgram program, WebGLShader shader) /*-{ this.attachShader(program, shader); }-*/; public final native void bindAttribLocation (WebGLProgram program, int index, String name) /*-{ this.bindAttribLocation(program, index, name); }-*/; public final native void bindBuffer (int target, WebGLBuffer buffer) /*-{ this.bindBuffer(target, buffer); }-*/; public final native void bindFramebuffer (int target, WebGLFramebuffer framebuffer) /*-{ this.bindFramebuffer(target, framebuffer); }-*/; public final native void bindRenderbuffer (int target, WebGLRenderbuffer renderbuffer) /*-{ this.bindRenderbuffer(target, renderbuffer); }-*/; public final native void bindTexture (int target, WebGLTexture texture) /*-{ this.bindTexture(target, texture); }-*/; public final native void blendColor (float red, float green, float blue, float alpha) /*-{ this.blendColor(red, green, blue, alpha); }-*/; public final native void blendEquation (int mode) /*-{ this.blendEquation(mode); }-*/; public final native void blendEquationSeparate (int modeRGB, int modeAlpha) /*-{ this.blendEquationSeparate(modeRGB, modeAlpha); }-*/; public final native void blendFunc (int sfactor, int dfactor) /*-{ this.blendFunc(sfactor, dfactor); }-*/; public final native void blendFuncSeparate (int srcRGB, int dstRGB, int srcAlpha, int dstAlpha) /*-{ this.blendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha); }-*/; public final native void bufferData (int target, int size, int usage) /*-{ this.bufferData(target, size, usage); }-*/; public final native void bufferData (int target, ArrayBufferView data, int usage) /*-{ this.bufferData(target, data, usage); }-*/; public final native void bufferData (int target, ArrayBuffer data, int usage) /*-{ this.bufferData(target, data, usage); }-*/; public final native void bufferSubData (int target, int offset, ArrayBufferView data) /*-{ this.bufferSubData(target, offset, data); }-*/; public final native void bufferSubData (int target, int offset, ArrayBuffer data) /*-{ this.bufferSubData(target, offset, data); }-*/; public final native int checkFramebufferStatus (int target) /*-{ return this.checkFramebufferStatus(target); }-*/; public final native void clear (int mask) /*-{ this.clear(mask); }-*/; public final native void clearColor (float red, float green, float blue, float alpha) /*-{ this.clearColor(red, green, blue, alpha); }-*/; public final native void clearDepth (float depth) /*-{ this.clearDepth(depth); }-*/; public final native void clearStencil (int s) /*-{ this.clearStencil(s); }-*/; public final native void colorMask (boolean red, boolean green, boolean blue, boolean alpha) /*-{ this.colorMask(red, green, blue, alpha); }-*/; public final native void compileShader (WebGLShader shader) /*-{ this.compileShader(shader); }-*/; public final native void copyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) /*-{ this.copyTexImage2D(target, level, internalformat, x, y, width, height, border); }-*/; public final native void copyTexSubImage2D (int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) /*-{ this.copyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); }-*/; public final native WebGLBuffer createBuffer () /*-{ return this.createBuffer(); }-*/; public final native WebGLFramebuffer createFramebuffer () /*-{ return this.createFramebuffer(); }-*/; public final native WebGLProgram createProgram () /*-{ return this.createProgram(); }-*/; public final native WebGLRenderbuffer createRenderbuffer () /*-{ return this.createRenderbuffer(); }-*/; public final native WebGLShader createShader (int type) /*-{ return this.createShader(type); }-*/; public final native WebGLTexture createTexture () /*-{ return this.createTexture(); }-*/; public final native void cullFace (int mode) /*-{ this.cullFace(mode); }-*/; public final native void deleteBuffer (WebGLBuffer buffer) /*-{ this.deleteBuffer(buffer); }-*/; public final native void deleteFramebuffer (WebGLFramebuffer framebuffer) /*-{ this.deleteFramebuffer(framebuffer); }-*/; public final native void deleteProgram (WebGLProgram program) /*-{ this.deleteProgram(program); }-*/; public final native void