/* ---------------------------------------------------------------------------- * This file was automatically generated by SWIG (http://www.swig.org). * Version 3.0.10 * * Do not make changes to this file unless you know what you are doing--modify * the SWIG interface file instead. * ----------------------------------------------------------------------------- */ package com.badlogic.gdx.physics.bullet.linearmath; import com.badlogic.gdx.physics.bullet.BulletBase; import com.badlogic.gdx.math.Vector3; import com.badlogic.gdx.math.Quaternion; import com.badlogic.gdx.math.Matrix3; import com.badlogic.gdx.math.Matrix4; public interface LinearMathConstants { public final static int BT_BULLET_VERSION = 285; public final static double BT_LARGE_FLOAT = 1e18; public final static double BT_ONE = 1.0; public final static double BT_ZERO = 0.0; public final static double BT_TWO = 2.0; public final static double BT_HALF = 0.5; public final static String btVector3DataName = "btVector3FloatData"; public final static String btQuaternionDataName = "btQuaternionFloatData"; public final static int USE_BANCHLESS = 1; public final static int USE_BT_CLOCK = 1; public final static int BT_USE_PLACEMENT_NEW = 1; }