/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.physics.box2d; /** A shape is used for collision detection. You can create a shape however you like. Shapes used for simulation in b2World are * created automatically when a b2Fixture is created. Shapes may encapsulate a one or more child shapes. * * NOTE: YOU NEED TO DISPOSE SHAPES YOU CREATED YOURSELF AFTER YOU NO LONGER USE THEM! E.g. after calling body.createFixture(); * @author mzechner */ public abstract class Shape { /** Enum describing the type of a shape * @author mzechner */ public enum Type { Circle, Polygon, Edge, Chain, }; public final org.jbox2d.collision.shapes.Shape shape; public Shape (org.jbox2d.collision.shapes.Shape shape) { this.shape = shape; } /** Get the type of this shape. You can use this to down cast to the concrete shape. * @return the shape type. */ public abstract Type getType (); /** Returns the radius of this shape */ public abstract float getRadius (); /** Sets the radius of this shape */ public abstract void setRadius (float radius); /** Needs to be called when the shape is no longer used, e.g. after a fixture was created based on the shape. */ public void dispose () { } /** Get the number of child primitives. */ public abstract int getChildCount (); }