deleteRenderbuffer (WebGLRenderbuffer renderbuffer) /*-{ this.deleteRenderbuffer(renderbuffer); }-*/; public final native void deleteShader (WebGLShader shader) /*-{ this.deleteShader(shader); }-*/; public final native void deleteTexture (WebGLTexture texture) /*-{ this.deleteTexture(texture); }-*/; public final native void depthFunc (int func) /*-{ this.depthFunc(func); }-*/; public final native void depthMask (boolean flag) /*-{ this.depthMask(flag); }-*/; public final native void depthRange (float zNear, float zFar) /*-{ this.depthRange(zNear, zFar); }-*/; public final native void detachShader (WebGLProgram program, WebGLShader shader) /*-{ this.detachShader(program, shader); }-*/; public final native void disable (int cap) /*-{ this.disable(cap); }-*/; public final native void disableVertexAttribArray (int index) /*-{ this.disableVertexAttribArray(index); }-*/; public final native void drawArrays (int mode, int first, int count) /*-{ this.drawArrays(mode, first, count); }-*/; public final native void drawElements (int mode, int count, int type, int offset) /*-{ this.drawElements(mode, count, type, offset); }-*/; public final native void enable (int cap) /*-{ this.enable(cap); }-*/; public final native void enableVertexAttribArray (int index) /*-{ this.enableVertexAttribArray(index); }-*/; public final native void finish () /*-{ this.finish(); }-*/; public final native void flush () /*-{ this.flush(); }-*/; public final native void framebufferRenderbuffer (int target, int attachment, int renderbuffertarget, WebGLRenderbuffer renderbuffer) /*-{ this.framebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer); }-*/; public final native void framebufferTexture2D (int target, int attachment, int textarget, WebGLTexture texture, int level) /*-{ this .framebufferTexture2D(target, attachment, textarget, texture, level); }-*/; public final native void frontFace (int mode) /*-{ this.frontFace(mode); }-*/; public final native void generateMipmap (int target) /*-{ this.generateMipmap(target); }-*/; public final native WebGLActiveInfo getActiveAttrib (WebGLProgram program, int index) /*-{ return this.getActiveAttrib(program, index); }-*/; public final native WebGLActiveInfo getActiveUniform (WebGLProgram program, int index) /*-{ return this.getActiveUniform(program, index); }-*/; public final native JsArray<WebGLShader> getAttachedShaders (WebGLProgram program) /*-{ return this.getAttachedShaders(program); }-*/; public final native int getAttribLocation (WebGLProgram program, String name) /*-{ return this.getAttribLocation(program, name); }-*/; public final native int getError () /*-{ return this.getError(); }-*/; public final native String getProgramInfoLog (WebGLProgram program) /*-{ return this.getProgramInfoLog(program); }-*/; public final native String getShaderInfoLog (WebGLShader shader) /*-{ return this.getShaderInfoLog(shader); }-*/; public final native String getShaderSource (WebGLShader shader) /*-{ return this.getShaderSource(shader); }-*/; public final native WebGLUniformLocation getUniformLocation (WebGLProgram program, String name) /*-{ return this.getUniformLocation(program, name); }-*/; public final native int getVertexAttribOffset (int index, int pname) /*-{ return this.getVertexAttribOffset(index, pname); }-*/; public final native void hint (int target, int mode) /*-{ this.hint(target, mode); }-*/; public final native boolean isBuffer (WebGLBuffer buffer) /*-{ return this.isBuffer(buffer); }-*/; public final native boolean isEnabled (int cap) /*-{ return this.isEnabled(cap); }-*/; public final native boolean isFramebuffer (WebGLFramebuffer framebuffer) /*-{ return this.isFramebuffer(framebuffer); }-*/; public final native boolean isProgram (WebGLProgram program) /*-{ return this.isProgram(program); }-*/; public final native boolean isRenderbuffer (WebGLRenderbuffer renderbuffer) /*-{ return this.isRenderbuffer(renderbuffer); }-*/; public final native boolean isShader (WebGLShader shader) /*-{ return this.isShader(shader); }-*/; public final native boolean isTexture (WebGLTexture texture) /*-{ return this.isTexture(texture); }-*/; public final