/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.tests; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.InputAdapter; import com.badlogic.gdx.graphics.Color; import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.graphics.glutils.ShapeRenderer; import com.badlogic.gdx.graphics.glutils.ShapeRenderer.ShapeType; import com.badlogic.gdx.math.DelaunayTriangulator; import com.badlogic.gdx.math.MathUtils; import com.badlogic.gdx.tests.utils.GdxTest; import com.badlogic.gdx.utils.FloatArray; import com.badlogic.gdx.utils.ShortArray; /** @author Nathan Sweet */ public class DelaunayTriangulatorTest extends GdxTest { private ShapeRenderer renderer; FloatArray points = new FloatArray(); ShortArray triangles; DelaunayTriangulator trianglulator = new DelaunayTriangulator(); long seed = MathUtils.random.nextLong(); public void create () { renderer = new ShapeRenderer(); triangulate(); System.out.println(seed); Gdx.input.setInputProcessor(new InputAdapter() { public boolean touchDown (int screenX, int screenY, int pointer, int button) { seed = MathUtils.random.nextLong(); System.out.println(seed); triangulate(); return true; } public boolean mouseMoved (int screenX, int screenY) { triangulate(); return false; } }); } void triangulate () { // seed = 4139368480425561099l; // seed = 6559652580366669361l; MathUtils.random.setSeed(seed); int pointCount = 100; points.clear(); for (int i = 0; i < pointCount; i++) { float value; do { value = MathUtils.random(10, 400); } while (points.contains(value)); points.add(value); do { value = MathUtils.random(10, 400); } while (points.contains(value)); points.add(value); } points.add(Gdx.input.getX()); points.add(Gdx.graphics.getHeight() - Gdx.input.getY()); triangles = trianglulator.computeTriangles(points, false); } public void render () { Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); renderer.setColor(Color.RED); renderer.begin(ShapeType.Filled); for (int i = 0; i < points.size; i += 2) renderer.circle(points.get(i), points.get(i + 1), 4, 12); renderer.end(); renderer.setColor(Color.WHITE); renderer.begin(ShapeType.Line); for (int i = 0; i < triangles.size; i += 3) { int p1 = triangles.get(i) * 2; int p2 = triangles.get(i + 1) * 2; int p3 = triangles.get(i + 2) * 2; renderer.triangle( // points.get(p1), points.get(p1 + 1), // points.get(p2), points.get(p2 + 1), // points.get(p3), points.get(p3 + 1)); } renderer.end(); } public void resize (int width, int height) { renderer.getProjectionMatrix().setToOrtho2D(0, 0, width, height); renderer.updateMatrices(); } }