/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.tests.g3d; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.assets.AssetManager; import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.graphics.PerspectiveCamera; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.graphics.g3d.Model; import com.badlogic.gdx.graphics.g3d.ModelBatch; import com.badlogic.gdx.graphics.g3d.ModelInstance; import com.badlogic.gdx.tests.utils.GdxTest; public class ModelLoaderTest extends GdxTest { AssetManager assets; PerspectiveCamera camera; ModelInstance instance; ModelBatch modelBatch; SpriteBatch spriteBatch; @Override public void create () { camera = new PerspectiveCamera(67, Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); camera.position.set(0, 0, 5); camera.near = 1; camera.far = 100; camera.update(); assets = new AssetManager(); assets.load("data/g3d/cube.g3dj", Model.class); spriteBatch = new SpriteBatch(); modelBatch = new ModelBatch(); // assets.getLogger().setLevel(Logger.DEBUG); } private void doneLoading () { instance = new ModelInstance(assets.get("data/g3d/cube.g3dj", Model.class)); } float counter; @Override public void render () { if ((instance != null) && ((counter += Gdx.graphics.getDeltaTime()) >= 1f)) { counter = 0f; instance = null; assets.unload("data/g3d/cube.g3dj"); assets.load("data/g3d/cube.g3dj", Model.class); assets.finishLoading(); } Gdx.gl.glClearColor(0.2f, 0.2f, 0.2f, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT | GL20.GL_DEPTH_BUFFER_BIT); Gdx.gl.glEnable(GL20.GL_DEPTH_TEST); if (assets.update()) { doneLoading(); } if (instance != null) { modelBatch.begin(camera); modelBatch.render(instance); modelBatch.end(); spriteBatch.begin(); spriteBatch.draw(assets.get("data/g3d/checkboard.png", Texture.class), 0, 0, 100, 100); spriteBatch.draw(assets.get("data/g3d/Knight.png", Texture.class), 100, 0, 100, 100); spriteBatch.end(); } } @Override public void dispose () { assets.dispose(); modelBatch.dispose(); spriteBatch.dispose(); } }