native void lineWidth (float width) /*-{ this.lineWidth(width); }-*/; public final native void linkProgram (WebGLProgram program) /*-{ this.linkProgram(program); }-*/; public final native void pixelStorei (int pname, int param) /*-{ this.pixelStorei(pname, param); }-*/; public final native void polygonOffset (float factor, float units) /*-{ this.polygonOffset(factor, units); }-*/; public final native void readPixels (int x, int y, int width, int height, int format, int type, ArrayBufferView pixels) /*-{ this.readPixels(x, y, width, height, format, type, pixels); }-*/; public final native void renderbufferStorage (int target, int internalformat, int width, int height) /*-{ this.renderbufferStorage(target, internalformat, width, height); }-*/; public final native void sampleCoverage (float value, boolean invert) /*-{ this.sampleCoverage(value, invert); }-*/; public final native void scissor (int x, int y, int width, int height) /*-{ this.scissor(x, y, width, height); }-*/; public final native void shaderSource (WebGLShader shader, String source) /*-{ this.shaderSource(shader, source); }-*/; public final native void stencilFunc (int func, int ref, int mask) /*-{ this.stencilFunc(func, ref, mask); }-*/; public final native void stencilFuncSeparate (int face, int func, int ref, int mask) /*-{ this.stencilFuncSeparate(face, func, ref, mask); }-*/; public final native void stencilMask (int mask) /*-{ this.stencilMask(mask); }-*/; public final native void stencilMaskSeparate (int face, int mask) /*-{ this.stencilMaskSeparate(face, mask); }-*/; public final native void stencilOp (int fail, int zfail, int zpass) /*-{ this.stencilOp(fail, zfail, zpass); }-*/; public final native void stencilOpSeparate (int face, int fail, int zfail, int zpass) /*-{ this.stencilOpSeparate(face, fail, zfail, zpass); }-*/; public final native void texImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, ArrayBufferView pixels) /*-{ this.texImage2D(target, level, internalformat, width, height, border, format, type, pixels); }-*/; public final native void texImage2D (int target, int level, int internalformat, int format, int type, ImageData pixels) /*-{ this.texImage2D(target, level, internalformat, format, type, pixels); }-*/; public final native void texImage2D (int target, int level, int internalformat, int format, int type, ImageElement image) /*-{ this.texImage2D(target, level, internalformat, format, type, image); }-*/; public final native void texImage2D (int target, int level, int internalformat, int format, int type, CanvasElement canvas) /*-{ this.texImage2D(target, level, internalformat, format, type, canvas); }-*/; public final native void texImage2D (int target, int level, int internalformat, int format, int type, VideoElement video) /*-{ this.texImage2D(target, level, internalformat, format, type, video); }-*/; public final native void texParameterf (int target, int pname, float param) /*-{ this.texParameterf(target, pname, param); }-*/; public final native void texParameteri (int target, int pname, int param) /*-{ this.texParameteri(target, pname, param); }-*/; public final native void texSubImage2D (int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, ArrayBufferView pixels) /*-{ this.texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels); }-*/; public final native void texSubImage2D (int target, int level, int xoffset, int yoffset, int format, int type, ImageData pixels) /*-{ this.texSubImage2D(target, level, xoffset, yoffset, format, type, pixels); }-*/; public final native void texSubImage2D (int target, int level, int xoffset, int yoffset, int format, int type, ImageElement image) /*-{ this .texSubImage2D(target, level, xoffset, yoffset, format, type, image); }-*/; public final native void texSubImage2D (int target, int level, int xoffset, int yoffset, int format, int type, CanvasElement canvas) /*-{ this.texSubImage2D(target, level, xoffset, yoffset, format, type, canvas); }-*/; public final native void texSubImage2D (int target, int level, int xoffset, int yoffset, int format, int type, VideoElement video) /*-{ this .texSubImage2D(target, level, xoffset, yoffset, format, type, video); }-*/; public final native void uniform1f (WebGLUniformLocation location, float x) /*-{ this.uniform1f(location, x); }-*/; public final void uniform1fv (WebGLUniformLocation location, Float32Array v) { this.uniform1fv(location, (JavaScriptObject)v); } public final void uniform1fv (WebGLUniformLocation location, float[] v) { this.uniform1fv(location, toJsArray(v)); } private final native void uniform1fv (WebGLUniformLocation location, JavaScriptObject v) /*-{ this.uniform1fv(location, v); }-*/; public final native void uniform1i (WebGLUniformLocation location, int x) /*-{ this.uniform1i(location, x); }-*/; public final void uniform1iv (WebGLUniformLocation location, Int32Array v) { this.uniform1iv(location, (JavaScriptObject)v); } public final void uniform1iv (WebGLUniformLocation location, int[] v) { this.uniform1iv(location, toJsArray(v)); } private final native void uniform1iv (WebGLUniformLocation location, JavaScriptObject v) /*-{ this.uniform1iv(location, v); }-*/; public final native void uniform2f (WebGLUniformLocation location, float x, float y) /*-{ this.uniform2f(location, x, y); }-*/; public final void uniform2fv (WebGLUniformLocation location, Float32Array v) { this.uniform2fv(location, (JavaScriptObject)v); } public final void uniform2fv (WebGLUniformLocation location, float[] v) { this.uniform2fv(location, toJsArray(v)); } private final native void uniform2fv (WebGLUniformLocation location, JavaScriptObject v) /*-{ this.uniform2fv(location, v); }-*/; public final native void uniform2i (WebGLUniformLocation location, int x, int y) /*-{ this.uniform2i(location, x, y); }-*/; public final void uniform2iv (WebGLUniformLocation location, Int32Array v) { this.uniform2iv(location, (JavaScriptObject)v); } public final void uniform2iv (WebGLUniformLocation location, int[] v) { this.uniform2iv(location, toJsArray(v)); } private final native void uniform2iv (WebGLUniformLocation location, JavaScriptObject v) /*-{ this.uniform2iv(location, v); }-*/; public final native void uniform3f (WebGLUniformLocation location, float x, float y, float z) /*-{ this.uniform3f(location, x, y, z); }-*/; public final void uniform3fv (WebGLUniformLocation location, Float32Array v) { this.uniform3fv(location, (JavaScriptObject)v); } public final void uniform3fv (WebGLUniformLocation location, float[] v) { this.uniform3fv(location, toJsArray(v)); } private final native void uniform3fv (WebGLUniformLocation location, JavaScriptObject v) /*-{ this.uniform3fv(location, v); }-*/; public final native void uniform3i (WebGLUniformLocation location, int x, int y, int z) /*-{ this.uniform3i(location, x, y, z); }-*/; public final void uniform3iv (WebGLUniformLocation location, Int32Array v) { this.uniform3iv(location, (JavaScriptObject)v); } public final void uniform3iv (WebGLUniformLocation location, int[] v) { this.uniform3iv(location, toJsArray(v)); } private final native void uniform3iv (WebGLUniformLocation location, JavaScriptObject v) /*-{ this.uniform3iv(location, v); }-*/; public final native void uniform4f (WebGLUniformLocation location, float x, float y, float z, float w) /*-{ this.uniform4f(location, x, y, z, w); }-*/; public final void uniform4fv (WebGLUniformLocation location, Float32Array v) { this.uniform4fv(location, (JavaScriptObject)v); } public final void uniform4fv (WebGLUniformLocation location, float[] v) { this.uniform4fv(location, toJsArray(v)); } private final native void uniform4fv (WebGLUniformLocation location, JavaScriptObject v) /*-{ this.uniform4fv(location, v); }-*/; public final native void uniform4i (WebGLUniformLocation location, int x, int y, int z, int w) /*-{ this.uniform4i(location, x, y, z, w); }-*/; public final void uniform4iv (WebGLUniformLocation location, Int32Array v) { this.uniform4iv(location, (JavaScriptObject)v); } public final void uniform4iv (WebGLUniformLocation location, int[] v) { this.uniform4iv(location, toJsArray(v)); } private final native void uniform4iv (WebGLUniformLocation location, JavaScriptObject v) /*-{ this.uniform4iv(location, v); }-*/; public final void uniformMatrix2fv (WebGLUniformLocation location, boolean transpose, Float32Array value) { this.uniformMatrix2fv(location, transpose, (JavaScriptObject)value); } public final void uniformMatrix2fv (WebGLUniformLocation location, boolean transpose, float[] value) { this.uniformMatrix2fv(location, transpose, toJsArray(value)); } private final native void uniformMatrix2fv (WebGLUniformLocation location, boolean transpose, JavaScriptObject value) /*-{ this.uniformMatrix2fv(location, transpose, value); }-*/; public final void uniformMatrix3fv (WebGLUniformLocation location, boolean transpose, Float32Array value) { this.uniformMatrix3fv(location, transpose, (JavaScriptObject)value); } public final void uniformMatrix3fv (WebGLUniformLocation location, boolean transpose, float[] value) { this.uniformMatrix3fv(location, transpose, toJsArray(value)); } private final native void uniformMatrix3fv (WebGLUniformLocation location, boolean transpose, JavaScriptObject value) /*-{ this.uniformMatrix3fv(location, transpose, value); }-*/; public final void uniformMatrix4fv (WebGLUniformLocation location, boolean transpose, Float32Array value) { this.uniformMatrix4fv(location, transpose, (JavaScriptObject)value); } public final void uniformMatrix4fv (WebGLUniformLocation location, boolean transpose, float[] value) { uniformMatrix4fv(location, transpose, toJsArray(value)); } private final native void uniformMatrix4fv (WebGLUniformLocation location, boolean transpose, JavaScriptObject value) /*-{ this.uniformMatrix4fv(location, transpose, value); }-*/; public final native void useProgram (WebGLProgram program) /*-{ this.useProgram(program); }-*/; public final native void validateProgram (WebGLProgram program) /*-{ this.validateProgram(program); }-*/; public final native void vertexAttrib1f (int indx, float x) /*-{ this.vertexAttrib1f(indx, x); }-*/; public final void vertexAttrib1fv (int indx, Float32Array values) { this.vertexAttrib1fv(indx, (JavaScriptObject)values); } public final void vertexAttrib1fv (int indx, float[] values) { this.vertexAttrib1fv(indx, toJsArray(values)); } private final native void vertexAttrib1fv (int indx, JavaScriptObject values) /*-{ this.vertexAttrib1fv(indx, values); }-*/; public final native void vertexAttrib2f (int indx, float x, float y) /*-{ this.vertexAttrib2f(indx, x, y); }-*/; public final void vertexAttrib2fv (int indx, Float32Array values) { this.vertexAttrib2fv(indx, (JavaScriptObject)values); } public final void vertexAttrib2fv (int indx, float[] values) { this.vertexAttrib2fv(indx, toJsArray(values)); } private final native void vertexAttrib2fv (int indx, JavaScriptObject values) /*-{ this.vertexAttrib2fv(indx, values); }-*/; public final native void vertexAttrib3f (int indx, float x, float y, float z) /*-{ this.vertexAttrib3f(indx, x, y, z); }-*/; public final void vertexAttrib3fv (int indx, Float32Array values) { this.vertexAttrib3fv(indx, (JavaScriptObject)values); } public final void vertexAttrib3fv (int indx, float[] values) { this.vertexAttrib3fv(indx, toJsArray(values)); } private final native void vertexAttrib3fv (int indx, JavaScriptObject values) /*-{ this.vertexAttrib3fv(indx, values); }-*/; public final native void vertexAttrib4f (int indx, float x, float y, float z, float w) /*-{ this.vertexAttrib4f(indx, x, y, z, w); }-*/; public final void vertexAttrib4fv (int indx, Float32Array values) { this.vertexAttrib4fv(indx, (JavaScriptObject)values); } public final void vertexAttrib4fv (int indx, float[] values) { this.vertexAttrib4fv(indx, toJsArray(values)); } public final Float32Array toJsArray (float[] values) { Float32Array array = TypedArrays.createFloat32Array(values.length); array.set(values); return array; } public final Int32Array toJsArray (int[] values) { Int32Array array = TypedArrays.createInt32Array(values.length); array.set(values); return array; } private final native void vertexAttrib4fv (int indx, JavaScriptObject values) /*-{ this.vertexAttrib4fv(indx, values); }-*/; public final native void vertexAttribPointer (int indx, int size, int type, boolean normalized, int stride, int offset) /*-{ this.vertexAttribPointer(indx, size, type, normalized, stride, offset); }-*/; public final native void viewport (int x, int y, int width, int height) /*-{ this.viewport(x, y, width, height); }-*/; /** Return the value for the passed pname. * * @param pname one of RENDERER, SHADING_LANGUAGE_VERSION, VENDOR, VERSION */ public final native String getParameterString (int pname) /*-{ return this.getParameter(pname); }-*/; /** Return the value for the passed pname. * * @param pname one of ACTIVE_TEXTURE, ALPHA_BITS, BLEND_DST_ALPHA, BLEND_DST_RGB, BLEND_EQUATION_ALPHA, BLEND_EQUATION_RGB, * BLEND_SRC_ALPHA, BLEND_SRC_RGB, BLUE_BITS, CULL_FACE_MODE, DEPTH_BITS, DEPTH_FUNC, FRONT_FACE, * GENERATE_MIPMAP_HINT, GREEN_BITS, IMPLEMENTATION_COLOR_READ_FORMAT, IMPLEMENTATION_COLOR_READ_TYPE, * MAX_COMBINED_TEXTURE_IMAGE_UNITS, MAX_CUBE_MAP_TEXTURE_SIZE, MAX_FRAGMENT_UNIFORM_VECTORS, MAX_RENDERBUFFER_SIZE, * MAX_TEXTURE_IMAGE_UNITS, MAX_TEXTURE_SIZE, MAX_VARYING_VECTORS, MAX_VERTEX_ATTRIBS, * MAX_VERTEX_TEXTURE_IMAGE_UNITS, MAX_VERTEX_UNIFORM_VECTORS, NUM_COMPRESSED_TEXTURE_FORMATS, PACK_ALIGNMENT, * RED_BITS, SAMPLE_BUFFERS, SAMPLES, STENCIL_BACK_FAIL, STENCIL_BACK_FUNC, STENCIL_BACK_PASS_DEPTH_FAIL, * STENCIL_BACK_PASS_DEPTH_PASS, STENCIL_BACK_REF, STENCIL_BACK_VALUE_MASK, STENCIL_BACK_WRITEMASK, STENCIL_BITS, * STENCIL_CLEAR_VALUE, STENCIL_FAIL, STENCIL_FUNC, STENCIL_PASS_DEPTH_FAIL, STENCIL_PASS_DEPTH_PASS, STENCIL_REF, * STENCIL_VALUE_MASK, STENCIL_WRITEMASK, SUBPIXEL_BITS, UNPACK_ALIGNMENT */ public final native int getParameteri (int pname) /*-{ return this.getParameter(pname); }-*/; /** Return the value for the passed pname. * * @param pname one of BLEND, CULL_FACE, DEPTH_TEST, DEPTH_WRITEMASK, DITHER, POLYGON_OFFSET_FILL, SAMPLE_COVERAGE_INVERT, * SCISSOR_TEST, STENCIL_TEST, UNPACK_FLIP_Y_WEBGL, UNPACK_PREMULTIPLY_ALPHA_WEBGL */ public final native boolean getParameterb (int pname) /*-{ return this.getParameter(pname); }-*/; /** Return the value for the passed pname. * * @param pname one of DEPTH_CLEAR_VALUE, LINE_WIDTH, POLYGON_OFFSET_FACTOR, POLYGON_OFFSET_UNITS, SAMPLE_COVERAGE_VALUE */ public final native float getParameterf (int pname) /*-{ return this.getParameter(pname); }-*/; /** Return the value for the passed pname. * * @param pname one of ARRAY_BUFFER_BINDING, COMPRESSED_TEXTURE_FORMATS, CURRENT_PROGRAM, ELEMENT_ARRAY_BUFFER_BINDING, * FRAMEBUFFER_BINDING, RENDERBUFFER_BINDING, TEXTURE_BINDING_2D, TEXTURE_BINDING_CUBE_MAP */ public final native <T extends WebGLObject> T getParametero (int pname) /*-{ return this.getParameter(pname); }-*/; /** Return the value for the passed pname. * * @param pname one of ALIASED_LINE_WIDTH_RANGE, ALIASED_POINT_SIZE_RANGE, BLEND_COLOR, COLOR_CLEAR_VALUE, COLOR_WRITEMASK, * DEPTH_RANGE, MAX_VIEWPORT_DIMS, SCISSOR_BOX, VIEWPORT */ public final native <T extends ArrayBufferView> T getParameterv (int pname) /*-{ return this.getParameter(pname); }-*/; /** Return the uniform value at the passed location in the passed program. */ public final native boolean getUniformb (WebGLProgram program, WebGLUniformLocation location) /*-{ return this.getUniform(program, location); }-*/; /** Return the uniform value at the passed location in the passed program. */ public final native int getUniformi (WebGLProgram program, WebGLUniformLocation location) /*-{ return this.getUniform(program, location); }-*/; /** Return the uniform value at the passed location in the passed program. */ public final native float getUniformf (WebGLProgram program, WebGLUniformLocation location) /*-{ return this.getUniform(program, location); }-*/; /** Return the uniform value at the passed location in the passed program. */ public final native <T extends ArrayBufferView> T getUniformv (WebGLProgram program, WebGLUniformLocation location) /*-{ return this.getUniform(program, location); }-*/; /** Return the information requested in pname about the vertex attribute at the passed index. * * @param pname one of VERTEX_ATTRIB_ARRAY_SIZE, VERTEX_ATTRIB_ARRAY_STRIDE, VERTEX_ATTRIB_ARRAY_TYPE */ public final native int getVertexAttribi (int index, int pname) /*-{ return this.getVertexAttrib(index, pname); }-*/; /** Return