package com.badlogic.gdx.scenes.scene2d.actions; import com.badlogic.gdx.scenes.scene2d.Event; /** An EventAction that is complete once it receives X number of events. * @author JavadocMD * @author Nathan Sweet */ public class CountdownEventAction<T extends Event> extends EventAction<T> { int count, current; public CountdownEventAction (Class<? extends T> eventClass, int count) { super(eventClass); this.count = count; } public boolean handle (T event) { current++; return current >= count; } }