/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.physics.box2d; /** A joint edge is used to connect bodies and joints together in a joint graph where each body is a node and each joint is an * edge. A joint edge belongs to a doubly linked list maintained in each attached body. Each joint has two joint nodes, one for * each attached body. */ public class JointEdge { public final Body other; public final Joint joint; protected JointEdge (Body other, Joint joint) { this.other = other; this.joint = joint; } }