/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.math; /** @author Xoppa */ public class CatmullRomSpline<T extends Vector<T>> implements Path<T> { /** Calculates the catmullrom value for the given position (t). * @param out The Vector to set to the result. * @param t The position (0<=t<=1) on the spline * @param points The control points * @param continuous If true the b-spline restarts at 0 when reaching 1 * @param tmp A temporary vector used for the calculation * @return The value of out */ public static <T extends Vector<T>> T calculate (final T out, final float t, final T[] points, final boolean continuous, final T tmp) { final int n = continuous ? points.length : points.length - 3; float u = t * n; int i = (t >= 1f) ? (n - 1) : (int)u; u -= i; return calculate(out, i, u, points, continuous, tmp); } /** Calculates the catmullrom value for the given span (i) at the given position (u). * @param out The Vector to set to the result. * @param i The span (0<=i<spanCount) spanCount = continuous ? points.length : points.length - degree * @param u The position (0<=u<=1) on the span * @param points The control points * @param continuous If true the b-spline restarts at 0 when reaching 1 * @param tmp A temporary vector used for the calculation * @return The value of out */ public static <T extends Vector<T>> T calculate (final T out, final int i, final float u, final T[] points, final boolean continuous, final T tmp) { final int n = points.length; final float u2 = u * u; final float u3 = u2 * u; out.set(points[i]).scl(1.5f * u3 - 2.5f * u2 + 1.0f); if (continuous || i > 0) out.add(tmp.set(points[(n + i - 1) % n]).scl(-0.5f * u3 + u2 - 0.5f * u)); if (continuous || i < (n - 1)) out.add(tmp.set(points[(i + 1) % n]).scl(-1.5f * u3 + 2f * u2 + 0.5f * u)); if (continuous || i < (n - 2)) out.add(tmp.set(points[(i + 2) % n]).scl(0.5f * u3 - 0.5f * u2)); return out; } /** Calculates the derivative of the catmullrom spline for the given position (t). * @param out The Vector to set to the result. * @param t The position (0<=t<=1) on the spline * @param points The control points * @param continuous If true the b-spline restarts at 0 when reaching 1 * @param tmp A temporary vector used for the calculation * @return The value of out */ public static <T extends Vector<T>> T derivative (final T out, final float t, final T[] points, final boolean continuous, final T tmp) { final int n = continuous ? points.length : points.length - 3; float u = t * n; int i = (t >= 1f) ? (n - 1) : (int)u; u -= i; return derivative(out, i, u, points, continuous, tmp); } /** Calculates the derivative of the catmullrom spline for the given span (i) at the given position (u). * @param out The Vector to set to the result. * @param i The span (0<=i<spanCount) spanCount = continuous ? points.length : points.length - degree * @param u The position (0<=u<=1) on the span * @param points The control points * @param continuous If true the b-spline restarts at 0 when reaching 1 * @param tmp A temporary vector used for the calculation * @return The value of out */ public static <T extends Vector<T>> T derivative (final T out, final int i, final float u, final T[] points, final boolean continuous, final T tmp) { /* * catmull'(u) = 0.5 *((-p0 + p2) + 2 * (2*p0 - 5*p1 + 4*p2 - p3) * u + 3 * (-p0 + 3*p1 - 3*p2 + p3) * u * u) */ final int n = points.length; final float u2 = u * u; // final float u3 = u2 * u; out.set(points[i]).scl(-u * 5 + u2 * 4.5f); if (continuous || i > 0) out.add(tmp.set(points[(n + i - 1) % n]).scl(-0.5f + u * 2 - u2 * 1.5f)); if (continuous || i < (n - 1)) out.add(tmp.set(points[(i + 1) % n]).scl(0.5f + u * 4 - u2 * 4.5f)); if (continuous || i < (n - 2)) out.add(tmp.set(points[(i + 2) % n]).scl(-u + u2 * 1.5f)); return out; } public T[] controlPoints; public boolean continuous; public int spanCount; private T tmp; private T tmp2; private T tmp3; public CatmullRomSpline () { } public CatmullRomSpline (final T[] controlPoints, final boolean continuous) { set(controlPoints, continuous); } public CatmullRomSpline set (final T[] controlPoints, final boolean continuous) { if (tmp == null) tmp = controlPoints[0].cpy(); if (tmp2 == null) tmp2 = controlPoints[0].cpy(); if (tmp3 == null) tmp3 = controlPoints[0].cpy(); this.controlPoints = controlPoints; this.continuous = continuous; this.spanCount = continuous ? controlPoints.length : controlPoints.length - 3; return this; } @Override public T valueAt (T out, float t) { final int n = spanCount; float u = t * n; int i = (t >= 1f) ? (n - 1) : (int)u; u -= i; return valueAt(out, i, u); } /** @return The value of the spline at position u of the specified span */ public T valueAt (final T out, final int span, final float u) { return calculate(out, continuous ? span : (span + 1), u, controlPoints, continuous, tmp); } @Override public T derivativeAt (T out, float t) { final int n = spanCount; float u = t * n; int i = (t >= 1f) ? (n - 1) : (int)u; u -= i; return derivativeAt(out, i, u); } /** @return The derivative of the spline at position u of the specified span */ public T derivativeAt (final T out, final int span, final float u) { return derivative(out, continuous ? span : (span + 1), u, controlPoints, continuous, tmp); } /** @return The span closest to the specified value */ public int nearest (final T in) { return nearest(in, 0, spanCount); } /** @return The span closest to the specified value, restricting to the specified spans. */ public int nearest (final T in, int start, final int count) { while (start < 0) start += spanCount; int result = start % spanCount; float dst = in.dst2(controlPoints[result]); for (int i = 1; i < count; i++) { final int idx = (start + i) % spanCount; final float d = in.dst2(controlPoints[idx]); if (d < dst) { dst = d; result = idx; } } return result; } @Override public float approximate (T v) { return approximate(v, nearest(v)); } public float approximate (final T in, int start, final int count) { return approximate(in, nearest(in, start, count)); } public float approximate (final T in, final int near) { int n = near; final T nearest = controlPoints[n]; final T previous = controlPoints[n > 0 ? n - 1 : spanCount - 1]; final T next = controlPoints[(n + 1) % spanCount]; final float dstPrev2 = in.dst2(previous); final float dstNext2 = in.dst2(next); T P1, P2, P3; if (dstNext2 < dstPrev2) { P1 = nearest; P2 = next; P3 = in; } else { P1 = previous; P2 = nearest; P3 = in; n = n > 0 ? n - 1 : spanCount - 1; } float L1Sqr = P1.dst2(P2); float L2Sqr = P3.dst2(P2); float L3Sqr = P3.dst2(P1); float L1 = (float)Math.sqrt(L1Sqr); float s = (L2Sqr + L1Sqr - L3Sqr) / (2f * L1); float u = MathUtils.clamp((L1 - s) / L1, 0f, 1f); return (n + u) / spanCount; } @Override public float locate (T v) { return approximate(v); } @Override public float approxLength (int samples) { float tempLength = 0; for(int i = 0; i < samples; ++i) { tmp2.set(tmp3); valueAt(tmp3, (i)/((float)samples-1)); if(i>0) tempLength += tmp2.dst(tmp3); } return tempLength; } }