/******************************************************************************* * Copyright (c) 2013, Daniel Murphy * All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, * are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. * IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. ******************************************************************************/ /** * Created at 3:26:14 AM Jan 11, 2011 */ package org.jbox2d.pooling.normal; import java.util.HashMap; import org.jbox2d.collision.AABB; import org.jbox2d.collision.Collision; import org.jbox2d.collision.Distance; import org.jbox2d.collision.TimeOfImpact; import org.jbox2d.common.Mat22; import org.jbox2d.common.Mat33; import org.jbox2d.common.Rot; import org.jbox2d.common.Settings; import org.jbox2d.common.Vec2; import org.jbox2d.common.Vec3; import org.jbox2d.dynamics.contacts.ChainAndCircleContact; import org.jbox2d.dynamics.contacts.ChainAndPolygonContact; import org.jbox2d.dynamics.contacts.CircleContact; import org.jbox2d.dynamics.contacts.Contact; import org.jbox2d.dynamics.contacts.EdgeAndCircleContact; import org.jbox2d.dynamics.contacts.EdgeAndPolygonContact; import org.jbox2d.dynamics.contacts.PolygonAndCircleContact; import org.jbox2d.dynamics.contacts.PolygonContact; import org.jbox2d.pooling.IDynamicStack; import org.jbox2d.pooling.IWorldPool; /** * Provides object pooling for all objects used in the engine. Objects retrieved from here should * only be used temporarily, and then pushed back (with the exception of arrays). * * @author Daniel Murphy */ public class DefaultWorldPool implements IWorldPool { private final OrderedStack<Vec2> vecs; private final OrderedStack<Vec3> vec3s; private final OrderedStack<Mat22> mats; private final OrderedStack<Mat33> mat33s; private final OrderedStack<AABB> aabbs; private final OrderedStack<Rot> rots; private final HashMap<Integer, float[]> afloats = new HashMap<Integer, float[]>(); private final HashMap<Integer, int[]> aints = new HashMap<Integer, int[]>(); private final HashMap<Integer, Vec2[]> avecs = new HashMap<Integer, Vec2[]>(); private final IWorldPool world = this; private final MutableStack<Contact> pcstack = new MutableStack<Contact>(Settings.CONTACT_STACK_INIT_SIZE) { protected Contact newInstance () { return new PolygonContact(world); } protected Contact[] newArray(int size) { return new PolygonContact[size]; } }; private final MutableStack<Contact> ccstack = new MutableStack<Contact>(Settings.CONTACT_STACK_INIT_SIZE) { protected Contact newInstance () { return new CircleContact(world); } protected Contact[] newArray(int size) { return new CircleContact[size]; } }; private final MutableStack<Contact> cpstack = new MutableStack<Contact>(Settings.CONTACT_STACK_INIT_SIZE) { protected Contact newInstance () { return new PolygonAndCircleContact(world); } protected Contact[] newArray(int size) { return new PolygonAndCircleContact[size]; } }; private final MutableStack<Contact> ecstack = new MutableStack<Contact>(Settings.CONTACT_STACK_INIT_SIZE) { protected Contact newInstance () { return new EdgeAndCircleContact(world); } protected Contact[] newArray(int size) { return new EdgeAndCircleContact[size]; } }; private final MutableStack<Contact> epstack = new MutableStack<Contact>(Settings.CONTACT_STACK_INIT_SIZE) { protected Contact newInstance () { return new EdgeAndPolygonContact(world); } protected Contact[] newArray(int size) { return new EdgeAndPolygonContact[size]; } }; private final MutableStack<Contact> chcstack = new MutableStack<Contact>(Settings.CONTACT_STACK_INIT_SIZE) { protected Contact newInstance () { return new ChainAndCircleContact(world); } protected Contact[] newArray(int size) { return new ChainAndCircleContact[size]; } }; private final