/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.tests; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.graphics.glutils.FileTextureData; import com.badlogic.gdx.tests.utils.GdxTest; public class TextureDataTest extends GdxTest { private SpriteBatch spriteBatch; private Texture texture; public void create () { spriteBatch = new SpriteBatch(); // texture = new Texture(new PixmapTextureData(new Pixmap(Gdx.files.internal("data/t8890.png")), null, false, true)); texture = new Texture(new FileTextureData(Gdx.files.internal("data/t8890.png"), null, null, false)); } public void render () { Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); spriteBatch.begin(); spriteBatch.draw(texture, 100, 100); spriteBatch.end(); } public boolean needsGL20 () { return false; } }