package org.jbox2d.collision.broadphase; import org.jbox2d.callbacks.DebugDraw; import org.jbox2d.callbacks.TreeCallback; import org.jbox2d.callbacks.TreeRayCastCallback; import org.jbox2d.collision.AABB; import org.jbox2d.collision.RayCastInput; import org.jbox2d.common.Vec2; public interface BroadPhaseStrategy { /** * Create a proxy. Provide a tight fitting AABB and a userData pointer. * * @param aabb * @param userData * @return */ int createProxy(AABB aabb, Object userData); /** * Destroy a proxy * * @param proxyId */ void destroyProxy(int proxyId); /** * Move a proxy with a swepted AABB. If the proxy has moved outside of its fattened AABB, then the * proxy is removed from the tree and re-inserted. Otherwise the function returns immediately. * * @return true if the proxy was re-inserted. */ boolean moveProxy(int proxyId, AABB aabb, Vec2 displacement); Object getUserData(int proxyId); AABB getFatAABB(int proxyId); /** * Query an AABB for overlapping proxies. The callback class is called for each proxy that * overlaps the supplied AABB. * * @param callback * @param araabbgAABB */ void query(TreeCallback callback, AABB aabb); /** * Ray-cast against the proxies in the tree. This relies on the callback to perform a exact * ray-cast in the case were the proxy contains a shape. The callback also performs the any * collision filtering. This has performance roughly equal to k * log(n), where k is the number of * collisions and n is the number of proxies in the tree. * * @param input the ray-cast input data. The ray extends from p1 to p1 + maxFraction * (p2 - p1). * @param callback a callback class that is called for each proxy that is hit by the ray. */ void raycast(TreeRayCastCallback callback, RayCastInput input); /** * Compute the height of the tree. */ int computeHeight(); /** * Compute the height of the binary tree in O(N) time. Should not be called often. * * @return */ int getHeight(); /** * Get the maximum balance of an node in the tree. The balance is the difference in height of the * two children of a node. * * @return */ int getMaxBalance(); /** * Get the ratio of the sum of the node areas to the root area. * * @return */ float getAreaRatio(); void drawTree(DebugDraw draw); }