/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.graphics.g3d.environment; import com.badlogic.gdx.graphics.Color; import com.badlogic.gdx.math.Vector3; public class DirectionalLight extends BaseLight<DirectionalLight> { public final Vector3 direction = new Vector3(); public DirectionalLight setDirection(float directionX, float directionY, float directionZ) { this.direction.set(directionX, directionY, directionZ); return this; } public DirectionalLight setDirection(Vector3 direction) { this.direction.set(direction); return this; } public DirectionalLight set (final DirectionalLight copyFrom) { return set(copyFrom.color, copyFrom.direction); } public DirectionalLight set (final Color color, final Vector3 direction) { if (color != null) this.color.set(color); if (direction != null) this.direction.set(direction).nor(); return this; } public DirectionalLight set (final float r, final float g, final float b, final Vector3 direction) { this.color.set(r, g, b, 1f); if (direction != null) this.direction.set(direction).nor(); return this; } public DirectionalLight set (final Color color, final float dirX, final float dirY, final float dirZ) { if (color != null) this.color.set(color); this.direction.set(dirX, dirY, dirZ).nor(); return this; } public DirectionalLight set (final float r, final float g, final float b, final float dirX, final float dirY, final float dirZ) { this.color.set(r, g, b, 1f); this.direction.set(dirX, dirY, dirZ).nor(); return this; } @Override public boolean equals (Object arg0) { return (arg0 instanceof DirectionalLight) ? equals((DirectionalLight)arg0) : false; } public boolean equals (final DirectionalLight other) { return (other != null) && ((other == this) || ((color.equals(other.color) && direction.equals(other.direction)))); } }