package com.badlogic.gdx.scenes.scene2d.actions;
import com.badlogic.gdx.scenes.scene2d.Event;
/** An EventAction that is complete once it receives X number of events.
* @author JavadocMD
* @author Nathan Sweet */
public class CountdownEventAction<T extends Event> extends EventAction<T> {
int count, current;
public CountdownEventAction (Class<? extends T> eventClass, int count) {
super(eventClass);
this.count = count;
}
public boolean handle (T event) {
current++;
return current >= count;
}
}