MutableStack<Contact> chpstack = new MutableStack<Contact>(Settings.CONTACT_STACK_INIT_SIZE) { protected Contact newInstance () { return new ChainAndPolygonContact(world); } protected Contact[] newArray(int size) { return new ChainAndPolygonContact[size]; } }; private final Collision collision; private final TimeOfImpact toi; private final Distance dist; public DefaultWorldPool(int argSize, int argContainerSize) { vecs = new OrderedStack<Vec2>(argSize, argContainerSize) { protected Vec2 newInstance() { return new Vec2(); } }; vec3s = new OrderedStack<Vec3>(argSize, argContainerSize) { protected Vec3 newInstance() { return new Vec3(); } }; mats = new OrderedStack<Mat22>(argSize, argContainerSize) { protected Mat22 newInstance() { return new Mat22(); } }; aabbs = new OrderedStack<AABB>(argSize, argContainerSize) { protected AABB newInstance() { return new AABB(); } }; rots = new OrderedStack<Rot>(argSize, argContainerSize) { protected Rot newInstance() { return new Rot(); } }; mat33s = new OrderedStack<Mat33>(argSize, argContainerSize) { protected Mat33 newInstance() { return new Mat33(); } }; dist = new Distance(); collision = new Collision(this); toi = new TimeOfImpact(this); } public final IDynamicStack<Contact> getPolyContactStack() { return pcstack; } public final IDynamicStack<Contact> getCircleContactStack() { return ccstack; } public final IDynamicStack<Contact> getPolyCircleContactStack() { return cpstack; } @Override public IDynamicStack<Contact> getEdgeCircleContactStack() { return ecstack; } @Override public IDynamicStack<Contact> getEdgePolyContactStack() { return epstack; } @Override public IDynamicStack<Contact> getChainCircleContactStack() { return chcstack; } @Override public IDynamicStack<Contact> getChainPolyContactStack() { return chpstack; } public final Vec2 popVec2() { return vecs.pop(); } public final Vec2[] popVec2(int argNum) { return vecs.pop(argNum); } public final void pushVec2(int argNum) { vecs.push(argNum); } public final Vec3 popVec3() { return vec3s.pop(); } public final Vec3[] popVec3(int argNum) { return vec3s.pop(argNum); } public final void pushVec3(int argNum) { vec3s.push(argNum); } public final Mat22 popMat22() { return mats.pop(); } public final Mat22[] popMat22(int argNum) { return mats.pop(argNum); } public final void pushMat22(int argNum) { mats.push(argNum); } public final Mat33 popMat33() { return mat33s.pop(); } public final void pushMat33(int argNum) { mat33s.push(argNum); } public final AABB popAABB() { return aabbs.pop(); } public final AABB[] popAABB(int argNum) { return aabbs.pop(argNum); } public final void pushAABB(int argNum) { aabbs.push(argNum); } public final Rot popRot() { return rots.pop(); } public final void pushRot(int num) { rots.push(num); } public final Collision getCollision() { return collision; } public final TimeOfImpact getTimeOfImpact() { return toi; } public final Distance getDistance() { return dist; } public final float[] getFloatArray(int argLength) { if (!afloats.containsKey(argLength)) { afloats.put(argLength, new float[argLength]); } assert (afloats.get(argLength).length == argLength) : "Array not built with correct length"; return afloats.get(argLength); } public final int[] getIntArray(int argLength) { if (!aints.containsKey(argLength)) { aints.put(argLength, new int[argLength]); } assert (aints.get(argLength).length == argLength) : "Array not built with correct length"; return aints.get(argLength); } public final Vec2[] getVec2Array(int argLength) { if (!avecs.containsKey(argLength)) { Vec2[] ray = new Vec2[argLength]; for (int i = 0; i < argLength; i++) { ray[i] = new Vec2(); } avecs.put(argLength, ray); } assert (avecs.get(argLength).length == argLength) : "Array not built with correct length"; return avecs.get(argLength); } }