the information requested in pname about the vertex attribute at the passed index. * * @param pname one of VERTEX_ATTRIB_ARRAY_ENABLED, VERTEX_ATTRIB_ARRAY_NORMALIZED */ public final native boolean getVertexAttribb (int index, int pname) /*-{ return this.getVertexAttrib(index, pname); }-*/; /** Return the information requested in pname about the vertex attribute at the passed index. * * @param pname VERTEX_ATTRIB_ARRAY_BUFFER_BINDING * @return {@link WebGLBuffer} */ public final native <T extends WebGLObject> T getVertexAttribo (int index, int pname) /*-{ return this.getVertexAttrib(index, pname); }-*/; /** Return the information requested in pname about the vertex attribute at the passed index. * * @param pname CURRENT_VERTEX_ATTRIB * @return a {@link Float32Array} with 4 elements */ public final native Float32Array getVertexAttribv (int index, int pname) /*-{ return this.getVertexAttrib(index, pname); }-*/; /** Return the value for the passed pname given the passed target. The type returned is the natural type for the requested * pname, as given in the following table: If an attempt is made to call this function with no WebGLTexture bound (see above), * an INVALID_OPERATION error is generated. * * @param pname one of TEXTURE_MAG_FILTER, TEXTURE_MIN_FILTER, TEXTURE_WRAP_S, TEXTURE_WRAP_T */ public final native int getTexParameter (int target, int pname) /*-{ return this.getTexParameter(target, pname); }-*/; /** Return the value for the passed pname given the passed shader. * * @param pname one of DELETE_STATUS, COMPILE_STATUS */ public final native boolean getShaderParameterb (WebGLShader shader, int pname) /*-{ return this.getShaderParameter(shader, pname); }-*/; /** Return the value for the passed pname given the passed shader. * * @param pname one of SHADER_TYPE, INFO_LOG_LENGTH, SHADER_SOURCE_LENGTH */ public final native int getShaderParameteri (WebGLShader shader, int pname) /*-{ return this.getShaderParameter(shader, pname); }-*/; /** Return the value for the passed pname given the passed target. * * @param pname one of RENDERBUFFER_WIDTH, RENDERBUFFER_HEIGHT, RENDERBUFFER_INTERNAL_FORMAT, RENDERBUFFER_RED_SIZE, * RENDERBUFFER_GREEN_SIZE, RENDERBUFFER_BLUE_SIZE, RENDERBUFFER_ALPHA_SIZE, RENDERBUFFER_DEPTH_SIZE, * RENDERBUFFER_STENCIL_SIZE */ public final native int getRenderbufferParameter (int target, int pname) /*-{ return this.getRenderbufferParameter(target, pname); }-*/; /** Return the value for the passed pname given the passed program. * * @param pname one of DELETE_STATUS, LINK_STATUS, VALIDATE_STATUS */ public final native boolean getProgramParameterb (WebGLProgram program, int pname) /*-{ return this.getProgramParameter(program, pname); }-*/; /** Return the value for the passed pname given the passed program. * * @param pname one of INFO_LOG_LENGTH, ATTACHED_SHADERS, ACTIVE_ATTRIBUTES, ACTIVE_ATTRIBUTE_MAX_LENGTH, ACTIVE_UNIFORMS, * ACTIVE_UNIFORM_MAX_LENGTH */ public final native int getProgramParameteri (WebGLProgram program, int pname) /*-{ return this.getProgramParameter(program, pname); }-*/; /** Return the value for the passed pname. * * @param pname one of BUFFER_SIZE, BUFFER_USAGE */ public final native int getBufferParameter (int target, int pname) /*-{ return this.getBufferParameter(target, pname); }-*/; /** Return the value for the passed pname given the passed target and attachment. * * @param pname one of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL, * FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE */ public final native int getFramebufferAttachmentParameteri (int target, int attachment, int pname) /*-{ return this .getFramebufferAttachmentParameter(target, attachment, pname); }-*/; /** Return the value for the passed pname given the passed target and attachment. * * @param pname FRAMEBUFFER_ATTACHMENT_OBJECT_NAME * @return {@link WebGLRenderbuffer} or {@link WebGLTexture} */ public final native <T extends WebGLObject> T getFramebufferAttachmentParametero (int target, int attachment, int pname) /*-{ return this .getFramebufferAttachmentParameter(target, attachment, pname); }-*/; }